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  1. I'm thinking about running Horror on the Orient express and I read somewhere the idea of doing it in chronological order without telling the player's. So starting with a stand-alone Roman adventure, then a medieval adventure, and so on... Only to let the player's discover the connection in the full campaign. It sounded like an intriguing idea, but I'd love to hear the opinion of experienced keepers who played the campaign before starting a year long adventure!
  2. andreroy

    The Dread House

    I've recently got my copy of the Dread House, which I had backed on KS and it's something people here might enjoy. The book is divided in 2 parts. The first Part is "The Dread Wedding", 6 mini prequel scenarios and 2 stand-alone scenarios. The second Part is "Beyond the Veil" and 2 stand-alone scenarios. And the overall theme is around the Haunted House using various Horror genre subtype. Part 1 this part is written for Pathfinder, but conversion notes for D&D 5e and Call of Cthulhu are provided. It is set in a late medieval setting (Northern Spain for the CoC version). They are suggesting core 7th ed rules or Cthulhu Dark Ages. To this I would add the rules from Reign of Terror or Averoigne (Worlds of Cthulhu magazine). The core part is a lengthy exploration of a Haunted house, trying to break the curse and free the trapped souls. It's well done and there are a lot of good horror element to build on and create tension for the Players. The main opposition is unique to the csmpaign, and stats in all 3 system are provided in the appendix...this could actually be good for yhrough off players well verse in the CoC bestiary. The prequel mini adventure are played in the 5 years before the Dread Wedding are they player goes from pre-teen to adult and it s a nice little touch, most are combat light and help prepare for the main campaign. It's not mandatory but it add to the story. The 2 stand alone is one Hardcore version of the Dread Wedding, not suited for CoC , and a Haunted house by the sea. It makes for a good little sidequest. Part 2 Written for CoC 7th edition, it is a 16 years Campaign that start in September 1919 and end in the mid 30s. Here conversion notes for Pathfinder and D&D 5e are provided. "Beyond the Veil" is set in Pennsylvania, the Dread House have been rebuilt there and the Haunting has not stopped. This campaign is composed of 6 events throughout the years, so can be used with the same investigator or different ones. The opposition is similar as the first Part, and built on the secret and history of the house and It's inhabitant. The stand-alone is set in the present for a classic "Sleep in a Haunted house to win it" and one in the future. Both are pretty fun and the first one is good for a quick session. Overall It's well done, a few typosbut nothing major or game breaking. The appendix is mostly useful for Pathfinder and 5e as it covers a new Deity, Fear, Horror, Sanity and new spells, items and the main opposition. The CoC is smaller, but introduce a few new spells and a new creature.
  3. We don't seem to have a thread devoted to "historical" (by that, I don't mean "historically accurate", but sources/ideas/"facts" drawn from actual historical texts) Egyptology to use as plot/game ideas for pastiches and RPGs. When it comes to "Egypt and the Mythos", this is the thread, IMO: http://www.yog-sothoth.com/topic/29903-nephren-ka-and-company-possible-spoilers/?hl=nephren-ka This thread is (primarily) for accounts by people at the time talking about Egypt and its past. This stretches all the way from the Old Kingdom to the Jazz Age. Maybe an arbitrary cut-off, but all of these sources would be the ones HPL, Smith, Howard etc might have read somewhere. Manifold were the legends, traditions and books bruited about regarding Egyptian history. Whether it was the Book of Thoth or the Bible or the Talmud or the Quran, all of these added to the crushing weight of lore that is the legacy of Egypt. What I want to do with this thread is gather together sources to be referenced/name-checked/used in pastiches and RPGs. Believe me, "truth" is stranger than (most) fiction and why make up something with no foundation when one can base a tale on actual books and accounts? HPL did exactly that and "reinventing the wheel" has never been a virtuous nor worthwhile act. "Nophru-Ka", anyone? Occasionally, I could see posting about fringe/pseudo-scientific "news" that relates back to the sources on this thread. Without further ado, here are pertinent links to Jason Colavito's blog. He's fairly famous as a debunker of pseudo-science/archaeology (he's also an HPL fan), but he holds an abiding interest in searching out the sources of various "esoteric" views today: http://www.jasoncolavito.com/al-maqrizi-on-the-pyramids.html#.V0-B3lQrK1s http://www.jasoncolavito.com/medieval-pyramid-lore.html http://www.jasoncolavito.com/blog/medieval-pyramid-lore-and-the-hermetic-wisdom http://www.jasoncolavito.com/blog/the-remarkable-influence-of-a-wrongly-attributed-quotation-about-the-pyramids http://www.jasoncolavito.com/blog/did-hermes-deposit-tarot-cards-in-the-great-pyramid http://www.jasoncolavito.com/blog/the-strange-claim-that-aristotle-built-the-pyramids Jason has plenty more, but I'll stop there, for now. The various legendary factoids that could be worked in are there. A veritable cornucopia. The Sphinx, of course, is the center of HPL's "Beneath the Pyramids/Imprisoned with the Pharaohs". Its history is millennia-deep and quite convoluted. The Arabs called the Sphinx "Abu al-Hawl" or "Abu-Hol": the "Father of Terror". Lovecraft never referenced this, but that appellation was quite well-known at the time. I've googled accounts from the 19th century and the name is still current today in Egypt. This is an interesting book on the long cultural history of the Sphinx: https://books.google.com/books?id=oOUyS8jODLEC&pg=PA6&lpg=PA6&dq=sphinx+arabic+terror&source=bl&ots=nDTTLQX5dr&sig=nLv7v7RSt1TJmK50_BO6nyiSNFA&hl=en&sa=X&ved=0ahUKEwjB_sSwjoPNAhUXMFIKHQanCQ8Q6AEIXjAM#v=onepage&q=sphinx%20arabic%20terror&f=false One can scroll up/down and read most of the text.
  4. Dear All, I present you an original heroic fantasy-Lovecraftian horror themed setting, that also offers miniatures playables for any kind of Mythos game: https://www.kickstarter.com/projects/346391200/spoils-of-kadath-miniatures-game More of the minis on the website: http://www.grim-forge.com/spoils-of-kadath/miniatures-preview/nggallery/page/1
  5. Split into new topic. ~Mod. While we're on the subject of highly anticipated releases, has there ever been any word on the new edition of Dark Ages? I didn't want to start a whole new thread, so figured this would be the best place to ask, hope that's okay! My Google Search roll only yielded results from over a year ago and I fared little better searching the forums. I've started to do some research into historical scenarios that I can incorporate into my classic era campaign as historical interludes/dreams and seem to have fallen in love with the idea of running some of the old material, but it'd be even more exciting if there was anything shiny and new planned
  6. French publisher Sans detour has just published a small magazine that you can donwload from their site. It's in French, and details the new and improved "sapwn of azatoth" for which I've made a short tribute to Keith Herber, and an intriguing new series about the Mythos in diverse time periods. The first 800 is Byzance, an 800... They also say they are going to publish their own "Cthulhu by Gaslight" which will NOT be a translation of the new US version. http://www.sans-detour.com
  7. There's a new CDA monograph available. Spirits and Dreams of the Viking Age is quite possibly my favorite treatment of the Norsemen for CDA to date.
  8. Hello all! We are very happy to announce the launch of our new Kickstarter campaign. The main purpose is to finance the release in English and in a deluxe edition of the Book 3 Dearg, the campaign book for Shadows of Esteren. Below you will find the complete press release with a lot of information about this new project. If you are new to Shadows of Esteren, you can download the quickstart PDF Book 0 Prologue here on our Dropbox or on DrivethruRPG. [video=vimeo;189056395] SHADOWS OF ESTEREN: DEARG, A STORY OF LOVE, DESPAIR, BEAUTY AND DEATH, NOW ON KICKSTARTER Dark Fantasy RPG Gets New Rulebook with Innovative New Game Mechanics and Concepts Designed to Put Players Face To Face With Their Inner Demons PARIS, FRANCE (October 27, 2016) – Agate RPG, publisher of the award-winning Shadows of Esteren, announces today plans for Shadows of Esteren: Dearg, the third rulebook for the fan-favorite medieval horror roleplaying game and the launch of the Kickstarter to fund the publishing of this new must-have tome. The Dearg Kickstarter is now live and runs through November, 17th, 2016. Shadows of Esteren: Dearg puts players at the heart of the game’s narrative in a 500-page, hardcover essential rulebook to be published in two volumes and introduces three new innovative concepts to the world of Shadows of Esteren; Narrative Arcs, Focuses and Modular Scenarios. Players will define a narrative arc for their character centered on the main themes of Love, Ethics, Guilt and Adoption. Through 21 scenarios, Player Characters are at the heart of the narrative, their own personal stories becoming critical components of the game’s dramatic tension. While the PCs are involved in the same quest, each member of the party has their own history and motivations. Among the campaign’s 21 scenarios, six are Focuses that will explore each PC’s intimate story, ultimately affecting the direction of the game. Modular Scenarios are comprised of several modules exploring various facets of a theme or character and offer the Game Leader several ways the scenario can evolve. Each module is symbolized by a tarot card drawn from Dearg’s tarot and by connecting the modules the Game Leader can create a story of their own. “Dearg is the result of nearly 10 years of development,†says Agate RPG Creative Director Nelyhann. “Shadows of Esteren players will experience a story that will change their vision of the world of Esteren and bring them ever-closer to its dark secrets and to their own inner demons.†The Shadows of Esteren: Dearg Kickstarter campaign offers several pledge levels, including one designed specifically for newcomers to Shadows of Esteren and one for veteran players of the game, as well as a slew of limited edition bonuses, stretch goals and add-ons. Dearg accessories include a complete soundtrack recorded by the Budapest Symphonic Orchestra, the Shadows Tarot Deck and game aids such as art prints, maps and scenario synopses. Since first launching on Kickstarter in 2012, Shadows of Esteren has received more than a dozen awards for its art, production value and cartography, earned a silver ENnie Award for Product of the Year and has thousands of devoted players worldwide. Shadows of Esteren is a medieval roleplaying game with horrific and gothic overtones in a dark, low fantasy setting. Drawing inspiration from Celtic myths, this universe has a subtle fantastic side hidden under a bleak, realistic surface. The Shadows of Esteren world is populated by men and women trudging through daily lives whiles also struggling with supernatural threats lurking in the dark. With the focus of its adventures being investigation and survival, Shadows of Esteren favors immersion and interaction among the players. For more information, visit the Shadows of Esteren: Dearg Kickstarter.
  9. Greetings all, If this is in the wrong place please forgive me. I am being invited to play Cthulhu - Dark Ages, and I have not played this version before. The group I have been invited to join has played this only one other time, so we are all fairly new. The storyteller is telling us to make our investigators level 10. because she wants to let us go up against some "big boys". I do not know how I would go about elevating my investigator. Does anyone know how to do this? Thanks in advance for any help Myghell
  10. Intruiging report: from 1290 to 1320, many medieval manuscripts have marginal art of knights (and others) battling giant snails. https://upvoted.com/2015/11/25/the-marginalized-art-of-snail-fighting-in-medieval-europe/ Metaphor for cowardice? anti-lombard satire? Or shoggoth invasion? Would make great handouts for Dark Ages PCs.
  11. So, first episode of the campaign actually breaks out. To get started, since I found myself starting in something of a hurry, I found a free scenario on line, written for Harn world. This had some potential--it was rather simple, being a murder mystery. It had some treasure that could be found (key in a fantasy game) and it had some hooks to further adventures, being the first scenario of a projected campaign for which there seems to be no second published scenario. The main hook was that the lord of the local manor and his men had ridden out to deal with a monster. This monster is completely un-described. I guess that would have come with the second installment if it appeared. Since we hadn't ever used the hook from the second shortest campaign ever, that got thrown into it as well. Our heroes, such as they are, have to escort the annual tax payment to the castle of their overlord, the Count of Garanara. Once there, they will arrive at the great annual wool fair held at that town. There will be a tournament, and other events, which they will be free to enter, according to their status,and the Count has indicated that he will make a special announcement as well. Along the way, they must pass through the town the scenario is set in, which is yet another holding of the Count. (The players, incidentally, immediately become confused at the idea that the Count could be so important as to have TWO, count em, TWO holdings, but we shall leave that fight for another day.) Not all of the players were able to make the first session, so, to deal with this, a strange new epidemic, the "intestinal sneezles' is sweeping the land. But, players do come out of the wood work as well--no fewer than five above the old group which sat in on the Invictus game. So, off we go. Our heroes roll into the town, and quickly discover, first, that there has been a murder, and second, that there is a monster in the next town over. Where is the monster? "It is upriver." And where are we supposed to go? "Garanara of the Count is downriver." The relief was general. The murder is straight forward enough to solve. Two of the peasants decided to elope. The son of the local blacksmith obtained coin from one of the local moneylenders, which included an unusually large number of coins from a neighboring, hostile, kingdom (a tie in for later). Some of the money he kept, some he gave to his partner, the daughter of some unfree serfs. She left some in the house, kept some, and went off to hide the rest by the river. She was noticed in this by two members of a group of traveling players, the animal trainer and the knife thrower. These, alas, did her in and stole her money, spilling some of it, including some of the foreign coin, on the ground in the process. Our heroes solve the mystery quickly enough, and take the wrong-doers alive for justice. Along the way, they take custody of the animal trainer's trained bear. I proceed to tell a throw-away joke, based on the old American line, "does a bear s*** in the woods?" Since the bear is out of the woods, he must be irregular in this respect, but he keeps gamely trying. One of the players begins to whisper, "I think I know why the bear has problems." After about the third time of this, I finally break down and ask, "Why, pray, is the bear having problems?" "Because the bad guys fed him the loot." No, not actually, but that is too good to pass up otherwise, so I file it away for a dramatically appropriate moment. For now, let us just say that the money missing was not lost to everyone and leave it at that. Meanwhile, I keep getting questions about that monster. The module furnishes no answers. We break for dinner, and I ride along with one of the other members to a restaurant. I outline the monster problem and he says, "Oh yes, it is a herring, my lord, the dreaded Red Herring." Thus was born the Dreaded Rota Harrenga.
  12. So, unlike the Invictus game which was planned for a long, very long, time before it was dropped on an unsuspecting club, my latest campaign came about rather more spontaneously than I might wish. Our group has its roots in the gaming club of the local university, Iowa State. The student gaming club has gone on for years, more or less non-stop since the late 1970's. As people graduate, those that find jobs in the area continue to game at the student Union on Saturdays. Those that find jobs away from Iowa go off, of course, but sometimes come back for a visit, especially if they have relatives in the area. The group itself had to divide recently, owing to some policy changes about student groups, and about access to meeting rooms in the Student Union. A change in personnel meant that the administration wouldn't let the students in the group reserve rooms on a regular, weekly basis, even as a stand by proposition (and the prices are ridiculous to rent them.) So, the students wandered off to a nearby classroom building that never closes, and continue to meet. Meanwhile, paradoxically, the alumni continue to meet in the downstairs common room (which is not reserved, and so open to all) and are allowed to do so, as the place is otherwise empty on Saturdays, and the lunch concessions would suffer goodly loss if they were bothered. (Gamers eat voraciously, who knew?) So, since putting the Invictus game on hiatus I was thinking about reviving a fantasy/medieval campaign, which I had run a couple of times before, and which had usually been ill-fated. But I work slowly at pulling things together, and so still might not be running were it not for one of those returning alumni visitors. "C" was back in Iowa, having suffered a family tragedy, and having moved out of state for some years, and made good money by doing so. "But," says 'C,' "I hear you are getting ready to run a medieval Call of Cthulhu game, and if you do, I would like to play before I go back..." Now the truth of the matter was that nothing was being run, and nothing was going to be run for, like, a couple of months if I worked at my usual speed. But, on the other hand, 'C' did have his own tragedy, so doing something might be helpful, and, of course, I am not one to say no, so my answer was, "Sure, I am not doing anything this week, but if you are still in town next week you are more than welcome--I will just make some characters so we can start quickly and no one has to spend time on that." I really must get in touch with the idea that the most useful phrase to learn in any language is "No." "But," I went on, "It isn't a Call of Cthulhu game, though we will probably use the Dark Ages rules as far as we can--it is just a revival of the old Donaran campaign." 'Even better." Now the truth of the matter is that the members of my group suspect that if left to my own devices, any game I run will, eventually, turn into a Mythos-y game. Maybe. But no point in being too up front about that. Either that, or it will be a revival of one of the longer running things in my club, the "Donaran campaign." This was based on a rules set, Powers and Perils, and a land setting, Perilous Lands, put out by the Avalon Hill Game Company back in the 1980's. This was their attempt to cash in on the market created by the original Dungeons and Dragons, and made some sense as an idea given that they had been a very successful producer of military board games from Tactics to Squad Leader. Now as we know, they eventually wound up with RuneQuest, which ended in tears for lots of people, but they also had this other property which they published. The rules set had some interesting ideas, I think, but was written and edited as though it belonged to part of the Advanced Squad Leader series, but without the benefit of the modular rules setting, so that you had the whole thing, all at once, with sections, sub sections, cases, and decimal numbers for ease of reference for each, in four gloriously paper bound volumes. So that sank promptly. The setting, on the other hand, had a little more promise. There was a "sort-of Europe/Africa/Asia" map of the world, twenty miles to the hex, in a beautifully done multi page atlas, very chic for the 1980's, and there was never, ever, anything wrong with Avalon Hill's map production artistry. The introductory scenario was set in a "Southern France/Italy" bit of the map, in a kingdom called Donara, and so that served nicely. (The introductory scenario was pretty complex, too, as 1980's state of the art, went.) And so, because I could fill in the blanks of the world however I wanted, for the most part, (did I mention the system sank quickly?), the Kingdom of Donara became sort of the go-to fantasy world, whenever I wanted to run a fantasy world, and with whichever rules set I was using at the moment. It was and is a fairly silly place, and had both long and short runs over the last 30 or so years, including the second-shortest campaign in our club's history. I had decided to run it about ten years or twelve years ago, and had a group of players, all fresh to it, and to role playing in general, I think. Except for one, who decided he was a method actor when it came to role playing. So I laid out the scenario, intending to run a little tournament at which the players could learn the combat rules without actually risking their characters. Premise was, to me, simple. Player Characters were asked by Lord of the Manor to escort the annual tax payment to town, and if they wished, they could enter into the competitions at the town fair. Understand, we haven't gotten to any sort of adventure premise yet--that will come when the characters actually, as such, reach the town, and enter some of the competitions, either winning or losing as the case may be, at which point they will interact with the NPC's of the world. Characters are fully drawn up, and everyone is ready to go. So, Method Actor interjects, at this point, "I don't understand what my character's motivation is." Beg pardon? So, I explain again, just as above, that his motivation is that the Lord of the Manor has asked him to escort the tax payment to town. (And, metagame, that without this happening, there will be no game.) This gets exactly the same response--"But I still don't understand." After going around for a couple of whirls, the players jump in and they all give it a try. They fare no better. After very very much longer than this should have taken, we all finally give up, and break for dinner. There is no second session of it, for in the week following, a different game master had the shortest-campaign-in-our-club's-history. Same player, now playing a ranger in a dungeons and dragons game, pops up and balks at the idea of leaving his horse, if he cannot take it in the cave under the castle. Role playing kind of died back for a while, after that. So here we all are, with an old familiar game, and a new one at the same time, put together in something of a rush, without overt Mythos-y elements, and an expectation, nevertheless, that there will be some.
  13. I've been re-reading through The Abbey monograph in anticipation on running a CDA campaign within the next few months. I definitely want to center the campaign around St. Bartholomew's Abbey, and flesh out the County of Rodez in a little more detail than the monograph provides. At least within the 15 mile radius that includes the village of Vallés and the city of Mende. The monograph provides some rough detail of Vallés (pop. 200 + 100 surrounding shepherds; mercantile; bakery; smithy) and Mende (orig. Roman settlement; little more than a town; seat of the Diocese of the county). What I'm looking to dig up are potential maps (or rough diagrams), some occupational demographics (mainly for Mende), and, hell, some pretty pictures that might give a sense of what life is like in these locations. I'd also like to flesh out some of the geography of that portion of the County of Rodez. Drop in a few other villages (modeled after Vallés). And otherwise bring that region to life, per se. Roads/tracks, rivers, terrain. Any suggestions? Thanks for the input.
  14. I am writing something that I cannot go into details about. Suffice it to say that it is set in Dark Ages England, and involves a corporeal monster largely but not completely beyond the players' ability to combat. I am working on a "big shock" scene where just how inhuman this thing is stands revealed, as it massacres and abuses both some people who deserve it, and some who don't. It just doesn't care how far it goes or who it does what to, but wants to inspire terror in its wake. Help me shock the players when they either witness the massacre or stumble onto its aftermath. I am looking for really awful and really memorable, which is why I am inviting outside input. I've written one massacre scene that they've stumbled on to, but want to go large with this one. Adopted suggestions will receive a friendly nod at publication.
  15. I'd stumbled upon this enterprise awhile back and just did so again today: http://www.miskatonicbooks.com/home.php To me, this looks like a good source to not only buy various books, but to also find books to use/namedrop in a session. Some very fancy and fearsome-looking tomes for sale there.
  16. OK, here's what I'm talking about, quoted from Medusa's Coil (HPL and Bishop): "Or perhaps it makes you think of the Roodmas dance around the stone pillars at Auteuil. Hell, how you used to make those goggle-eyed yaps stare!" So, did HPL have any basis for those "stone pillars"? Here is a great link to wino wackiness in the Paris suburbs: http://www.parisvoice.com/guides/636-paris-qsecretq-vineyards The hills of Montmartre seem to have some sort of megalithic connection. There is also the Basilica of St Denis. Was Lovecraft making it up or confusing Auteuil for Montmartre? Was it some other "Auteuil" altogether? It doesn't appear so from the context.
  17. During my recent move from the UK to Spain, I seem to have somehow lost my copy of Cthulhu Dark Ages. It always struck me as a well written inspired product, but a little rough around the edges. I always wanted to set aside the time to write a CDA campaign based around the original fairy stories. The originals were very grim and dark and surprisingly adult, and it seems to me that with a little work, they could make the basis of some good Mythos scenarios. I now want to start that, but obviously need a new copy of CDA. I was just about to buy one, but have read (somewhere) that a revised version is under way. Can anyone advise?
  18. Hey Brits, I'm writing a Dark Ages scenario and I need information for setting a moderate-sized community with a moderate-sized church. It can't be too small, but I don't want a massive cathedral. Shot in the dark size estimate for the town? 500-ish? Thanks in advance.
  19. I've got the following books I'm going to be putting up on ebay sometime next week, but figured I'd list them all here and if someone's interested, just make me an offer. The Unspeakable Oath 1, 4, 5, 6, 8/9, 10, 11, 12, 13, 14/15, 16/17, 18, 19 x2, 20, 21, 22, 23 Worlds of Cthulhu 1, 2, 3, 4, 5, 6 The Book of Dark Wisdom 1, 2 Cthulhu Dark Ages Cthulhu by Gaslight The Golden Dawn The London Guidebook H.P. Lovecraft's Dunwich (Dual System) Secrets of New Orleans After Lovecraft: The Horror at Red Hook A Peculiar Pentad Nocturnum (d20 Modern Day Campaign) Shadows of Yog-Sothoth Grimrock Isle He Who Laughs Last (a Cthulhu Dark Scenario) De Profundis Most are in really good/like new condition and if you inquire about one that isn't, I'll let you know as well as send pictures. Thanks, Chitin
  20. I am beginning the Pagan Call campaign for Cthulhu Dark Ages in the next 2 weeks and I had two questions for anyone out there that has been a player or Keeper for this: 1) Any advice for running this campaign? This will be the first campaign that I have ran for Call of Cthulhu, and even though I have ran campaigns for other game systems, I just want any advice from others that have ran this particular campaign, in case there are hidden issues within the scenarios. 2) Has anyone ever done their own ending to it? I plan to write my own once I cross that bridge, but for now, I wouldn't mind hearing anything that other Keepers have improvised to end it. While researching the campaign, I read that many have just ended on the last scenario to wait for the official ending. Thanks!
  21. Having rushed to buy CDA when it first came out in the UK I was truly impressed and inspired by it, but since then have never found a use for it. I loved the whole feel of the setting - especially the Nameless Mist/Limbo/Hell links and the feeling that entities were literally summoned from Outside! Some of the critters were a bit strange or seemed out of place - Mi Go and those worm things that inhabit a body (sorry forgotten the name) as examples. But Lilith, vampires, werewolves, Old Ones, Umr at-Tawil, Ancient Ones and the luminous fairy critters (again forgotten the name and don't have the book with me) etc were fantastic!! I also loved the split between Mythos and folk magic - it just felt right. I toyed for a while with a "Mythos Fairy story" campaign - taking Grimms/Disney fairy tales and putting a sinister Mythos twist on them. But, as I said it just never happened. I'd love to hear what other Keepers have made of CDA and how you are running campaigns in that setting??
  22. In a prologue I thought of, I wanted to start a game where you played as one of Cthulhu's Starspawn using Savage Species (DnD) rules. When Xoth was destroyed, Cthulhu (the leader) and some surviving Xothians fled to a habitable planet that was then primordial earth. He wrote on stone tablets (the Tupsimati) his log on his search for a planet, the management of his colony of Xothians on earth and the struggles they face, etc. In d20, Cthulhu is but a demigod along with Hastur. Hastur was a almost-human king of the Land of Leng and from his basalt castle he led the Men of Leng (who were then also almost-human) on a prosperous age and yadda-yadda. Then the Crawling Chaos came (who is an actual deity) and whispered the teachings of Azathoth to Cthulhu who was then given power for a terrible price. He then was driven mad and became a high priest of ultimate chaos. His starspawn are also driven mad and the PC has to flee R'lyeh before Cthulhu casts an insane spell that has multiple eccentric effects. (sinking his possibly artificial island and putting him in a death-like sleep) He flees to Leng where he warns King Hastur of the imminent threat from beyond the stars. King Hastur is suspicious and soon discovers that he isn't almost-human. (he wore a disguise to cover his alien appearance) King Hastur orders his capture but the PC casts a quick spell and horribly disfigures King Hastur, who then pursues him around the world and eventually getting tempted himself by Nyarlathotep who twists his people and him, giving power to his coat-of-arms. (The Yellow Sign) The PC then flees to a location in the darkest corners of the earth where he writes the second tablet of the Tupsimati and eventually goes mad himself and becomes its guardian. Also, about the Dreamlands: In the Mythos timeline, there's an entry of Sarnath getting destroyed. Does this mean that the places in the Dreamlands were once actual places and that their memory was so strong in the minds of those who lived in those times that they became immortalized in that dimension? Do you guys have other theories we can use as possible SAN blasting revelations?
  23. Hi everyone, The new KS for SoE enters its last days: https://www.kickstarter.com/projects/1176616619/shadows-of-esteren-a-medieval-horror-rpg-occultism Shadows of Esteren is a medieval role-playing game, with a horrific and gothic influence. Drawing inspiration from Celtic myths, this universe has a discreetly fantastic side hidden under a bleak, realistic surface. This world is populated with humans who have to cope with tough daily lives, and face a supernatural threat lurking in the dark. With the focus of its adventures being investigation and survival, Shadows of Esteren favor an immersive mood and interactions among the Players. Our new book is about Occultism: The KS reached $100K this morning and unlocked the 10th stretch goal: backers will receive a gastronomic Esteren menu imagined by the team of GastronoGeek and the French Chef Maxime Leonard. A previous goal unblocked a set of beautiful art prints from Yoann Lossel. Pictuce of a recipe made by Gastronogeek: One a the art print from the unlocked set: Enjoy
  24. banshee

    Dark Ages visualisation

    Here's a cool little video visualisation of what a particular (and sizable) viking settlement may have looked like around 900 AD: http://sciencenordic.com/what-living-viking-age-looked A little glossary of Danish terms used, might be useful: Havn - harbour Handelsplads - trade station Kongsgård - literally King's Farm/Yard, in later times this would be: castle or manor. Whether the chieftains that lived there were recognized as 'kings' is open for debate. Udgravningsfelt - excavation field Grubehuse - "pit houses" Midlertidige boliger - temporary dwellings Grundplan - plan/map Vikingetid - viking age Hal - great hall Bolig - dwelling Kulthus - "cult house"/temple Fund fra kultområdet - finds from the cultic area Tissøringen - the Tissø Ring (1.83 kg, or 4 lbs of solid gold!) Ofrede våben - sacrificed ("offered") weapons
  25. Talmor

    Invictus or Dark Ages?

    I'm interested in checking out some of the "ancient" Cthulhu games, but wasn't sure if should start with Invictis or Dark Ages. I love both historical eras, and I loved the Simon Magus series, but I and my players are more familiar with medieval gaming. Any recommendations? I'm sure this has been well-trod in the past, but I'm using an app to read this, and searching is a bit lacking.
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