Thought traditional RPG zines were dead? Not so. Out from Bayt al Azif comes the eponymous first issue of a new Cthulhu Mythos gaming magazine, courtesy of @JS113.
Inside Bayt al Azif's 80 pages you'll find three scenarios (and a solo adventure), reviews, interviews (Rogue Cthulhu, Chris Spivey) history pieces, comics and more. You can pick up a copy (PDF and POD) via DriveThruRPG.
With The Unspeakable Oath moving to a Patreon model, Bayt al Azif joins The Arkham Gazette as another traditional-style Cthulhu gaming magazine on the market.
Bayt al Azif #1
A magazine for Cthulhu Mythos roleplaying games
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and Gumshoe (Trail of Cthulhu/The Fall of Delta Green ).
A group of teenagers must survive the night in an abandoned school (Modern Era).
A team of investigators must determine the truth behind a massacre of Vietnamese civilians by American soldiers (US-Vietnam War).
A band of secret agents must discover what has been smuggled into Damascus (Dark Ages).
1 solo adventure set in the Miskatonic University library.
Tables for running random chases.
A overview of every Cthulhu mythos RPG release of 2017.
Classic Cthulhu RPG reviews.
Interviews with Rogue Cthulhu and Chris Spivey.
Advice, history, comics, and more...
Price (USD): $6 (PDF), $10 (Print + PDF)
My latest scrape of the internet reveals that Hideous Creatures: A Bestiary of the Cthulhu Mythos for Trail of Cthulhu has been released.
Hideous Creatures... is officially on pre-order at Pelgrane's web site, but an article comment reveals that you'll receive the PDF as soon as you place the pre-order for the print edition. – That means it's out. – The content is there for you to purchase and peruse now; the fact it's digital bits rather than the 352 page hardback doesn't alter the content (just the way it may be consumed).
If you're after a new bestiary of Cthulhoid creatures then have a look at Hideous Creatures... Pelgrane promises you something a little different.
For historical info. and discussion see: [Hideous Creatures] A Quick Thought on this Series
Hideous Creatures: A Bestiary of the Cthulhu Mythos
In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we [Pelgrane] present a comprehensive look at Lovecraft's hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the "Gods and Titans" section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.
Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Kenneth Hite, Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake.
Featuring seven new creatures [for ToC]: Bholes, Colour Out of Space, Elder Things, Flying Polyps, Moon Beasts, Night-Gaunts and Spawn of Yog-Sothoth, and full write-ups of nine Foul Congeries, opening the books on Lovecraftian monsters that have never taken stat-block form before in any game: Bat-Things, Black Winged Ones, Gaseous Wraiths, Medusas, Raktajihva, Ultraviolet Devourer, Vampirish Vapour, Worm-Cultist and Y'm-bhi.
New art and in-world documents for each of the fifteen original Hideous Creatures: Byakhee, Dark Young of Shub-Niggurath, Deep Ones, Ghouls, Great Race of Yith, Hounds of Tindalos, Hunting Horrors, Lloigor, Mi-Go, Rat-Things, Serpent Folk, Shoggoths, Star Vampires, Tcho-Tchos and Wendigo.
Authors: Kenneth Hite et al., Artists: Gislaine Avila et al.
Back in February I mentioned the crowd funding campaign for Achtung! Cthulhu Tactics - a turn-based video game from Ripstone, based off the A!C property created by Modiphius Entertainment.
At the time, the project creators promised: "The game will be published by Ripstone regardless, the crowd funder is to add yet more. Achtung! Cthulhu Tactics is due for release in Q4 2018."
– and in an all-too-rare sight, it's now arrived, bang-on schedule.
The game is available now on Steam, and coming to PlayStation 4, Xbox One, and Nintendo Switch later in 2018.
Achtung! Cthulhu Tactics
A!C Tactics is an occult turn-based strategy game pitting players against a rogues' gallery of Lovecraftian beings controlled by the Nazis. You'll have to use your cunning military tactics, along with some nifty supernatural powers, to save the world. Set in an alternate history of World War II where the Nazis' investigations into the occult have resulted in the summoning of Lovecraftian monsters, you’ll have to take the reigns of Charlie Company, an elite band of allied forces sent in to do the impossible; foil the Nazi plans and turn the tide of war.
Achtung! Cthulhu Tactics utilises a mix of turn-based strategy and RPG mechanics.
Marty, Chris and I return with more News from Pnakotus!
In this September edition we bring you [all] some of the news that's fit to [print] chat about at the tea room table. In an hour-long episode of NfP we have a focus on new props for your games – of which there have been a few recently.
Chris announces his Call of Cthulhu supplement coming out from Chaosium and Marty shows off his new Eternal Journal, fully loaded for YSDC Games Day. We also unbox a copy of the Masks of Nyarlathotep Gamer Prop Set from the HPLHS. Add to that yet more news, views, Lovecraftiana and Cthulhiana from Yog-Sothoth and you've got our 70th instalment of News from Pnakotus.
Come, join us...
News from Pnakotus: Properties
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Yoggie Patron? Watch the video version of the Masks Gamer Prop Set unboxing in Ultra High Definition high frame rate video [4K60]. Marty will also be providing an article about the Prop Set in the near future.
NfP is an Advanced Podcast [AAC audio] featuring artwork, chapters and links inside the file – and we'll leave it there.
From Cthulhu Reborn comes Dateline: Lovecraft, a period prop resource for Lovecraftian games.
Dateline: Lovecraft features a 1920s Arkham-related newspaper prop which includes a complete issue of the Arkham Advertiser with some 200 items to act as springboards (or red herrings?) for your game. Along with this comes a 58 page guide filled with suggestions and advice on making the paper as a physical prop and how to use the articles in your game. A set of detailed indices is also provided to help navigate the extensive content.
Designed as a system agnostic resource, Dateline: Lovecraft will also be supported by a series of supplements, starting with a free tie-in scenario: Help Wanted by Jo Kreil.
For more information, see @dce's Press Release in Arkham Market Square.
A system-independent prop resource which provides a huge Arkham-related newspaper prop for you to carve up and use to dream up some adventures of your own, or to add depth to your depiction of the Miskatonic Valley, or to drop clues into random published scenarios. It's a commercial (i.e., non-free) PDF package, available from RPGNow or DrivethruRPG.
I think it's interesting that "supernatural," which at one point simply meant "translunar," has been transformed by semiotic gymnastics into something that is "unknowable." Similarly, if you asked a medieval Scholastic whether angels were extraterrestrials, they'd respond much like the guy in the Road Work vine.
In CoC, the Sanity system strongly implies that the supernatural/mythos is not unknowable, but that knowledge of it is simply incompatible with being human.
If they're kidnapping children, presumably the parents are doing something to get them back. Given the distribution of immigrants in Arkham, that probably means there will be a Catholic-led effort, probably organized around Father Iwanicki and any fraternal orders among the Catholics in Arkham.
Another issue is how you actually make a sausage from a child — presumably you'd need a relatively fat or older child to furnish most of the material of it, unless you're kidnapping multiple children at the same time, which would make it hard for any authorities to ignore it.