Cthulhu Britannica: Folklore

From [YSDC] The Veiled Society
Jump to: navigation, search


Front Cover

Publisher: Cubicle 7

Product Code: CB7351

Publishing Year: 2012

Pages: 136

Author(s): Stuart Boon & James 'Grim' Desborough with additional contributions from Gareth Hanrahan, Sarah Newton & Alex Staniforth

Artist(s): TBA

Setting(s): 1920s Britain

Format(s): Softcover and PDF

ISBN: 978-1-907204-16-6



Folklore: A Closer Look

What is Folklore?

Folklore in 1920s Britain

Using Folklore in Call of Cthulhu Games

  • Using Folklore - Placement and Role
  • Using Folklore - Relationship to the Mythos

Using Folk Magic in Call of Cthulhu Games

  • Folk Magic as Derivative Mythos Magic
  • Folk Magic as Non-Mythos Magic
  • Folk Medicine

A Folklore Bestiary

  • Fairy Folk
  • Sea Folk
  • Little Folk
  • Big Folk
  • Magic-wielding Humans
  • Shape-Shifters
  • Bodily Horrors
  • Ghosts and Spirits
  • Black Dogs
  • Water Horses
  • Dragons
  • The Wild Hunt

The Folklore Calendar

The Folklore Year

Old Ones and Old Gods

Mythos Entities to Consider

Folklore Mythos Threats

  • The Beast of Bodmin
  • Head Over Heels
  • The Writhing Hill
  • The Horror Out of Time
  • Daughters of the Sea
  • The Body Politic
  • Wedded to the Deep
  • The Company of Wolves
  • The Black Spring Gate


Front Cover Text

Cthulhu Britannica Folklore By Stuart Boon & James ‘Grim’ Desborough with Gareth Hanrahan, Sarah Newton, Alex Staniforth

Back Cover Text

Behind the modern façade of Britain in the 1920s is a country teeming with links to the supernatural. British folklore harkens back to days of old when early cultures lived alongside strange folk and stranger creatures, when druids and shamans made sacrifices to pantheons of gods both powerful and terrible, and when people celebrated myth and legend in song, art, and oral tradition at the very heart of their civilizations. And those deep roots that so colourfully tell of fantastical creatures, miraculous events, and wondrous deeds also hint and grasp blindly at darker truths. The truth is that folklore can take us behind the veil of reality to glimpse the terrible, alien truths of the universe beyond, capturing vague notions of evil, malevolent beings, their horrible deeds, and the primal fears that they inspire and that have been preserved in Britain’s cultural memory.

Cthulhu Britanica: Folklore presents a uniquely British vision of Lovecraftian horror where fairies, witches, and folk traditions intertwine with the dreadful, eldritch powers and otherworldly terrors of the Cthulhu Mythos. The book features:

  • A folklore bestiary, including fairy folk, shape-shifters, giants, little folk, black dogs, dragons, water horses, bodily horrors, and much more
  • A folklore calendar and a new 1920s profession—the folklorist—for players
  • Detailed sections on using folklore and folk magic for Call of Cthulhu Keepers
  • And nine Folklore Mythos threats that can introduced into any scenario or campaign, or used as single-session scenarios


Comments / Trivia

Cthulhu Britannica: Folklore was first submitted to Cubicle 7 in 2009. Desborough's original manuscript went through a number of changes and edits over a three year period and a series of contributing authors were brought on board to flesh out the project. In late 2012, the book was re-edited, re-structured, and numerous additional elements (e.g. Folklore: A Closer Look, Using Folklore in Call of Cthulhu Games, Using Folk Magic, The Folklore Calendar, and much of the Bestiary) were added by Stuart Boon to produce the final product.


Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.