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  1. Long story short, I was thinking of delving into Gaslight. In terms of the setting and aesthetics, what changes? I figure, no electricity is a given. Probably black powder weapons, travel by horse and buggy, maybe train? What are the other big differences that affect gameplay? Thanks!
  2. I'm looking for a rural-ish area in the Victorian London vicinity, which is pleasantly green and woodsy, where a ghost/demon etc. investigation/hunting group might have their lodge. Thanks in advance.
  3. Since I helped veer a different thread towards this topic, I wanted to start the discussion anew here. Is there a more flexible way to reflect social class in GUMSHOE? I would want a way to portray the scion of an impoverished titled family, a nouveau riche upstart, a butler who is more at home serving nobility, and a poseur who can travel in many worlds with ease. Ultimately I think I like the combination of an Interpersonal skill (which I'd call Etiquette in lieu of High Society) and Credit Rating as a General ability. There are several instances of pairs like this, including Data Retrieval and Digital Intrusion [NBA] & Art and Art-Making [Dreamhounds]
  4. Hudson & Brand: Shadows of the Past has launched! This is the second book in the Hudson & Brand Cthulhu by Gaslight line (first book not required). Per the Kickstarter: "Living, Dead, and Yet to be Born" - A couple of large steamer trunks belonging to the just-deceased Second Lieutenant Charles ‘Charlie’ Townsend arrive at 33 Golden Square for Captain ‘Harry’ Hudson. Markham, the Investigators’ newly acquired Butler, directs the two labourers as to where to put the items, some of which already match the late Captain Hudson’s decorating tastes—Ashanti Tribal. A month or two passes and then the first attempt against the Investigators’ lives is made, by the Edinburgh Lunatic Asylum orderly who arranged for the H. J. Cave and Sons trunks to be shipped to 33 Golden Square. After his death, strange, poltergeist-like occurrences begin to happen at the maisonette. A short time later, a second deadly attack, this time by one of the labourers who moved everything in, is made against the Investigators. Things begin to escalate from there, starting with zombi assassins, the scarred remnants of a dark cult from Africa, and the arrival of two former Ashanti rulers both looking to reclaim their throne. "Making a Lasting Peace" - The second scenario, Investigators are invited by the Queen Mother of the Ashanti to help mediate the deteriorating relationship between the Ashanti Empire and the British governor in Cape Coast. Traveling to the British forts that were once used in both the gold and slave trades, they'll discover that things from the past are best left buried. From there, they'll journey into the heart of the Ashanti Empire and seek out a city lost a millenia ago if they're to have any hope of making a lasting peace. "Orphans of Antiquity" - The final scenario in the trilogy sees the resurgence of the cult with powerful new allies from within the government itself, and it threatens to topple the world-wide supremacy of the British Empire. Shifting alliances and a thin veneer of noble civility will leave Investigators increasingly on their own in a dangerous race to save Queen and Country (and with them, the world). (And that's before any Stretch Goals may kick in!) https://www.kickstarter.com/projects/stephaniemcalea/hudson-and-brand-shadows-of-the-past
  5. Hi all, Finally got the 7th edition Keeper and Investigator books. I really like them. Tried to look for info on possible "7th edition" Cthulhu by Gaslight, but did not find anything. Is there such a thing in the making? I would really like to see it done with same production values as the latest CoC. And again: if there is already a topic that has the answers I am looking for, please, do tell me. (You are also allowed to make fun of my mad search skillz.)
  6. Max_Writer

    19th Century Ship Plans?

    I've been trying to track down some basic deckplans for 19th century (circa 1875) ships and have come up blank. I purchased Conway's All the World's Fighting Ships 1860-1905, which helped fill in the gaps for at least some ideas of military vessels of the era, but I can't find much in the way of merchant ships or their plans. I hope to adapt The Sinister Secret of Saltmarsh and the subsequent scenarios for a short Down Darker Trails campaign in the future, but I would like a more modern ship for the Sea Ghost (which is a medieval cog, essentially). Can anyone aim me in the right direction?
  7. Hey new friends, While I've been role-playing for a while, my buddies and I just recently picked up CoC for the first time, and I get the pleasure of being Keeper. I've been crafting a campaign set in Arkham in the 20s, and the couple of books we bought have been great resources for most things- but there's an idea I have for an adventure that I can't find much to help me build. I want to create a Dreamland adventure or some kind of dimension like that, and I was wondering if you had any suggestions on what Gods/creatures might govern/reside in such a realm? Something more than just Cthulu influencing dreams or whatever haha. I want to create something really trippy. And I guess there are artifacts like the Crystilization of Dreams that might get my investigators there? Any and all suggestions would be appreciated! Or if you have any ideas pertaining to the Dreamland outside the scope of what I'm asking. Thanks!
  8. Hi all, long time lurker, first time poster, love the show. For background, I have been playing CoC for 20 years or so since my ill fated year as a college freshman. In my gaming circles, I often tend to be the bigger Lovecraft fan so generally end up as keeper. I have run a couple of the big published long arcs ("Masks of Nyarlathotep", the newer version of HotOE), a few favorite one-offish scenarios ("The Spawn", a variation of the "Hastur Mythos" chapter in Delta Green Countdown, etc.) And I have also done a few shorter scenarios I wrote, especially based around my experiences as a former maritime worker. We've done CoC, ToC, and the new and old Delta Green at various times; I dig them all in their own ways. I am thinking about developing my first longer arc CoC (probably?) adventure. I have done that in other RPGs, so that in and of itself is not really the concern; I know it takes a lot of work to do well. But I was thinking of a game that kicks off almost entirely around the Neil Gaiman "A Study in Emerald" short story. And to a lesser extent, the board game that it inspired -- though perhaps minus the Kim Newman vampire thing, which was fine as a novel and a board game influence, but not really what I want to layer on an RPG. Anne Pillsworth and Ruthanna Emrys capture what I like about the short story here: https://www.tor.com/2016/03/30/there-are-other-meanings-neil-gaimans-a-study-in-emerald/ Has anyone else used that as a game setting? I tried search for "emerald" on this board and got a lot of results but none that I found about running an entire game based off of that short story. Specifically, I like the idea of a game where we learn that 700 years ago humanity lost and now there are Restorationists and/or Loyalists investigators are living in an 1877 gas-lit nightmare that probably seems entirely normal to them. I'm not envisioning resolving a revolutionary war like a "save the world" hero's journey: that doesn't fit this sort of game. But maybe something more like solving a murder in a way that world-builds and character-develops in an alternative setting and then leads into a deeper, corrupt conspiracy in London and then to India or some other corner of a Great Old One Queen's British empire. Or a trip to Pittsburgh, where we live in our reality, and where in the 1890s it was the fourth biggest city in the country, the center of US heavy industry. Holmes himself would be at best a cameo, perhaps imprisoned. And even if the investigators are successful, so what? A few people have a bed for the night For a night the wind is kept from them The snow meant for them falls on the roadway But it won’t change the world It won’t improve relations among men It will not shorten the age of exploitation A few people have a bed for the night For a night the wind is kept from them The snow meant for them falls on the roadway But it won’t change the world It won’t improve relations among men It will not shorten the age of exploitation.
  9. ReydeAmarillo

    Harrow Horror

    I am working on a campaign concept based at Harrow School and the local area in the 1890's. Other than the School and attached small town of Harrow-on-the-Hill, the locality was then just farms and small hamlets (Roxeth, Greenford Green, Wembly etc) presumably housing farm laborers. Investigators would be a Science Master (Botany especially), School Custos (Latin for Guardian) who is the law, security and discipline for the pupils, and School Doctor. Custom major threat (no need to be Mythos, but could be) is a several miles diameter semi intelligent-alien-plant-creature whose core is buried under the (deliberately built on top) St Mary's Church at the top of Harrow Hill. Other threats are nocturnal floating spores (budded off from the core) who explode on contact with a person, or after a duration, shedding seeds who (if CON roll is failed) infect and kill. The victim is then consumed by the growing plant which then escapes as a humanoid plant creature, whose "face" "is a scary parody of the dead victim. These then also roam the night, taking victims back to sacrifice to lesser plant boss monsters at each of the five surrounding hills forming the Harrow Pentagram. These appear at first to be independent lesser bosses, but, even more scarily, are just sacrifice accepting "flowers" on the five branches of the main plant - which lies under the entire several miles diameter Pentagram region. Also a Triffid-like nocturnal hunter to add to the mixture. No spells or supernatural in this campaign, just an ancient alien plant-thing that has drifted through space for millenia, then crashlanded ten thousand years ago, the pentagram being its (eroded over the centuries) crater. A small group of bullying, arrogant but intelligent Harrovian pupils have awoken it from under St Marys, and now form a secretive cult within the school. Investigators Skills, not magic will try to overcome it with the occasional clue from the past. All suggestions and thoughts welcomed.
  10. ReydeAmarillo

    Azathoth Aten??

    Thinking about a Gaslight British Egyptian army campaign, I can vaguely recall a CoC reference to Aten and Amenhotep IV / Akhenaten. Obviously, Aten as a solar disk, radiating energy and beyond and outside creation, sounds like an ideal humanised variant of Azathoth. I was just wondering if any one can recall this reference?
  11. sasori

    Gaslight One Shots

    Are there any Gaslight one-shots out there? I mean convention/one night style, that you can finish in 3-5 hours. I want to set up a Hudson & Brand campaign, and I want to dip my players' toes in Gaslight with a one off to see how they take to it.
  12. I'm looking to build about 8-10 Down Darker Trails PC pre-gens. Anyone else looking to do the same and want to make it a group effort? Maybe split the work into 3 PCs each? Looking for someone willing to go through the whole PC creation process largely by the book and use the nice fill-in pdfs. Answer here or PM me if interested. Thanks
  13. TwelveSidedStories

    Other World London Podcast

    I'd like to tell you about our podcast, Twelve-Sided Story and our first tale, Other World London. The game follows the women of the Royal London Spiritualism Society as they pull back the veil between our world and the next. We use 7E Call of Cthulhu and are 10 episodes in right now. If you're interested, you can check it out on one of these platforms: iTunes/Stitcher/Google Play/Podbean/ Or search Twelve-Sided Stories.
  14. Hi, my friend has written a Sherlock Holmes story that people here might like The adventure of the empty nursery
  15. @MikeM is looking for which Gaslight scenarios people might be interested in seeing re-published in a "Best Of Gaslight" scenario compilation. Do you have a favourite?
  16. I'd like to see a form-fillable prop that has the bones of an auction catalogue as the core and a series of fillable fields for an auction title, auction house, location and the various items being sold. There are several official scenarios that either use an auction as a hook or have an auction as a way to acquire artefacts. I'd love to have something as a handout that looked the part. Ideally one for the Gaslight period and one for the 20's would be great but I have little skill with the operation of an appropriate application and can only hope someone put's such an item out in the wild. I know that there are already a number of template sites about that have various pre-made options but they tend to be far to modern in design and nothing I've already spotted really matches the tone of a 1920's auction for antiquities or musty tomes. Nigel
  17. Having run CoC for over ten years and still considering it to be my favorite RPG, I have, in the last year been feeling a little bored by the whole Mythos. Over the years I have used a wide range of Mythos threats from the very common (Deep Ones) to the common (Y'Golonac) to the uncommon (Lilith), but it has grown a little stale for me. My current thoughts( inspired by Shimmin Beg's excellent scenario - see his critique request thread in this forum) are for a Victorian/Gaslight campaign, but without the Mythos. I would make it more of an M.R. James/Carnacki the Ghost Finder/Sherlock Holmes occult detective style campaign. Shimmin's concepts and thoughts have been more than helpful, but I just wondered if anyonehas tried a campaign of this style and how it played out?
  18. 1816 : The Year Without Summer - Unredacted Cthulhu Almanac A pseudo historical based anthology of cosmic horror inspired short stories based on real people and events set in the year 1816. Thought I'd give this a signal boost, as it may well interest other site members. Twelve fabulous five thousand word Mythos inspired short stories, one per month, filter true events through a macabre mythos lens and attempt to reinterpret some of the years (1816) most significant events that shaped the world. KiskStarter ending July 3rd. https://www.kickstarter.com/projects/1950612744/1816-the-year-without-summer-unredacted-cthulhu-al?ref=project_tweet 1816 was a year unlike any other and without question it shaped the decades and centuries to come. Most believe the palatable bland narratives of their history books, however the true explanations behind the various causes and events of that year were far more horrifying than they could possibly realise. Stories told from alternative and unexpected viewpoints and situated from all around the world ensure that this anthology is both unique yet still holding true to the overall core values in terms of the atmosphere, entities and timeline established by HP Lovecraft and expanded upon by his inner circle of fellow writers in what has been termed the expanded Cthulhu Mythos universe. This anthology offers the breakthrough collection of stories that fans of the genre have been waiting for, a collection that is more than just rehashing the same ideas of grizzled private investigators defeating cultists or deep ones in the overly saturated time period of the 1920s & 30s.
  19. We don't seem to have a thread devoted to "historical" (by that, I don't mean "historically accurate", but sources/ideas/"facts" drawn from actual historical texts) Egyptology to use as plot/game ideas for pastiches and RPGs. When it comes to "Egypt and the Mythos", this is the thread, IMO: http://www.yog-sothoth.com/topic/29903-nephren-ka-and-company-possible-spoilers/?hl=nephren-ka This thread is (primarily) for accounts by people at the time talking about Egypt and its past. This stretches all the way from the Old Kingdom to the Jazz Age. Maybe an arbitrary cut-off, but all of these sources would be the ones HPL, Smith, Howard etc might have read somewhere. Manifold were the legends, traditions and books bruited about regarding Egyptian history. Whether it was the Book of Thoth or the Bible or the Talmud or the Quran, all of these added to the crushing weight of lore that is the legacy of Egypt. What I want to do with this thread is gather together sources to be referenced/name-checked/used in pastiches and RPGs. Believe me, "truth" is stranger than (most) fiction and why make up something with no foundation when one can base a tale on actual books and accounts? HPL did exactly that and "reinventing the wheel" has never been a virtuous nor worthwhile act. "Nophru-Ka", anyone? Occasionally, I could see posting about fringe/pseudo-scientific "news" that relates back to the sources on this thread. Without further ado, here are pertinent links to Jason Colavito's blog. He's fairly famous as a debunker of pseudo-science/archaeology (he's also an HPL fan), but he holds an abiding interest in searching out the sources of various "esoteric" views today: http://www.jasoncolavito.com/al-maqrizi-on-the-pyramids.html#.V0-B3lQrK1s http://www.jasoncolavito.com/medieval-pyramid-lore.html http://www.jasoncolavito.com/blog/medieval-pyramid-lore-and-the-hermetic-wisdom http://www.jasoncolavito.com/blog/the-remarkable-influence-of-a-wrongly-attributed-quotation-about-the-pyramids http://www.jasoncolavito.com/blog/did-hermes-deposit-tarot-cards-in-the-great-pyramid http://www.jasoncolavito.com/blog/the-strange-claim-that-aristotle-built-the-pyramids Jason has plenty more, but I'll stop there, for now. The various legendary factoids that could be worked in are there. A veritable cornucopia. The Sphinx, of course, is the center of HPL's "Beneath the Pyramids/Imprisoned with the Pharaohs". Its history is millennia-deep and quite convoluted. The Arabs called the Sphinx "Abu al-Hawl" or "Abu-Hol": the "Father of Terror". Lovecraft never referenced this, but that appellation was quite well-known at the time. I've googled accounts from the 19th century and the name is still current today in Egypt. This is an interesting book on the long cultural history of the Sphinx: https://books.google.com/books?id=oOUyS8jODLEC&pg=PA6&lpg=PA6&dq=sphinx+arabic+terror&source=bl&ots=nDTTLQX5dr&sig=nLv7v7RSt1TJmK50_BO6nyiSNFA&hl=en&sa=X&ved=0ahUKEwjB_sSwjoPNAhUXMFIKHQanCQ8Q6AEIXjAM#v=onepage&q=sphinx%20arabic%20terror&f=false One can scroll up/down and read most of the text.
  20. I've got a few items up on ebay right now: Masks of Nyarlathotep (Anniversary Edition) Cthulhu by Gaslight (3rd Edition) Call of Cthulhu d20 De Profundis Cold Warning Besides MoN, all were new when I bought them and have never been used, and, except as noted on Cthulhu Invictus, are all in excellent shape. As there is a monthly limit for me of 5 items, I've got a few others waiting to be listed (feel free to IM me here and make an offer). They are: Tales of the Sleepless City (very minor shelf-wear) The Unspeakable Oath 19 (top right-center pages look as if coffee has gotten on them) Hudson & Brand (Curator Edition, book only) The Legacy of Arrius Lurco Besides TUO 19, all were purchased new and never used (i.e., great condition) [Edited to Remove Cthulhu Invictus (sold), Moved Cold Warning to the ebay list, and added The Legacy of Arrius Lurco to the "Waiting to be put on eBay List"]
  21. This project looks GREAT! It is about time Cthulhu by Gaslight got some love.
  22. *SPOILERS FOR ANYONE INTENDING TO PLAY IN EYES FOR THE BLIND* So I ran through my first session of Eyes for the Blind last night and have established the henchmen of the scenario (zombie blind men in black suits with hollowed out eye sockets which can still see) as creepy and dangerous in my group's eyes. They witnessed the murder on the train to start the scenario and I have had them spot several blind men lurking about. So far, I utilized the suggestion in the book of having a blind man stab himself with a dagger and point at the investigators as he dies and had another turn his head to watch them walk through a room which thoroughly creeped them out. Now that my group is wary and unnerved by their presence, I am trying to brainstorm some more unsettling things for the blind men to do rather than turn them into just straight up combatants at this point. I feel like if I merely have them attack the investigators their presence will quickly lose the tension it currently brings to the table. This is not to say I am against them attacking as I will certainly have them do so at some point, but I would prefer to execute it in creative ways. Anybody have any ideas?
  23. Yoggyyoggyyoggy

    Gaslight scenario playtest

    Hi. I’m writing a Gaslight scenario based in the West of London following some strange goings on at a coal depot. It involves a police inspector who is going a bit mad after poking his nose into the events whilst off duty. I will be looking for a group to playtest and feed back to me. Would anyone be interested when it’s written to do so. I’m 2 weeks away from it being finished at edited second draft. Cheers. Lee
  24. I'm trying to figure up a story arc for my Down Darker Trails campaign and have decided to go with a sort of Brisco County Jr. vibe. An artifact is found in a mine and several different parties are after it. I plan to have said parties connected to some of the scenarios I run. I need a name for the item, what it's called by most parties involved (the government people who found it and others). I found a pic online that seems to work but other than "The Device" or "The Artifact," I'm unsure what to call it. Any ideas would be helpful. As an aside, the name of the campaign is going to be "The Catastrophe Engine" and is what the main villain (John Valentine) is calling it. But I need something simpler for what it's commonly referred to as.
  25. willmize

    Mind Mapping "The Night of the Jackals"

    From the album: My Stuff and Such

    Because I'm a new GM, whenever I start reading and preparing a new scenario, I always mind map it, just so I can get my head around everything. I thought I would share this photo, just in case someone was looking for a new idea. - Bill
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