Like your Lovecraftian games (rules) light? An increasing number of rules sets have become available in recent years for players who don't wish to wade through heavy rulebooks. One of those is The Cthulhu Hack from Just Crunch Games, a system based off David Black's The Black Hack. Just Crunch have released a new scenario for The Cthulhu Hack – Valkyrie Nine, set in the late 21st Century on a lunar station.
Valkyrie Nine is available in print (All Rolled Up) and PDF (DriveThruRPG).
A one-shot investigation, written for The Cthulhu Hack but playable with any system geared toward Lovecraftian horror. Set in 2073, the investigation sets the starting point for a wider campaign setting that will feature in a future release, supported by more investigations.
The adventure includes:
15 page adventure, including deep background, timeline, GM guidance, non-player character write-ups and a detailed overview of the Valkyrie Nine station.
Set of five full sheet Gamemaster Reference maps.
Six page section of handouts and pre-generated character cards.
Here's Paul Baldowski of Just Crunch Games talking about the new scenario...
Modiphius Entertainment have released Call of Cthulhu 7th Edition versions of their Achtung! Cthulhu Investigator's and Keeper's Guides.
You can pick them up immediately in PDF form from DriveThruRPG, and if you supported the original Kickstarter (back in 2013) you should receive a message from Modiphius enabling you to get them for free. (This may also apply to previous purchases of Achtung! Cthulhu in print and PDF – Modiphius will contact you.)
A "7th Edition" scenario, Under the Gun by Graeme Davis is also available.
In the future, also look out for the release of the 2d20 version of Achtung! Cthulhu, of which the Beta Test is currently underway.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius and how close we all are to a slithering end! The Secret War has begun!
It's not often this kind of opportunity arises... the chance to play a game of Bookhounds of London in the world's oldest Antiquarian bookshop – Sotheran's (in of course, London). Expect plenty of atmosphere...
Tickets for the game can be booked through Eventbrite and will take place on the evening of Tuesday, 16th April. The game is organised by Sotheran's and Pelgrane Press.
In the area? Willing to travel (a bit)? Then this looks like an awful lot of fun. We don't know yet whether it will be recorded.
Perhaps one day more mysteries will be revealed.
Bookhounds of London - Tabletop Adventure
As I entered the bookstore of Haggart and Clydemore, the clerk at the desk acknowledged me with a sneer and a contemptuous glance. "Can I help?" he proffered, in a tone as if to suggest he would eagerly facilitate any eventuality but that one. Not wanting to waste time on pleasantries, I pulled out my hard won copy of the Codex Maleficarum, and the clerk hissed. "You will never find the other half of the manuscript" he screeched, teeth elongating into fangs, as he lunged for my throat.
Join others at the world's oldest antiquarian bookstore for a night of book-hunting, boggarts and bumps in the night. Sotheran's are hosting a one-night tabletop adventure using Pelgrane Press' Bookhounds of London setting, where bookish adventurers hunt down old texts and face off against horrors from beyond in 1930s London. The adventure will run from 18:00 at the bookstore in Piccadilly until 21:00. Before the night is done, you may turn a tidy profit and eke out another day as a bookseller, or meet a grisly fate at the hands of one of the many perils of Mythos London.
Tickets: £12 [Sold Out]
Founded in York in 1761, established in London in 1815, Henry Sotheran's has a long and distinguished history selling antiquarian books and fine prints. Sotheran's is infact the oldest antiquarian bookseller in the world.
The Cthulhu Breakfast Club gathers once more in the mysterious Tea Rooms of Yorkshire (well, not that mysterious) to discuss matters of import (maybe not) – or at least some possibly interesting things anyway, along with [claw] hand-picked news scraped from across the world wide web.
Warning: There is singing in this edition of the CBC (recorded on Val's birthday).
Join us if you can, and welcome once again to Breakfast Club...
Even Death Can Die. Pelgrane Press releases its first scenario anthology for their Cthulhu Confidential roleplaying game.
Featuring nine scenarios based around the characters introduced in the Cthulhu Confidential rulebook, Even Death Can Die is available to buy now in pre-order-ish form. What do I mean by "pre-order-ish"? Simply that on purchase you will gain immediate access to the contents in "pre-edit" form, with the finalised PDF and print editions following later in the year.
This adds a new definition of when something is actually "out" (On the shelves? Publisher direct sales? Crowd funding backer delivery? – and now "Pre-edit" version). The content is there – the words that make the game – if not the nice layout and art. So if you want it, you can get it now for £40 on a print+PDF deal.
The anthology features a mix of previously released scenarios and new material (Pelgrane are offering discount codes for prior purchasers). The final form of Even Death Can Die will be a 360 page hardcover book available in Autumn 2019.
For a bit of history, see @MartyJopson playing Cthulhu Confidential with @RobinDLaws...
I was very sad to hear about Larry's passing. Larry introduced me to the games Incan Gold and Groo (the card game), and I played Cosmic Encounter for the first time with he and Tadashi Ehara at DunDraCon.
If it helps, the Gaslight/Victorian era actually overlaps what we usually think of as the setting for the American Western, give or take a decade or so. The American Western is probably far more familiar to American gamers (and perhaps gamers around the world) as a reference point for technology, clothing, culture, and such, and the Weird Western has always been a popular setting for stories of the unknown and supernatural, even before the "real life" Victorian era.
Gaslight Cthulhu generally assumes a more urban (and typically English) setting than the Weird Western does, but that need not be the case.
So, in addition to the iconic gaslight lamps, expect proper ladies and gentlemen to be dressed in the stuffy Victorian fashion, transportation by horse-and-buggy and by steam locomotive, long-distance communication by snail-mail delivered by rail, and later by telegraph (but probably not telephone or radio), comparatively light urbanization and industrialization, a growing interest in science and a general faith in the overall benefit and goodness of science and industry, household servants (and, in the earlier part of the era, slaves) for the upper-class and often the middle class, and an idealization of the self-made "renaissance man" (who is in control of his own fortune, has created his own wealth, and has taught himself a little bit about everything he has needed to build his own home, invent his own industry, govern his own business and household staff, entertain and educate his own family, manage his own finances, fight his own fights in court and with fists, etc.) It's an era that seems to have placed a lot of stock in almost brutal practicality and realism, and which tended to distrust and disdain fantasy and sentimentality.
Some other setting possibilities in the same era that I think could provide some interesting backdrops for Gaslight-era Call of Cthulhu:
The Victorian/Gaslight Era was also a sort of "kitchen sink" for every kind of weird or outright insane idea or -ism you can possible imagine - starting with That Guy Who Invented Corn Flakes as an example of the standard-issue crack-pottery of the age, extending into every possible extreme of spiritualism, anarchism, communism, capitalism, fascism, nihilism, racism, classism, sexism, and beyond, on into embracing every imaginable weird cult, pseudo-science, bizarre health fad (such as swallowing radium pills or selling cocaine cough drops to kids over the counter), and screwball conspiracy theory of the time (hollow earth, secret continents, hidden dynasties of lost nations, mesmerism, the destinies of man being controlled by secret immortal cabals of evil foreign vampires, you name it....) In short, it was fertile ground for all sorts of the kinds of screwball stuff that turns up in Lovecraftian literature, dialed to 11.
In literary terms, the Gaslight era could be thought of as more than just the era of Sherlock Holmes - it also includes such early science fiction and popular Gothic works and interesting art movements as: