Just out for Patrons is the recording of the concluding part of our latest nameless scenario, The Manderley Mysteries by Graham.
An old friend, Christopher Manderley, calls for help with a sensitive family matter. What is going on with Uncle Robert, and the increasingly strange happenings at Belltower Hall? Find out in the latest instalment from the Innsmouth House Players.
The Manderley Mysteries is one of a unique series of scenarios run under YSDC's own rules-lite Lovecraftian roleplaying system, which will be appearing in our Eternal Journal format in the coming months.
The Players have been recording games for more than a decade and you can download a veritable avalanche of them in our Actual Play files section (just log in to access).
I do wonder if we'll ever get better at it..! 🙂
Afanc by WaynePeters.
nameless recordings are released in binaural (3D) sound evolved from a high resolution Ambisonic master. It's the only games podcast in the world to do so.
To get all the latest content (and to support the site) become a Patron of Yog-Sothoth.
Welcome to the September 2018 meeting of The Cthulhu Breakfast Club, a podcast for Yoggie Patrons. We return to the tea rooms of Yorkshire for discussion of all things, Cthulhu'ey, Lovecraftian'ish and Yog-Sothoth'ery once more!
In this meeting of the CBC we talk about Zeppelin translations, nameless: releases & resolutions and RPGs as spectator sport, along with other topics and tangents that Breakfast Club is known for.
The recording is available to Patrons via our Downloads section, as well as podcast feed, and features chapters and links in the file for enhanced navigation.
ICYMI, we've moved on from Patreon and now offer a less formal "tip jar" (bottom of main CBC page). If you'd like to sponsor the hosts a cup of tea or a biscuit (we'll let them fight over who gets it 😉) they're always grateful.
Not a Patron? It's easier than ever to become one and you gain access to a world of extras. It's how we're able to be here. So come, pull up a chair and join us for possibly one of the more unusual podcasts out there (or in here for that matter)...
Oh, and next month look out for a special Hallowe'en LIVE CBC broadcast (and Val's Cthulhu Cthuiz)... don't say you weren't warned!
The Cthulhu Breakfast Club (our YSDC Patron podcast) is no stranger to unusual formats, whether by location (tea rooms, al fresco), recording (Ambisonic) or delivery (wax cylinder). For August 2018 we added a new (or rather, old) delivery format, Sony MiniDisc. This isn't our first MiniDisc release, but it is our first MD-only one.
CBC: Paraphernalia features @BigJackBrass and myself as we spend an hour and more discussing all manner of grognardian topics at Geek Retreat. Got an old MD player, or maybe you won one on Breakfast Club? Here's an excuse to dig it out of the attic/cellar/shoebox/shoggoth pit and listen to a "Disc-cast" like it's 1999...
We were also delighted to see that the British Library took an interest in it too.
The Cthulhu Breakfast Club: Paraphernalia
"The first rule of Secret Cthulhu Breakfast Club is... order breakfast."
CBC August 2018 Special Edition. A MiniDisc exclusive release.
The MD features a 78 minute CBC meeting with Paul and Jon, recorded at Geek Retreat (Leeds). Produced in SP (Standard Play) format, suitable for any MiniDisc player.
Welcome to another News from Pnakotus, our own "news and views" podcast from Yog-Sothoth. Join me and Marty as we discuss all manner of games, Lovecraftiana and more, while ensconced in the purple and yellow surroundings of Geek Retreat.
In this edition of NfP we discuss being "Big in Japan", the perils of altitude, 17th century machinations and small discs (of various sorts) amongst quite a few other things.
Sit yourself comfortably, plug in your headphones and join us for 50 minutes of Cthulhu-phile chat...
NfP is an Advanced Podcast [AAC audio] featuring artwork, chapters and links inside the file – can be quite useful.
From Raven God Games comes Eldritch Tales: Lovecraftian White Box Role-Playing, an OSR rules set with its roots in the "...original version of the world's favourite RPG" (read: Dungeons & Dragons). The game (out now in PDF) builds on the mechanics of the Swords and Wizardry White Box and other OSR-style publications. So if you want to take your Lovecraftian gaming back into the halcyon days of early 1970s roleplaying, it may be worth a look.
We first talked about Eldritch Tales: Lovecraftian White Box Role-Playing back in the March 2017 edition of News from Pnakotus.
Eldritch Tales: Lovecraftian White Box Role-Playing
Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind and, if the prophecies are to be believed, the Old Ones shall return to reign again over the Earth!
Eldritch Tales: Lovecraftian White Box Role-Playing in an OSR rule set with its roots in the original version of the world's favourite RPG, but instead of exploring musty dungeons, characters in Eldritch Tales investigate Mythos horrors in the 1920s! The setting and background are based on the cosmic horror tales of Howard Phillips Lovecraft and other members of his writing circle.
Within the pages of Eldritch Tales you will find four character classes representing many classic pulp archetypes, occupations, rules for insanity, spells, monsters, esoteric tomes, artefacts, a starting scenario, and setting material, as well as advice on using Eldritch Tales with other White Box games. This game is compatible with Swords & Wizardry White Box and other OSR games.
Eldritch Tales offers a Compatibility License to third-party publishers interested in creating material to support the game.
The moon has always cast a shadow on this place. Through this filthy, four-paned, window behind which you've sat so many times before, alone. Always alone. Even now you sit, darkness surrounding you, the pale lunar luminescence casting a pallid demeanor on the empty parchment before you.
To whom shall you write of your recent experiences? Who would believe the things you've seen? Who would care? Who should care?
Perhaps it is better to abandon the subject, to leave this decaying house on the borderlands, to let it fester in its own rot. The cold sea winds blowing seem intent on shattering your will to stay. You look through the glass, past the gibbering and howling gusts, at the bloated and gibbous shape hanging distant in the sky. There seems to be so little light left for you. Perhaps, there's enough to write what you've learned...
Yet, if you were to leave, if you were to forego what you've learned, what you've seen, if you were to embrace ignorance of the realities presented here, who knows how long you would have before the terrors you've experienced catch up with you? Bliss, there, you suppose, for a time. Bliss in looking the other way, in keeping the secret of the dark to yourself. But isn't what what it wants?
With an unsteady hand, and an uncertain recipient, you pick up the pen on your writing desk, a desk sheltered, for a time, from the wind, and the dark, and upon which, even now, the moon looks down upon, a hideous and mocking grin wrought upon its face, and you begin to write.
Let us, you and I, in the epistolary fashion, craft a weird fiction. Let us do so in the cold and dark parts of the year, when the shadows grow long, and the nights of Netflix and instantly streamable garbage grow boring.
Let us do so in the form of physical letters as lain out by the game De Profundis. A simple search will allow you the opportunity to both purchase and read the game, though you don't necessarily need to have a copy in order to participate.
I'm looking for two or three people, regardless of location, who wish to embark upon an eldritch journey of the mind. Who wish to experience an otherworldly fascination with receiving and sending hand-written, typed, illustrated, perhaps even branded, correspondence, and sharing in an unfolding story of which none of us (our characters) may ever really escape.
The requirements would be simple - commit to writing letters and finishing the story that, once started, will likely take a matter of months to see to its end. The goal would be to complete the game in approximately 5-6 letters. That is merely a guide, of course, since if the game is truly interesting, and the players are interested, it could stretch out to a few more.
Once the group has been established I will write the initial letter from my character to yours, and things will then be underway.
Interested players should post here or send me a PM, and share how your character may relate to George Hankerton, who is included in the Game Setting information, below.
Summary Outline for Interested Parties
Looking for 2-3 players for a single game.
Post here or PM if interested with a few sentences why.
Goal to complete game in 5-6 letters, in 6-8 months of time.
George Hankerton, a young banker from Ohio, has recently moved to the rural town of Bluestem, Montana.
Why he's moved there and what he's been experiencing will be revealed to the recipients of his letters, whom will also experience their own strange happenings.
Locations of the recipients may be anywhere, based on the interest of those writers.
Our Society will be a group of people who know/knew George; teachers, friends, enemies, coworkers, etc. Our Society goal will be provided to the recipients in the initial letters.
The theme and style will be a low to medium level Cthulhu mythos game. In terms of comparison think 'The Lurking Fear', or 'The Whisperer in Darkness', though only in terms of mounting horror.
So, if you find that there is something fumbling and rattling at the latch of your creative interests, look no further, George may need some advice and assistance.
To whomever may find this post,
It is with a certain hesitation that I put these trembling words to screen, fearing what I may and suffering trepidation of such a caliber, yet hoping (dare I venture such a thing) this message finds a welcome place in this void of chaos.
I come to this dark place, this bastion of madness, for wisdom, lore, and answers, richly collected and stored for the inquisitive scholar of archaic and strange realms. Even so, should I bravely and boldly speak of such a thing, I also seek camaraderie, perhaps a foolish thought, in this ever deepening vast and starless chasm; friends, acquaintances, peers, with which to quest for realities beyond our own.
So, to place a bookend on this, my initial scrawl upon these hallowed walls, I humbly bow to those who have lain here for leagues of endless time, the architects too, and to those, like myself, who have but stolen a glance through the crooked door which now stands ajar, and introduce myself.
What a kingdom of resource; what a land of lunacy; what a varied palace of bold pallor! I shall be pleased to call it home for a little while.