After a long and protracted birth, the Punktown setting book for Call of Cthulhu (and BRP) has been released.
Originally a Kickstarter from Miskatonic River Press in 2012, various development problems (and the closure of MRP) meant that the Punktown setting book, based on the works of Jeffrey Thomas, has now been completed and made available through Chronicle City (@AngusA).
The print edition of Punktown is still in process but it's good to see that even elderly Kickstarters (6th Edition Call of Cthulhu) can still see the light of day!
An RPG Setting for Call of Cthulhu Sixth Edition and BRP uses Chaosium's system to explore a dark, futuristic world fraught with untold perils created by author Jeffrey Thomas. Imagine Blade Runner, The Fifth Element, Minority Report, Total Recall and the rest of the dark, not-too-distant-future genre. Now add aliens, mutants, robots and Lovecraftian horror. Blend them together, an you get a hint of what Punktown is like.
This reference explores the city itself, the alien races, the weaponry, the creatures, mutations, cybernetics, drugs, sanity (and the inevitable loss thereof), and the options of adding the Cthulhu Mythos into the mix. As written in Thomas' work, the mythos is already there, threatening life as Punktowners know it. If you're a cyberpunk fan, if you're a horror fan, or if you're both, this book is for you.
Keep your eyes wide, your pistol close, and mind the snipes. Those who venture into Punktown never leave the same... if they leave at all.
Arc Dream Publishing have launched a crowd funder for a new Delta Green RPG supplement: The Labyrinth, authored by Delta Green co-creator, @JohnScottTynes.
The Labyrinth promises a collection of new organisations featuring "...ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign..." all presented in a 192 page full colour hardcover and illustrated by @dennisd.
Monies raised will go towards "...its writing, editing, illustration, and design, and for printing...". The Kickstarter for The Labyrinth runs until 1st August with a planned delivery date of April 2019 (for PDF, August for print).
We return to our new alternate venue (Geek Retreat) and Marty and I are joined once more by Adrian Tchaikovsky for News from Pnakotus!
In this summer edition we talk about The Fall of Delta Green, Masks of Nyarlathotep 2018, the ancient megalithic site of Callanish, and 1930s German rocket experiments in Scotland, along with (a fair few) other outré topics.
As usual, pick up the latest News from Pnakotus here or on our podcast feed – until it's replaced by the next one. Listen to find out how to win a hardcover copy of The Fall of Delta Green...
NfP is an Advanced Podcast which means it features artwork, chapters and links inside the file (when using a suitable podcast player) – it's rather neat (and occasionally useful).
Tickets are available for this year's YSDC Games Day (and Games Night) - Yoggie's annual games gathering in the historic heart of Yorkshire (a stone's throw from those dark and brooding moors). Come, join us for a day of Cthulhu gaming fun at the end of September!
Games Night promises more entertainment and social activities, along with delightful food – well deserved after a hard day battling the Mythos. (Held at the same venue used by The Cthulhu Breakfast Club.)
Become part of a great social and gaming event and help foil more fiendish Mythos plots in our fifth year of YSDC Games Day...
To mark our fifth year (though actually the 7th Games Day), we'll have prizes, giveaways and possibly the (very) odd quiz or two. It should be fun.
YSDC Games Day 2018
GAMES - "All Cthulhu, all the time..."!
FRIENDS - meet up with old ones and make some new ones!
FOOD - Helen's "Sanity Rolls" service returns, including bespoke sandwiches delivered to your games table along with a range of delicious and freshly baked goods to feast upon...
Day event: 25 places, Evening event: 40 places.
Pick up a Games Day Ticket and/or a Games Night Ticket.
With June's site upgrade we are now able to accept credit cards and Apple/Google Pay as well as PayPal. What are you waiting for? 😉 This year marks the last year of general registration, from 2019 Games Day becomes a private event open to previous attendees - so if you've been thinking about it and not been before, now's the time...
I highlighted Rats in the Walls back in March, however since then it's received more love and attention with the inclusion of new illustrations by Tithi Luadthong, and a few rules revisions (along with some good reviews).
Rats in the Walls: A Roleplaying Game of Cosmic Horror by @AlexandreJ is a relatvely minimalist d6-based RPG rules set available in PDF from DriveThruRPG (with a print edition promised via Lulu). You can pick up the digital edition for about $6 USD.
The art-free version is still available under "pay what you want".
Be part of the discussion about this game in our forums.
Rats in the Walls
Rats in the Walls is a roleplaying game of cosmic horror, inspired by the writings of H.P Lovecraft (but it doesn't use HPL's Mythos).
The game system is inspired by classics like Advanced Fighting Fantasy, Traveller and more recent titles like Maze Rats or Into the Odd. It uses 2D6 and only the players roll the dice so the GM can focus on the players' choices.
The system is aimed at long-term play but works very well with one-shots as well.
The default setting are the roaring '20s but an appendix allows you to create medieval characters.
Grab a character sheet, 2D6, pick a profession and a reputation and go fight the Old Ones or die screaming.
This is the revised, fully illustrated edition.
Yes, welcome! How difficult would you say it was for you to make the conversion between a 1st edition to 7th edition character, other than the question about how to handle the "Oratory" skill?
For what it's worth, I think "Fast Talk" would have been a perfectly workable solution - not a bad choice at all, and might even fit some characters' use of Oratory better, depending on the character concept (I see no reason that Intimidation couldn't have worked for some characters, too). The BRP system behind Call of Cthulhu is pretty flexible in the scheme of things, and you could also have written the Oratory skill in on one of the blank lines at the end of the skill list, or under, say, "Art/Craft" - I've seen NPCs before with skills like "Lurking in the Background", "Lackie", and such written in like that - that sort of outside-the-box use of skills makes me smile every time I see it happen.