Welcome to the June 2018 edition of The Cthulhu Breakfast Club.
We return to our natural home, the tea rooms of Yorkshire, for this more-boisterous-than-usual meeting of the CBC, as we're joined by @Helen to mark "Olde Yoggie's" 20th birthday. This meeting is also significant as it signals our final foray on Patreon as Breakfast Club returns home to Yog-Sothoth.
Come, pull up a chair and join us at our table once more for some good cheer among friends.
The Cthulhu Breakfast Club: Nexus-6
Featuring discussion of:
Leaving Patreon, new version of YSDC, Gravitational Waves, new Warhammer and RuneQuest, Deluxe Gamer Sets and several other sundry topics.
This CBC recording is an Advanced Podcast, featuring chapters and links inside the file (when using a suitable podcast player).
Available to Patrons and Breakfast Club supporters.
Join @MartyJopson and me as we hold our first News from Pnakotus since our 20th birthday site upgrade. To celebrate we change venue for this edition as we record at Geek Retreat in Leeds and have a surprise guest on the show [a surprise to us and to him], author Adrian Tchaikovsky (The Private Life of Elder Things).
Featuring discussion about the sixth generation of Yog-Sothoth, RuneQuest Glorantha, Geek Retreat, and UK Games Expo 2018 and its awards – amongst other things.
This is what a podcast sounds like when your hosts have definitely not had enough sleep...
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NfP is an Advanced Podcast, featuring artwork, chapters and links inside the file (when using a suitable podcast player).
We were offline over last weekend and if you're a regular visitor you will have noticed a difference. YSDC has had a site upgrade, marking two decades of being online.
We hope you find the changes an improvement, they were done for security, legal compliance and the efficiency and flexibility of more modern code. There are still a few kinks to iron out, a few bugs to squash and a little bit more reorganisation to do, but we're back and ready to [party] carry on!
Thank you for your support and being part of "Olde Yoggie". We're still the same, just with a shiny new coat. 😉
Screenshots of the previous generations of YSDC going back to 1998.
[Trivia: This post marks our 1,100th news item.]
Welcome to the late May 2018 issue of News from Pnakotus. Join Marty and me as we bring you the latest (ish*) news and views from Yog-Sothoth.
In this edition we look at the very-soon-to-be-released Masks of Nyarlathotep 2018, the price of RPGs, celebrity gaming, and we delve into the German boxed set release of Horror on the Orient Express - among other things.
Pick up the show in all the usual places (until the next one comes out of course).
News from Pnakotus: 2b or not 2b?
Featuring Cthulhu & Lovecraftian news, show & tell and This Week in Lovecraft among other dark dealings.
Chapters, links and images are accessible via a suitable podcast player.
Patrons of Yog-Sothoth have access to all historical recordings going back to 2010.
*for all the most up to date info, always check the forums or @YSDC on Twitter.
I've thought a lot about this. Probably too much.
From DG: Consolidated skill list; entire sanity system including bonds, adaptation, and breaking point; and lethality. Character creation by profession packages.
From CoC: The combat system other than autofire volleys being replaced by lethality. The damage and death system. Luck and pushed rolls. Bonus/Penalty dice. Success thresholds. Percentile characteristics.
A comment to a Kickstarter Update got me thinking - When dealing with Mythos Tomes, are there any specific ones that are evocative of a certain theme? How do you impart that tome's "flavor" to your players? For an example of what I'm wondering, I'll refer you to Shimmin Beg's blog posts about "fun-sizing the Great Old Ones" which kinda talk about how to infuse a GOO into a scenario beyond just having it make an appearance (and he's tackling world-ending ones at that). Based on his post, here's a few things to start off thinking with:
cues that can be used to evoke the feel of what the tome is/does
slanting descriptions towards the tome's theme/purpose
NPC behaviors and actions
non-plot events/"random occurrences"
The readers of the tome, whether cultists or not - is their mood or behavior impacted by it, either due to proximity or what they read?
What mythos entities would be logical inclusions for scenarios with said tome(s), that don't just end the game?
You also might want to seek out the material Ken Hite wrote for Pelgrane as part of his Ken Writes About Stuff column. There are three packs available. They have things like new approaches to Cthulhoid monstrosities as well as extra rules named Zooms which look at certain aspects of the rules in depth. The ones on various magic types (Goetia, Voodoo and Alchemy) are very useful. I particularly like the Foul Congeries series as well.