The uncharacteristic heat of the season (at least for Yorkshire) continues, and so does News from Pnakotus!
Join me and Marty as we discuss all manner of games and Lovecraftiana in this August edition of YSDC's "news & views" podcast. Featuring discussion of: props sets for roleplayers, the future of Cthulhu magazines, suppressed memories and yet more horror from Arkham. All this and more (whether you want it or not) in the 68th transmission of News from Pnakotus.
New from Pnakotus: Eternal
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Below is an accompanying video to go along with this episode's "show & tell" segment (i.e. yes, an actual "show" bit...). Oh Marty, what did you do to the cover...?
NfP is an Advanced Podcast featuring artwork, chapters and links inside the file – making it easy to skip straight to the parts you want, go back and listen again or find out further information.
Can't get enough of the new edition of Masks of Nyarlathotep? Now shipping from the H.P. Lovecraft Historical Society is a box of over 100 in-game props for Chaosium's classic Call of Cthulhu campaign.
On pre-order since June, the 4 lb box is available to purchase immediately at the full retail price of $129 USD, so if you're after some realistic faux documents and props at a quality the HPLHS is known for, you can enhance your game at the table with this extensive collection.
Masks of Nyarlathotep - Gamer Prop Set
All 109 prop documents, handouts, and maps from the Chaosium game supplement, designed and printed in the most realistic manner possible.
Twenty-one more bonus props.
An Ediphone wax cylinder case that holds a custom USB drive containing eight props that are audio files recorded by professional actors (transcripts included).
A set of 6 Nansen Passports issued by the League of Nations and a set of custom passport stamps .
Available as a physical product only, except the audio which is provided in digital format.
Issue #25 of The Unspeakable Oath has just been released. TUO #25 marks the final issue under the publisher's old subscription model, with a promise of the magazine being resurrected in a new (as yet unannounced) format.
You can pick up all 68 pages of TUO #25 in both PDF and print via DriveThruRPG, now.
The Unspeakable Oath #25
With strange aeons, even death may die. But The Unspeakable Oath never will. This 25th issue brings you artefacts, tomes, and scenario seeds for Call of Cthulhu...four Delta Green scenarios (three short and sharp, one sprawling and lurid)...Delta Green features on privacy (or the lack thereof) and tactics for agents... and gripping explorations of the webs of Atlach-Nacha.
After a long and protracted birth, the Punktown setting book for Call of Cthulhu (and BRP) has been released.
Originally a Kickstarter from Miskatonic River Press in 2012, various development problems (and the closure of MRP) meant that the Punktown setting book, based on the works of Jeffrey Thomas, has now been completed and made available through Chronicle City (@AngusA).
The print edition of Punktown is still in process but it's good to see that even elderly Kickstarters (6th Edition Call of Cthulhu) can still see the light of day!
An RPG Setting for Call of Cthulhu Sixth Edition and BRP uses Chaosium's system to explore a dark, futuristic world fraught with untold perils created by author Jeffrey Thomas. Imagine Blade Runner, The Fifth Element, Minority Report, Total Recall and the rest of the dark, not-too-distant-future genre. Now add aliens, mutants, robots and Lovecraftian horror. Blend them together, an you get a hint of what Punktown is like.
This reference explores the city itself, the alien races, the weaponry, the creatures, mutations, cybernetics, drugs, sanity (and the inevitable loss thereof), and the options of adding the Cthulhu Mythos into the mix. As written in Thomas' work, the mythos is already there, threatening life as Punktowners know it. If you're a cyberpunk fan, if you're a horror fan, or if you're both, this book is for you.
Keep your eyes wide, your pistol close, and mind the snipes. Those who venture into Punktown never leave the same... if they leave at all.
Okay, maybe some of you can help me plan in advance here. It's about the Peruvian chapter in MoN and I still have at least a year until we get there. But I like to prepare in advance.
In essence, I want to play the new MoN using the HPLHS props, but my group started playing and working together in 1923. Peru happens in 1921 and I care highly about consistency and plausibility.
So, I am currently in a dilemma: My group is playing HotOE in 1923 and I provisioned for them to meet Jackson Elias in Paris to make the connection to MoN early in the campaign. This was before the new MoN arrived. I have no trouble retconning him to be black. It works well, actually. But the year 1921 might pose a problem.
It would be hard for me to play the Peruvian chapter as is written, since would be inconsistent to time-jump them into 1921. Before 1923 they never met each other or Jackson Elias, so the general question is: do you think Peru could be played in 1923 (post-HotOE) easily? I ordered the HPLHS prop box, so many props might be time-stamped incorrectly for my campaign. But other than that (and for me that's a huge "but", though my players might be more forgiving), does it pose a problem for the Peruvian chapter to play in 1923 rather than 1921?
How would you handle the dilemma? What are your thoughts? Any solutions other than those I mentioned?
Thanks in advance.
I quite like having the two, and tend to use them both for different purposes - Listen comes first, and generally gives an indication that something is coming, although it's not always easy to gauge what or where. By the time you're making a Spot Hidden check to see it, it's generally already on top of you.
(In it's most straightforward example, Listen gives you time to prepare an ambush for the people up ahead, Spot gives you chance to avoid the one they've set)
There's obviously crossover between them, but I tend to find there's always one that's better suited to ask my players to roll than the others.
(It also functions as a redundancy - if they fail one, they get to try to avoid failing the other. But having a situation where it's that important that people pass a check is a different issue in it's own right)