Jump to content

Search the Community

Showing results for tags 'Jazz Age'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • News Morgue
  • Interviews
  • Articles
  • Reviews
  • Shows
  • About Us

Forums

  • Supporters
    • The Silver Lodge
    • The Cthulhu Breakfast Club
  • YSDC
    • Site News & META
  • Cthulhu & Lovecraftian Games
    • Cthulhu General
    • Common Eras of Play
    • Other Settings
    • Trail of Cthulhu
    • Cthulhu Electric Card Board Live
  • Trading & Publishing
    • Arkham Market Square
  • Mythos Media
    • Book of Dark Wisdom
    • Unshowable
  • Conventions & Convocations
    • Conventions, Meetings & Greetings
  • Marginalia
    • Anything else...

Blogs

  • PoC's Yog Blog
  • Blog Fin
  • Blog Wells
  • Blog WinstonP
  • The Shoggoths Speaks
  • Blog GBSteve
  • Blog Mograg
  • Blog CAThompson
  • Blog Nightshade
  • Blog Gwazz-2
  • Blog Fallingtower
  • Blog Koshi
  • Blog LiannaMaria
  • Blog Wood
  • Blog trevlix
  • Blog cjbowser
  • Blog fluffy
  • Blog christian
  • Blog NiaMNelson
  • Blog Pookie
  • Blog FatSpider
  • Blog Jon
  • Blog Newt
  • Blog Nightbrother
  • Blog sherlokhemlok
  • Blog JosephCurwen
  • Blog Gwthomas21
  • Blog FunGuyfromYuggoth
  • Blog malcojones
  • Blog Innsmouthresident
  • Blog DrVincent
  • Blog fasthead
  • Blog ThothAmon
  • Blog Helen
  • Blog Solomon
  • Blog deusexmachina
  • Blog Roadkill
  • Blog BlackwingBear
  • Blog delrio
  • Blog GHill
  • Blog CharlesDexterWard
  • Blog cynick
  • Blog binderoftheunboundbook
  • Blog Bonzai
  • Blog Careless
  • Blog Aaron
  • Blog laclos
  • Blog Lord_Summerisle
  • Blog rwhorowitz
  • Blog cj23
  • Blog kaeru
  • Blog NestroEmichae
  • Blog agent_farnham
  • Blog Danharms
  • Blog thingmaker
  • Blog rylehNC
  • Blog The_Crawling_Chaos
  • Blog Aragorngurl
  • Blog lupie_garou
  • Blog Brunshalthead
  • Blog AdamAstonbury
  • Blog TheKingInYellow
  • Blog mortmere
  • Blog Dweller-in-Darkness
  • Blog Talionis
  • Blog Tittan
  • Blog SlowhandZahn
  • Blog Badger
  • Blog Lingering_Dark
  • Blog Kergillian
  • Blog Cthulhumom
  • Blog Csuehlhu
  • Blog Hexelis
  • Blog azkiel
  • Blog sTag
  • Blog Dante
  • Blog WiseWolf
  • Blog Tony
  • Blog marcus_b
  • Blog NickolausPacione
  • Blog noah456
  • Blog Scaevola
  • Blog Moth_maggash
  • Blog wendigogo
  • Blog MindBomber
  • Blog ChimChim
  • Blog trebormills
  • Blog Cheriss
  • Blog N-kun
  • Blog Logan9a
  • Blog Coelacanth
  • Blog kidzero2525
  • Blog Rich
  • Blog RogerMoore
  • Blog FlyingHoof
  • Blog colm
  • Blog rulesdmdan
  • Blog Jimmy_Decay
  • Blog Imperator
  • Blog Zarris
  • Blog rabidotter
  • Blog Metatron
  • Blog Shubby
  • Blog BrownJenkin
  • Blog DnP
  • Blog Madam30th
  • Blog K_Peterson
  • Blog jester1972
  • Blog talien
  • Blog MJ12
  • Blog DrVirgo
  • Blog yellowsigh
  • Blog poetes_maudits
  • Blog Duc_de_Nevers
  • Blog zoaster
  • Blog raoul
  • Blog Vie
  • Blog stabailie
  • Blog MoundOfMadness
  • Blog YeesheGoth
  • Blog AndyC
  • Roll for SAN and die
  • Blog golfsale
  • Blog Pope_jonnyX
  • Blog ParadoxHazard
  • Blog gnomehome
  • Blog dave9929
  • Blog Tigger_MK4
  • Blog theshoveller
  • Blog Fallorn
  • Blog DrKaufmann
  • Blog Emojk
  • Blog gabrielharley
  • Blog Simstim
  • Blog maglaurus
  • Blog Dzan
  • Blog FreddaH
  • Blog jathromir
  • Blog macmonkey1
  • Blog Cyberwatt
  • Blog old_school
  • Blog TinyPirate
  • Blog Watchman
  • Blog zombierun
  • Blog JoeViturbo
  • Blog Nineteen-Delta
  • Blog KeeperTheFaithless
  • Blog AboveTheAether
  • Blog Patricks
  • Blog Fu_Manchu
  • Blog Veton
  • Blog dogmeethorse
  • Blog Henrik
  • Blog Lestat_cthulhu
  • Blog Canabiest
  • Blog DarkDesigns
  • Blog loinombrable
  • Blog nickedwards
  • Blog viscounteric
  • Blog DrummerDave
  • Blog acropolitan
  • Blog Ayesha
  • Blog Flameskitten
  • Blog Laraqua
  • Blog jabonko
  • Blog allicorn
  • Blog Isis
  • Blog Lisa
  • Blog SkippyDude
  • Blog Barnabus
  • Blog stabag
  • Blog Max_Writer
  • Blog ZodiaK
  • Blog Diva
  • Blog Yithian_Ambassador
  • Blog KGlaze
  • Waddle the Penguin's Blog
  • Blog gezellig
  • Blog MrHandy
  • Blog ashh_taavakra
  • Blog Dyschunky
  • Blog cleireac
  • Blog sniki
  • Blog Taavi
  • Blog NullandVoid
  • The Rummy Affair of Jackson Elias
  • Blog Cthulhus_voicemail
  • Blog Finn123
  • Blog Jatravartids
  • A Lazy Tentacle
  • Blog Troy
  • Blog MelvinCurwen
  • Blog Sybelle
  • Blog mAd_eAgle
  • Blog kafkonia
  • Blog woesis
  • Blog Ken_Hite
  • Blog yockenthwaite
  • Maybe it -should- happen to a vet
  • Blog CitizenX
  • Mundo Tentacular
  • Blog johnmcfloss
  • Blog darryll
  • Alter's Ramblings...
  • Blog JeffOkamoto
  • Blog TheObserver
  • Blog Agent_Nadia
  • Blog Dawn
  • Blog synthboy
  • Blog Defenestrator
  • Blog darkness
  • Blog North73
  • Blog Franko
  • Blog govinda
  • Blog Nebulous
  • Blog Dez_Demona
  • Blog teewaah
  • Blog JabeshWorthy
  • Blog Rava
  • Blog Karloff
  • Blog sufirjp
  • Blog AirborneXO
  • Blog LuisMW
  • Blog MrFrost
  • Blog nekohotep
  • Blog BuggShashLove
  • Blog jtsavo
  • Blog Hagen
  • Shadows Over Providence
  • Blog Simkilla
  • Blog ash
  • Wirds, Wards, and Weird Fiction
  • Blog Evans
  • Blog Coach_McGuirk
  • Blog submitswfa
  • Blog Cousteau
  • Blog HomoLupusDomesticus
  • Twisting in the Wind- A Delta Green Campaign
  • Blog Full_Metal_Wolf
  • Blog Durjinn
  • Life in Naat
  • Blog HaplessVictim
  • Blog JonHook
  • Blog glyph
  • Blog Vampyria
  • Blog Ralazere
  • Bookhounds of London: Gaia Screams
  • Blog Khelbiros
  • Occasional Gibberings
  • Blog unnamable
  • Blog TheFamousAndrew
  • Nightmares in Norfolk
  • Blog Lady_Hawkeye
  • Blog Syrinx
  • Blog dunwichchick
  • Blog Noble
  • Blog Azureace
  • Blog PetersKill
  • Blog Paddon
  • Blog WatsonSE
  • Blog kelvingreen
  • Blog hopfrog
  • Blog Eryx_UK
  • Blog tentarephobia
  • Blog Destroying_Angel
  • Blog kin242
  • Blog LadyM
  • Blog Thom_Serveaux
  • Blog MoonUnit
  • Blog formless777
  • Blog eyeharvester
  • Blog newbloke
  • Blog minionlord
  • Blog DrVesuvius
  • Blog The-Stranger
  • Blog fscottnational
  • Blog OculusOrbus
  • OlderNick's Blog
  • Blog bookwormcp8
  • Blog Jon_Potter
  • Blog theuglyamerican
  • Blog magicwookie
  • Blog CARUSO
  • Blog Vadim
  • Blog FriendOfMrGreen
  • Blog LastChance
  • Blog cosmos1443
  • Blog SanitariumPr
  • Blog DAR
  • Simone's diary
  • Blog Caitlin
  • Blog Cole
  • Blog Meanwhile
  • Blog Number_Six
  • Blog stan
  • Blog sparklezombie
  • Blog JHarris
  • Ramblings of Paddurz
  • Blog corban
  • Blog lordingrey
  • Blog Jhaeman
  • Blog ignatius00
  • Blog Z-GrimV
  • I, Calpurnius: One Roman's search for a new and better tasting dormouse, as he struggles against the Mythos
  • Blog MarkSwift1976
  • Blog Dr_Molotov
  • Blog Dreamwalker
  • Blog HP Lorecraft
  • Blog The Black Rider
  • Blog Drhoz
  • Blog Monster Model Review
  • Blog Pazuzu
  • Blog
  • Blog newbiegamemaster
  • Blog
  • Blog
  • Blog
  • Blog sraymonds
  • Umbrageofsnow's Adventures
  • Blog Hutoth
  • Blog SSior.27
  • Blog
  • Blog
  • Blog
  • Blog
  • Blog
  • Blog markhepworth
  • Blog Wrathnar
  • Blog
  • Blog StuartB
  • Blog ratspiral
  • Blog
  • Blog Afraid of the dark
  • Blog Ratfan
  • Blog Butters
  • Blog
  • Blog
  • Blog jimbill
  • Blog
  • Blog Darkening Dreams
  • Blog Gwion
  • Blog N'gah-Kthun
  • Blog boysmithers
  • The Old Ones
  • Blog Seraph
  • Blog
  • Blog Scuttlebutt
  • Blog
  • Blog
  • Blog Oshio
  • Blog Dubisch
  • Blog The Thing in Yellow
  • Blog Denim n Leather
  • Blog
  • Blog Mike Drake
  • Blog
  • Blog arkham_horror
  • Blog mjmedwick
  • Blog DystopianCollective
  • Blog Faceless One
  • Blog Mr.Pennell
  • Mock interview services
  • Blog echofalls
  • Blog Imperfecz
  • Blog HolyStoneVirgo
  • Blog Fearkeeper
  • Blog JustinThomas84
  • Shimmin Bloeg
  • Blog bobj
  • Blog TC McQueen
  • Blog Odysseus
  • Blog umbleego
  • Cthulhu Sleeps
  • Blog lindapfields
  • Chastity's Musings
  • Blog Thomas R. Knutsson
  • Blog
  • Blog ShadowDenizen
  • Blog jtbullet
  • Blog tindalos66
  • Blog
  • Blog
  • Blog Koakai
  • Blog Style
  • Blog Grey Hunter
  • The Call of Clangador
  • Blog BlindCultist
  • Blog ShaneC
  • Blog Outsiders
  • The Temple of Cthulhu
  • Blog Tony Stroppa
  • Blog Kooris
  • Blog MrGorianDray
  • Blog Debauchery
  • Blog IndrinCol
  • Blog Arlandis
  • Blog tanstaafl
  • Blog BeachRubble
  • Blog stormkitty
  • Blog corbanite
  • Blog DavetheLost
  • Blog outsideoftheasylum
  • Blog Isembard
  • Blog tgaitskell
  • Blog Vidugavia
  • Blog ProfessorForbes
  • Seeking Lovecraft enthusiasts in Sacramento, CA
  • Blog 1firefighter
  • Blog lnquisitor
  • Blog mikelrysk
  • Camarada Cthulhu
  • Blog DrFaust21
  • Blog Ebon
  • Myth Ink Books
  • MJ12's Blog
  • Ideas & Info (Private)
  • Trail of Nyarlathotep: The Masks of New York
  • Monria eBook
  • Tell me about your Occult related Room?
  • Arkham Enquirer
  • Butters' Blog
  • Johnny's Blog
  • HellHound01 beyond the Gate
  • VictorTugglebend's Blog
  • Zed's Yog-Blog
  • Blog Serazu
  • Carcosa's Blog
  • piousagustus' Blog
  • CthulaWho
  • In the Court of the Yellow King
  • Far Beyond My Capacity
  • The Blog in Yellow
  • The Thuren Apartments Players
  • malcojones' Blog
  • Mysteries of Montreal Blog
  • Delta Green- Cell X
  • Arenhart's Blog
  • Mr. Bill Presents: Tatters of the King
  • hopfrog's Blog
  • WinterWillow Nook Of Happiness
  • Jeff's Eternal Lies report
  • ash's Blog
  • AdamAstonbury's Blog
  • Edge of Darkness
  • Gurubob's Blog
  • Windandfire's Blog
  • Todd Smith's Ramblings
  • Cooking with Cthulhu
  • Unseen Masters - Keeper's thread. (Players keep out, please)
  • Oldfart's Blog
  • Do Not Prod The BeachRubble
  • City State of the Eldritch Overlord
  • Mutterings from Providence
  • Horror on the Orient Express - Total Recap!
  • Judgetrev's Blog
  • Umbrageofsnow's Preparations
  • Devilry in Durham
  • Chitin's Blog
  • Keeper Reflections
  • Lengite's Blog
  • Case Files: Delta Green - Ops Team G.
  • Shadows Over Eddlewood
  • What I did on my summer vacation...
  • Sanity Zer∅ blog by dawnrazor
  • The Apocalyptic Log of Yronimos W.
  • Graham's Blog
  • coomber's Blog
  • Gold's Books and Antiquities
  • The seven madmen
  • Japanese CoC players Blog
  • DeUniversumMysteriis' Blog
  • The Zen of the Strange
  • Random Call of Cthulhu
  • Onemeantoaster's Blog
  • Spoils of Kadath
  • Thomas Craven's Journal
  • Our Terrible Fate

Categories

  • Articles
  • Audio/Video (log in)
  • Actual Play (log in)
    • The Curse of Nineveh
    • Unseen Masters
    • Eternal Lies
    • The Legacy of Arrius Lurco
    • Beyond the Mountains of Madness (2e)
    • Shadows by Gaslight
    • Tatters of the King
    • Walker in the Wastes
    • Horror on the Orient Express
    • Masks of Nyarlathotep
  • Podcasts (log in)
  • Scenarios
  • Utilities & Guides
  • Miscellany
  • Patron (log in)
    • Game Recordings
    • Shows & Interviews
    • Panels & Vlogs
    • Articles & Guides
    • More

Product Groups

  • Arkham Market
  • Patronage
  • Eternal Journal
  • Tickets

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 370 results

  1. Like it says. Who exactly is M'weru? I've never been satisfied with the Nye just shoots some random cult leader full of knowledge and fires her off to NYC. While sheer dumb luck makes sense in genre (Nye: OK, it's 1916, time to start the Great Rocket Launch. Next person that successfully casts the Summon spell gets to be my special agent. Hmnn, OK, I can work with her.), from a more narrative POV, why some random priestess never before seen or heard about? I'm considering making her an extremely long lived or immortal human, or possibly a non-human. A queen or a witch (not exclusive) from classical age Kush (or even Hyborian Kush?)? I just had a thought: "She is black, but comely."* I don't recall the re-animation spell being in the Masks campaign, so if she is re-animated it seems unlikely that anyone would think to zap her with the reverse chant. OTOH, re-animated have "skin conditions" so I don't think she would be beautiful. Or she could be a meat suit jumper.** And that would explain her knowledge of the west and NYC ("In my past life, I was a white man." Nobody would know she was being literal.) Non human? How about a Yithian? That would also explain her sudden influx of current knowledge. A Valusian (and maybe not in the "descended from" sense, either). Or a Ghoul: The classic Arabic kind. Beautiful woman, strange appetites. <Midas points to his ears of an ass> I, myself have always liked the gorgon presented in "Draw the Blinds on Yesterday." Just some ideas tossed out. How would you, dear reader, expand M'weru? * And she knows what happened to the Arc of the Covenant, and that it is in neither Egypt NOR Ethiopia. **Can re-animated also swap bodies? I don't see why not. And a really convenient way to get rid of an old suit.
  2. I haven't gotten the new MoN pdfs yet (waiting for print) but heard that he's been revised a bit, with the most memorable change being that he's now black? This seems like it would branch off into a bunch of related details & characterizations considering the fraught racial politics of the era (any era really). I'm kind of intrigued how they portray him. Asking because I'm introducing him to my players tonight (running The Condemned & just prepping the ground for a potential MoN foray later), just want to make sure I get him more or less right for the current edition.
  3. Chaosium at NecronomiCon 2017 have announced that a new edition of Masks of Nyarlathotep is in the works with a planned 2018 release. The new version of the venerable campaign will be compatible with both Chaosium's Call of Cthulhu 7th edition and Pulp Cthulhu rules sets. It's reported on Twitter, so it must be true... Source: @AdamAlexander
  4. Okay, maybe some of you can help me plan in advance here. It's about the Peruvian chapter in MoN and I still have at least a year until we get there. But I like to prepare in advance. In essence, I want to play the new MoN using the HPLHS props, but my group started playing and working together in 1923. Peru happens in 1921 and I care highly about consistency and plausibility. So, I am currently in a dilemma: My group is playing HotOE in 1923 and I provisioned for them to meet Jackson Elias in Paris to make the connection to MoN early in the campaign. This was before the new MoN arrived. I have no trouble retconning him to be black. It works well, actually. But the year 1921 might pose a problem. It would be hard for me to play the Peruvian chapter as is written, since would be inconsistent to time-jump them into 1921. Before 1923 they never met each other or Jackson Elias, so the general question is: do you think Peru could be played in 1923 (post-HotOE) easily? I ordered the HPLHS prop box, so many props might be time-stamped incorrectly for my campaign. But other than that (and for me that's a huge "but", though my players might be more forgiving), does it pose a problem for the Peruvian chapter to play in 1923 rather than 1921? How would you handle the dilemma? What are your thoughts? Any solutions other than those I mentioned? Thanks in advance.
  5. (trying to keep this spoiler free) So my players are midway through an introductory adventure with a bit of a book hounds element to it. So as I am thinking about how to organically bring them onto the Starkweather-Moore expedition in a few more sessions down the road, I had the idea that one of the rare book finds they come across are the Pym Chapters in the course of mythos tomes. This way there is more time for them to read and puzzle over the document for a little while, and as they make further inquires about it, they would find themselves at odds with the other interested parties from the adventure. But I don't know off the top of my head if this reveals key information too soon- any thoughts?
  6. Dear Yoggies, After years of not having played any RPG at all, I finally have a group again. So far we have played a one-shot ('Verderbliche Verse' from Pegasus' 'Upton Abbey') to test the waters and now it's time to tackle The Curse of Nineveh. Character creation has happened and next Tuesday (07/13/18) we will play the first session. We play via roll20 and Mumble. The first thing I have to decide whether I'm going to use the two journals. My first impulse is to use them, but I see that both texts significantly change the moment the PCs have access to important information and that at least Neve's introduces elements I haven't found in my read-through of the campaign. Spoilers to follow Neve's: I don't mind her backstory and the hints regarding her ancestry. But i'm worried that the depiction of E. Albright (and to a lesser extent the Pinkers) will send them on a tangent and that the subsequent improvising I'll have to do might derail the campaign. What do you think? Should I give them the Journal in the beginning? Or maybe have Rayburn send the PCs the journal after they have had contact with Albright? Or skip it alltogether? I want to introduce the supernatural gradually and the summoning feels to on the nose right now. Campbell's: From what I have read, it becomes rather clear that the shadowy middle-easteners are the good guys which changes the role they will play. Again, how did you cope with that - how did your players respond? Should I postpone the handout (from the letter on the first page of the journal, it seems that it was meant to be handed out by Rayburn not found in Campbells office)? Any more pitfalls I'm not aware of? P.S.: I have only read the first two chapters in depth and only skimmed the later chapters of the campaign. P.P.S.: I have read the relevant threads here and am in the process of listening to the Innsmouth House players (chapter 4 ATM). Enthused Clemens -
  7. I've been wanting to run an Innsmouth campaign starting with "Escape form Innsmouth" and going straight into "Raid on Innsmouth" after that. The first campaign "Escape" seems pretty straight forward when running, and tied in nicely with the following "Raid on Innsmouth." When reading up on the "Raid on Innsmouth," it gets really confusing, jumping chapters, and scenes as it plays out. It also separates the entire party, giving each investigator his or her own personal part of the story, while the others play NPC's in that specified scenario. Has anyone ran and/or played this? how did you handle the scene jumps? It seems like it tries to tie these scene jumps into one final confrontation, but the way it's presented is confusing to say the least...
  8. Just finished running the Peru prologue for Masks with my family this weekend. Went pretty well and we had a good time. I haven’t come across any posts from others that have already run Peru, so I thought I’d share how our game went, see if others can give me some feedback, and maybe provide some tips for others that may be getting ready to venture into Peru as well. Needless to say, spoilers lie ahead. Quick background: I’m not as experienced a keeper/GM as many others around here. Used to run games when I was in my teens and 20s, but I’ve only run one game in the last decade or so. That was the first half of Haunting (using ToC rules) for my family as well. I’m more experienced from a game design standpoint, and right now I’m working on tailoring my RPG/tabletop system for a mythos game - actually used Peru as a first test of that system. My players are even less experienced - actually my two kids and my mother - we play lots of board games, but the Haunting was the first time they played an RPG and we didn’t quite finish it. Edit: Completely forgot about the Blog - Moving the full write up here:
  9. Ric

    The Morgan Clan

    Background My purpose is to design a Lovecraft Country campaign using the 6 cousins from Oscar Rios’ “Halloween in Dunwich” as the core of an extended party of investigators. I am also following his suggestion that the same cousins are the investigator party of “Christmas in Kingsport”. To this end, I intend to construct a family tree for the descendants of William Morgan. Information from the Scenarios. William Morgan married Maureen Whateley; their only child was the boy Silas, the great-grandfather of the investigators. William remarried after Maureen’s death, an unnamed “God-fearing woman from Providence”. There is no mention of their descendants. As the scenario deals with a reunion of Silas’ family only, this is not a difficulty. However, it can be assumed that there is a further set of distant connections. Silas is only mentioned as having one son, Saul, the grandfather of investigator William Brewster. Several observations flow from this. 1) Cousins normally implies a common grandparent. As Saul is specifically stated to be the grandfather of Gordon this suggests the other cousins are not his descendants. I assume then that the word is used loosely to include second cousins. 2) Saul is described as Silas’ son; the implication being that he was the only (surviving) male at the time of the scenario. 3) All the cousins have different surnames, and none are named Morgan. The implication is that their relationship to Silas is via their mothers, Silas’ granddaughters. 4) Curiously none of the investigator bios suggests that they have any siblings, older or younger. Either we are dealing with a very unusual coincidence in which all six families are single child families, or some plausible set of explanations must be devised why other siblings are not present. The “Christmas in Kingsport” scenario offers the following additional – and more problematic - information. 1) The scenario is set in the Kingsport mansion of Great Aunt Norma. A great aunt is the sister of a grandparent. Norma is not described as being a grandmother to any of the investigators. She must, therefore, be of the same generation as Saul, a sister (or sister in law) who had no (living) descendants. 2) The older cousin Melba Sutton, who lives with Norma. The name ties Melba into the family of the Kingsport investigator Donald Sutton. There is some difficulty here; the surname suggests a connection to Donald through his father’s side of the family, not through the Morgan connection. In that case, Norma would not be a relative of her. Why then would Melba live with Norma? The text makes clear she is not a carer or helper, but an independent young woman. My tentative solution is to propose marriages between the Morgans and Suttons in two generation. Norma, Silas' sister, marries a Sutton. A generation late one of her nieces marries a younger Sutton (Donald's father), probably met and family gatherings. Melba is then the daughter of the brother of Donald's father. She is not technically a cousin of the other investigators, but regular association through extended family gatherings have led to her being considered as such. 3) The youngest uncle is introduced Wally Weedon. This is the same surname as the investigator George Weedon from Arkham. Logically Wally is the brother of George’s dad. This makes his connection to the Morgan clan quite tenuous, and it is hard to see why he would be considered an uncle to the other cousins. This is my starting point - have I missed anything? The next step is to search the various LCC supplements for references to the various family names and see if any more connections can be deduced.
  10. Nico

    1920s Aircraft Prices?

    Does anyone know in which Cthulhu books one can find prices for the 1920s aircrafts? In the Investigators' Companion book there is not much.
  11. One of my players is creating a small-time professional wrestler character ("The Kennebunkport Colossus") - we were thinking that he'd probably also be employed as an all-around carny too. Are there any CoC sourcebooks that have segments outlining carnival life and/or specifically "professional" wrestling of the era (which was transitioning from legit competition to scripted/fixed around this time)? I've found a little info via google, but some of the stuff I want to evoke - how matches actually worked, what a wrestler's day-to-day was like, how the audiences might be composed, etc - hasn't seemed much available. Same with carnival day-to-day in general. I'd also be curious if any of your players ran similar characters, maybe hear some of the narratives you made up for them. I really like the idea, but it's definitely a detour from the typical HPL protagonist.
  12. Hello, A recent preview went out to everyone on the official mailing list for the new Masks ( https://chaosium.us8.list-manage.com/subscribe?u=c3792dc30db9982558880998c&id=09a559d6d5 ) and it included the table of contents for the first book, including some hints about Peru: PROLOGUE: PERU - 47 Connections to the Larger Campaign - 49 Involving the Investigators - 50 Setting Information: Peru - 52 Cult in Residence - 55 Dramatis Personae: Peru - 56 Start: Lima - 61 Continuing with the Expedition - 70 Puno - 70 The Ruins - 77 Conclusion - 83 Characters and Monsters: Peru - 84 Intriguing, but not too many details beyond apparently involving an Expedition from Lima to ruins near Puno. At 35 pages long it looks well fleshed out. The sections on "Cult in Residence" and "Connections o the Larger Campaign" make me think it might be more than just an intro to Jackson, but may also include hints towards Big N too. I'm curious if anyone has any more details about the prologue. (official members of Chaosium or playtesters?) In particular, I'd really like to know when the prologue is set (the year, if not the date) so I can know how (if) I can work it into the game I'm planning to start soon. Hopefully it's not actually Chronologically fixed and I can move it to 1923 if I want. Given it's in South America, I could see it being set while Jackson was working on "The Smoking Heart," published in 1915, but that is way too early for my needs. Personally I'd like it to take place closer in time to the main plot, which means after his 1921 "The Black Power" was published. Something he was working on and abandoned to seek the Carlyle Expedition. My own plan to introduce Jackson is set in Spring of 1923, so I'd love to be able to set this prologue in late 1923 or early 1924, between my intro adventure and the main plot. I also hope it avoids some of the problems I have with "The God of Mitinal" from the MoNC. In particular, I hope it doesn't assume the players already know Jackson (although I do have my own plans for that now,) and I hope it isn't built around the players rescuing Jackson.
  13. Okay, so I'm getting near the end of HotOE, and I'm looking at the number of times the Investigators were double crossd in the Constantinople chapter, and am looking at ways I can 'fix' the last chapter to make it less of a railroad, and give the players a more satisfying ending.
  14. [Possible spoilers - proceed with caution] In my MoN campaign, the PCs have just made it to Cairo and I suppose that they soon will be skulking through the pyramids. As written, there's a possibility of meeting old Nyarlahotep himself there. However, I feel that the way the meeting is described is a bit problematic, not to say lame, when meeting Nyarlahotep could be likened to meeting a Bond villain, giving a monologue speech or alternatively described as a boss fight. I have been thinking of alternative ways of conducting this encounter, in order to preserve the mystery and horror elements of the game and would like to ask you, my fellow Keepers, how you ran this particular scene. All input and ideas are welcome!
  15. So we've been playing (slowly) through MoN since late last year. It's been fun but I'm having a few issues. The opening fight in Jackson's room killed one PC outright and they've all been pretty reluctant ever since but I also rolled randomly for which clues they came up with and all pointed to Shanghai. They headed straight off and have been so scarred that they have done things like visiting the Laughing Tiger three times without ever talking with McChum. They finally broke into Ho's warehouse last week and have decided that Grey Dragon Island is the next stop - they haven't been in touch with Brady or with any other people who could help and haven't done anything that could bring attention to them either. I'm a bit worried that the Island will be the death of them so I'm madly thinking of what I could do to avoid a TPK before we've really gotten anywhere. We have had a new player join and his PC is a Shanghai native. He's using his contacts to get the PCs a boat, but perhaps that digging could alert the revolutionaries and therefore Brady? All in all, while there's nothing stopping them from going to Shanghai first, I'm not sure it's the best outcome for anyone. So any advice would be great!
  16. Thought you guys might get some of this map I made for a one-shot I recently ran at a convention. Its created in Adobe Illustrator based on old maps of New Orleans and updated to show the proper buildings in the 20's. Hope you guys enjoy it! -Arravis FrenchQuarter_1920s.pdf
  17. I'd like to see a form-fillable prop that has the bones of an auction catalogue as the core and a series of fillable fields for an auction title, auction house, location and the various items being sold. There are several official scenarios that either use an auction as a hook or have an auction as a way to acquire artefacts. I'd love to have something as a handout that looked the part. Ideally one for the Gaslight period and one for the 20's would be great but I have little skill with the operation of an appropriate application and can only hope someone put's such an item out in the wild. I know that there are already a number of template sites about that have various pre-made options but they tend to be far to modern in design and nothing I've already spotted really matches the tone of a 1920's auction for antiquities or musty tomes. Nigel
  18. Hi there, I am shortly going to begin running HotOE for my group and I've been reading through the books and just want to ask some advice/help. My plan at the moment is to drop the Doomtrain scenario (or move it later), I feel the campaign does a good job of building the supernatural elements and danger slowly apart from this scenario. Does anyone have any tips for running the Dreamlands? I'm struggling to wrap my head around it at the moment. Is there somewhere I can download the character statistics from each chapter, I would find it easier to have them on separate sheets (especially the player characters for flashbacks)? Any other general tips would be well appreciated too :) Petetrick
  19. Oh mighty denizens of YSDC! I'll be finishing up HotOE shortly, and am looking for something to run next (after I've run through Reign of Terror, maybe). I was going to go with Masks, of course, but I'm waiting for the new books to come out. Then I came across Tatters of the King on my shelf. I must admit I have never looked through it before, not being the greatest Hastur fan, but I came across a very nice little HB version of the King in Yellow in a local bookstore, and have just finished reading that, which has put me in a more amenable frame of mind to run this campaign. One thing that I do like, is that it runs late in the 1920s and starts in London, which means any surviving characters from HotOE could in theory be used, along with some of my Cthulhu Britannica material. However, when I look through the forums to see what people think of this campaign, I can only find one thread on the subject, and it is a thread that is highlighting concerns in the concept (and the links from that thread to others are now broken). That is why I came to you guys. Has anyone here run this campaign? Successfully? If so, what modifications did you or would you make to it? Any other thoughts on the campaign in general? I thank you in advance, most bulbous and disjointed hive-mind.
  20. I dropped the $60 on the new PDF version and have started going through it looking for the updated content in advance of the Pulp-Fate rules game I plan to start in August. I can't claim to have gotten very far into the book yet. Right now I'm reading the Peru Prologue chapter, which is of course a big addition. I'm really very happy about the updated handouts and the character portraits for every named NPC. I've started this thread so people interested in it can hear about what changes it makes, and also so everyone else with a copy can help point out the changes I may miss on my read through in advance of my plan to play it. Peru Prologue: The prologue does a good job of introducing Jackson in a context where they will have reason to side with him and find him useful. It gives lots of advice on how to do that and has several scenes designed explicitly with that task in mind. It does generally assume it will cause him to brush up against the supernatural a bit (meeting semi-human monsters and dealing with magical wards) but not in a way that would give him any real mythos knowledge. It does also provide a minor backstory link to M'weru in Africa, which would help put Jackson on that path. It also gives the Keeper an opportunity have a minor aspect of the Big N taunt the players. There is some advice on other spots to drop hints. Overall, the Peru chapter has a bit of an Indiana Jones vibe to it, which is exactly what I'm looking for. The book doens't talk about it, but if you've already introduced Jackson elsewhere, (which is my plan) it would be very easy to tweak the opening here so Jackson is asking the players to aid him in his hunt for a Peruvian Death Cult. I'm going to need to move the adventure's timeline a bit, but thankfully the handout that goes with it isn't dated to the year (only day & month) so that's even easy to adjust. My plan is to introduce Jackson at the end of a pulp adventure of my own (zeppelin crash on an island that time forgot) and then follow up with this adventure, where Jackson will telegraph the players to come help him. When he does something similar at the start of the New York chapter, hopefully the players won't expect what happens. Things I've noticed so far: Updated layout and artwork throughout, including portrait art for just about every named NPC (including several non-human ones). The PDF pack actually includes these in a separate file for easy printing / screen display. There are side bars and notes on various topics throughout the work. Many of them carry the optional Pulp rules and story beats. For example, the Peru chapter talks about having the cult sneak in and kill a tribal wise woman after seeing her talk to the PCs, but the Pulp sidebar gives advice on staging the attack while the players are still present. Jackson Elias is now African American. I honestly didn't expect them to make changes of this nature to the original content, and it makes me wonder what else they've adjusted. I'm happy about this because I had considered making that change myself. I had backed away because Jackson is really important to the story as written and I was afraid making him black would would have unexpected ripples, but I'm guessing the text will now reflect any racial tensions throughout. In fact, not looking European is an advantage for him in the Peru chapter. They've given names to the three cultists that murder Jackson at the start of the New York Chapter. I don't recall them being named in the original. Anyone else notice any changes I should keep an eye out for? The new introduction implies they'e made several tweaks and adjustments throughout to add layers and twists for veterans.
  21. Hi there. I'm looking forward to running TotK, I've read through it and through topics here, on Y-S. At first I thought about running it as written, although I felt a need to change it in some places to get consistency. But then I stumbled on this archive topic, and found a great post by Careless: And it abruptly changed my intention to run TotK as written. SO, my question is - has anyone tried to run TotK this way? Not as a quite common chase after cultists as a main and single plotline, but more as something about growing madness and uncertainty of the PCs themselves, as a game where the reality itself start to twist and the PCs are no longer sure what is real and what is not? When at last the PCs find themselves in Carcosa without creating Gates or when they are really seduced by the King's influence. As for me - I want to start with Crimson Letters. Instead of Witch papers - an unknown painting of a well-known artist will be stolen (the curse included). This will let me bring in nearly any type of character, including an artist-type one, and still have strong connections with the plot. When Vic will make his appearance - he will invite the PCs to the theatre for a meeting - and this will be the moment to bring The King in Yellow play into the PCs' life. So, this will be the beginning. I want to preserve the main plotline (finding out about cultists, chase the cultists, prevent summonings) but I with some major changes. I also want to run some scenarios (like Adventus Regis) as dreams. So, if anyone has any advice and/or suggestions about running TotK - they will be deeply appreciated. Thanks.
  22. So I have been reading this scenario and it looks really interesting, has anyone played through this scenario and was it a good one?? Was anything changed to spice the scenario up? And on changing things a little, I want to pull this scenario into my campaign (loosely tied together smaller scenarios) and was wondering how I might be able to do this. One possible thread I wanted this scenario to follow was that one of my characters has suffered a temporary insanity and is suffering from a split personality. I was trying to think of away where that split personality has summoned the BYAKHEE (I have already been laying the seeds in the fact that the player has woken up a number of times in strange places with his arms lacerated) in some way without the players having to confront this player and kill him although they could find out about his problem. Any plot suggests/twists welcome.
  23. SJE

    Curse of Nineveh

    So I've started running Curse of Nineveh- since there are so many NPC's I've done index cards with their picture on them and some starting notes- players can then write their interactions with them on it to help remember in the future. We finished Ancient Echoes (Part 1) in 3 sessions- it turned quite noirish with a McGuffin put in their hands at the start, and then lots of morally grey choices to make and unknown forces following them. Whose side is everyone really on? We had a Chinatown ending in which some foriegners were arrested by the police, but perhaps the real villains escaped unidentified.
  24. I have taken it upon myself, after a lengthy absence from roleplaying, to run the Beyond the Mountains of Madness campaign for a group of new players. The intention of this thread is to use it as a space to get my thoughts in order, set down my ideas and bounce them around amongst the denizens of the Yog-Sothoth community. I am hoping that some amongst you will be able to help by offering criticism and advice as I go - many thanks in advance to everyone for their help! I will begin with a short introduction, stating my background and experience with CoC. I will explain why this campaign is important to me and why I want to run it. Next I will touch on my first impressions on reading through BtMoM. Following from that, I will discuss my player-group, how I'd like to prepare them and, crucially, how I intend to prepare myself. In later posts I will put forward specific concerns I have, and ask for ideas and solutions. I will also share pictures of the props I will be making for use in the campaign, along with details of my play-lists and anything else I may use to enhance the game. Please, everyone, do feel free to jump in with comments at any time!
  25. Could it be done, or way too ambitious? scaling the character up and bad guys down?
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.