Arc Dream Publishing have launched a crowd funder for a new Delta Green RPG supplement: The Labyrinth, authored by Delta Green co-creator, @JohnScottTynes.
The Labyrinth promises a collection of new organisations featuring "...ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign..." all presented in a 192 page full colour hardcover and illustrated by @dennisd.
Monies raised will go towards "...its writing, editing, illustration, and design, and for printing...". The Kickstarter for The Labyrinth runs until 1st August with a planned delivery date of April 2019 (for PDF, August for print).
We return to our new alternate venue (Geek Retreat) and Marty and I are joined once more by Adrian Tchaikovsky for News from Pnakotus!
In this summer edition we talk about The Fall of Delta Green, Masks of Nyarlathotep 2018, the ancient megalithic site of Callanish, and 1930s German rocket experiments in Scotland, along with (a fair few) other outré topics.
As usual, pick up the latest News from Pnakotus here or on our podcast feed – until it's replaced by the next one. Listen to find out how to win a hardcover copy of The Fall of Delta Green...
NfP is an Advanced Podcast which means it features artwork, chapters and links inside the file (when using a suitable podcast player) – it's rather neat (and occasionally useful).
Tickets are available for this year's YSDC Games Day (and Games Night) - Yoggie's annual games gathering in the historic heart of Yorkshire (a stone's throw from those dark and brooding moors). Come, join us for a day of Cthulhu gaming fun at the end of September!
Games Night promises more entertainment and social activities, along with delightful food – well deserved after a hard day battling the Mythos. (Held at the same venue used by The Cthulhu Breakfast Club.)
Become part of a great social and gaming event and help foil more fiendish Mythos plots in our fifth year of YSDC Games Day...
To mark our fifth year (though actually the 7th Games Day), we'll have prizes, giveaways and possibly the (very) odd quiz or two. It should be fun.
YSDC Games Day 2018
GAMES - "All Cthulhu, all the time..."!
FRIENDS - meet up with old ones and make some new ones!
FOOD - Helen's "Sanity Rolls" service returns, including bespoke sandwiches delivered to your games table along with a range of delicious and freshly baked goods to feast upon...
Day event: 25 places, Evening event: 40 places.
Pick up a Games Day Ticket and/or a Games Night Ticket.
With June's site upgrade we are now able to accept credit cards and Apple/Google Pay as well as PayPal. What are you waiting for? 😉 This year marks the last year of general registration, from 2019 Games Day becomes a private event open to previous attendees - so if you've been thinking about it and not been before, now's the time...
I highlighted Rats in the Walls back in March, however since then it's received more love and attention with the inclusion of new illustrations by Tithi Luadthong, and a few rules revisions (along with some good reviews).
Rats in the Walls: A Roleplaying Game of Cosmic Horror by @AlexandreJ is a relatvely minimalist d6-based RPG rules set available in PDF from DriveThruRPG (with a print edition promised via Lulu). You can pick up the digital edition for about $6 USD.
The art-free version is still available under "pay what you want".
Be part of the discussion about this game in our forums.
Rats in the Walls
Rats in the Walls is a roleplaying game of cosmic horror, inspired by the writings of H.P Lovecraft (but it doesn't use HPL's Mythos).
The game system is inspired by classics like Advanced Fighting Fantasy, Traveller and more recent titles like Maze Rats or Into the Odd. It uses 2D6 and only the players roll the dice so the GM can focus on the players' choices.
The system is aimed at long-term play but works very well with one-shots as well.
The default setting are the roaring '20s but an appendix allows you to create medieval characters.
Grab a character sheet, 2D6, pick a profession and a reputation and go fight the Old Ones or die screaming.
This is the revised, fully illustrated edition.
As a result of GDPR we signed off over 18,000 accounts from our old newsletter sign-ups, and now it's time to rebuild.
We've had a Patrons' newsletter (The Innsmouth Inquirer) for some years, but with this fresh start I thought it might be nice to also begin a new general circulation email sheet - "Yog-Sothothery".
Yog-Sothothery will be an approximately monthly missive featuring a variety of Cthulhu/Lovecraftian/YSDC news (and perhaps a bit more). If you'd like to sign up for our newsletter, simply be logged in and find the sign-up box on the right hand side of the forum or [Activity] pages. (If you can't see such a box it means you've already sign up.)
To make the launch a bit more of an occasion we'll be giving away, courtesy of Pelgrane Press, a rather handsome copy of The Fall of Delta Green to one lucky newsletter subscriber. Unsubscribing is easy at any time (controlled though your YSDC notification settings) but we promise not to overfill your inbox and hopefully you may find the contents (featuring our independent view) both entertaining and interesting.
The first issue of Yog-Sothothery should go out next week (commencing 9th July), and is only available through newsletter subscription, so don't miss it! 🙂
Okay, maybe some of you can help me plan in advance here. It's about the Peruvian chapter in MoN and I still have at least a year until we get there. But I like to prepare in advance.
In essence, I want to play the new MoN using the HPLHS props, but my group started playing and working together in 1923. Peru happens in 1921 and I care highly about consistency and plausibility.
So, I am currently in a dilemma: My group is playing HotOE in 1923 and I provisioned for them to meet Jackson Elias in Paris to make the connection to MoN early in the campaign. This was before the new MoN arrived. I have no trouble retconning him to be black. It works well, actually. But the year 1921 might pose a problem.
It would be hard for me to play the Peruvian chapter as is written, since would be inconsistent to time-jump them into 1921. Before 1923 they never met each other or Jackson Elias, so the general question is: do you think Peru could be played in 1923 (post-HotOE) easily? I ordered the HPLHS prop box, so many props might be time-stamped incorrectly for my campaign. But other than that (and for me that's a huge "but", though my players might be more forgiving), does it pose a problem for the Peruvian chapter to play in 1923 rather than 1921?
How would you handle the dilemma? What are your thoughts? Any solutions other than those I mentioned?
Thanks in advance.
I quite like having the two, and tend to use them both for different purposes - Listen comes first, and generally gives an indication that something is coming, although it's not always easy to gauge what or where. By the time you're making a Spot Hidden check to see it, it's generally already on top of you.
(In it's most straightforward example, Listen gives you time to prepare an ambush for the people up ahead, Spot gives you chance to avoid the one they've set)
There's obviously crossover between them, but I tend to find there's always one that's better suited to ask my players to roll than the others.
(It also functions as a redundancy - if they fail one, they get to try to avoid failing the other. But having a situation where it's that important that people pass a check is a different issue in it's own right)