The Children of Fear (Supplement)
Product Code: CHA23173
Publishing Year: 2020
Cover Price: $52.99 (Hardcover), $17.99 (PDF)
Author(s): Lynne Hardy
Cover Artist: Caleb Cleveland
Layout: Nicholas Nacario
Format(s): Hardcover, PDF
- The Children of Fear: Chapter 1: The City of Decaying Splendor
- The Children of Fear: Chapter 2: To the Gates of the Sun
- The Children of Fear: Chapter 3: Song of the Lost and Forgotten
- The Children of Fear: Chapter 4: Old Bones
- The Children of Fear: Chapter 5: Feast and Famine
- The Children of Fear: Chapter 6: Liberation
- The Children of Fear: Chapter 7: Spirits of the Earth
- The Children of Fear: Chapter 8: The Heart of the World
Front Cover Text
A 1920s Campaign Across Asia
Back Cover Text
September 1923—an urgent and mysterious telegram from an American adventurer plunges the investigators into an epic journey across China, Central Asia, Northern India, and hidden Tibet. Following in the footsteps of the famous Chinese Buddhist monk and explorer Hiuen-Tsiang—immortalized in the fantastical Chinese saga Journey to the West — the investigators will encounter ancient temples, lost lakes, dusty museums, charnel grounds, venerable monasteries, and hidden secret valleys in an epic quest to prevent the “King of Fear” and his lieutenants from destroying everything they hold dear.
The Children of Fear is a multi-part campaign, set during the 1920s, exploring some of the myths and legends of Central Asia and Northern India. The central core of the campaign is designed to be player-led, allowing the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement—all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group’s tastes.
Eight chapters cover the sights, encounters, and dangers to be found in Peking, Sian, the Taklamakan, Peshawar, and Kham, to name but a few of the places visited during the campaign, as it travels from China, through Northern India, and on to Tibet. With detailed appendices covering travel, non-player characters, spells, a reference bibliography, and much more.
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