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    Bayt al Azif #1

    By PoC, in News,

    Thought traditional RPG zines were dead? Not so. Out from Bayt al Azif comes the eponymous first issue of a new Cthulhu Mythos gaming magazine, courtesy of @JS113.
    Inside Bayt al Azif's 80 pages you'll find three scenarios (and a solo adventure), reviews, interviews (Rogue Cthulhu, Chris Spivey) history pieces, comics and more. You can pick up a copy (PDF and POD) via DriveThruRPG.
    With The Unspeakable Oath moving to a Patreon model, Bayt al Azif joins The Arkham Gazette as another traditional-style Cthulhu gaming magazine on the market.
    Bayt al Azif #1
    A magazine for Cthulhu Mythos roleplaying games
    Issue #1 includes:
    3 adventures dual-statted for Call of Cthulhu 7th edition and Gumshoe (Trail of Cthulhu/The Fall of Delta Green ). A group of teenagers must survive the night in an abandoned school (Modern Era). A team of investigators must determine the truth behind a massacre of Vietnamese civilians by American soldiers (US-Vietnam War). A band of secret agents must discover what has been smuggled into Damascus (Dark Ages). 1 solo adventure set in the Miskatonic University library. Tables for running random chases. A overview of every Cthulhu mythos RPG release of 2017. Classic Cthulhu RPG reviews. Interviews with Rogue Cthulhu and Chris Spivey. Advice, history, comics, and more...  
    Price (USD): $6 (PDF), $10 (Print + PDF)
    Source: https://www.drivethrurpg.com/product/246851

    My latest scrape of the internet reveals that Hideous Creatures: A Bestiary of the Cthulhu Mythos for Trail of Cthulhu has been released.
    Kind of.
    Hideous Creatures... is officially on pre-order at Pelgrane's web site, but an article comment reveals that you'll receive the PDF as soon as you place the pre-order for the print edition. – That means it's out. – The content is there for you to purchase and peruse now; the fact it's digital bits rather than the 352 page hardback doesn't alter the content (just the way it may be consumed).
    If you're after a new bestiary of Cthulhoid creatures then have a look at Hideous Creatures... Pelgrane promises you something a little different.
    For historical info. and discussion see: [Hideous Creatures] A Quick Thought on this Series
    Hideous Creatures: A Bestiary of the Cthulhu Mythos
    In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we [Pelgrane] present a comprehensive look at Lovecraft's hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the "Gods and Titans" section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.
    Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Kenneth Hite, Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake.
    Featuring seven new creatures [for ToC]: Bholes, Colour Out of Space, Elder Things, Flying Polyps, Moon Beasts, Night-Gaunts and Spawn of Yog-Sothoth, and full write-ups of nine Foul Congeries, opening the books on Lovecraftian monsters that have never taken stat-block form before in any game: Bat-Things, Black Winged Ones, Gaseous Wraiths, Medusas, Raktajihva, Ultraviolet Devourer, Vampirish Vapour, Worm-Cultist and Y'm-bhi.
    New art and in-world documents for each of the fifteen original Hideous Creatures: Byakhee, Dark Young of Shub-Niggurath, Deep Ones, Ghouls, Great Race of Yith, Hounds of Tindalos, Hunting Horrors, Lloigor, Mi-Go, Rat-Things, Serpent Folk, Shoggoths, Star Vampires, Tcho-Tchos and Wendigo.

    Authors: Kenneth Hite et al., Artists: Gislaine Avila et al.
    Price: £40 (includes PDF)
    Source: http://site.pelgranepress.com/index.php/hideous-creatures-a-trail-of-cthulhu-bestiary/


    Achtung! Cthulhu Tactics

    By PoC, in News,

    Back in February I mentioned the crowd funding campaign for Achtung! Cthulhu Tactics - a turn-based video game from Ripstone, based off the A!C property created by Modiphius Entertainment.
    At the time, the project creators promised: "The game will be published by Ripstone regardless, the crowd funder is to add yet more. Achtung! Cthulhu Tactics is due for release in Q4 2018."
    – and in an all-too-rare sight, it's now arrived, bang-on schedule.
    The game is available now on Steam, and coming to PlayStation 4, Xbox One, and Nintendo Switch later in 2018. 
    Achtung! Cthulhu Tactics
    A!C Tactics is an occult turn-based strategy game pitting players against a rogues' gallery of Lovecraftian beings controlled by the Nazis. You'll have to use your cunning military tactics, along with some nifty supernatural powers, to save the world. Set in an alternate history of World War II where the Nazis' investigations into the occult have resulted in the summoning of Lovecraftian monsters, you’ll have to take the reigns of Charlie Company, an elite band of allied forces sent in to do the impossible; foil the Nazi plans and turn the tide of war.
    Achtung! Cthulhu Tactics utilises a mix of turn-based strategy and RPG mechanics.
    Price: £19.99/€24.99/$24.99 USD
    Source: https://store.steampowered.com/app/874460/Achtung_Cthulhu_Tactics/


    News from Pnakotus: Properties

    By PoC, in News,

    Marty, Chris and I return with more News from Pnakotus!
    In this September edition we bring you [all] some of the news that's fit to [print] chat about at the tea room table. In an hour-long episode of NfP we have a focus on new props for your games – of which there have been a few recently.
    Chris announces his Call of Cthulhu supplement coming out from Chaosium and Marty shows off his new Eternal Journal, fully loaded for YSDC Games Day. We also unbox a copy of the Masks of Nyarlathotep Gamer Prop Set from the HPLHS. Add to that yet more news, views, Lovecraftiana and Cthulhiana from Yog-Sothoth and you've got our 70th instalment of News from Pnakotus.
    Come, join us...
    News from Pnakotus: Properties
    Your browser does not support the audio element.
    Yoggie Patron? Watch the video version of the Masks Gamer Prop Set unboxing in Ultra High Definition high frame rate video [4K60]. Marty will also be providing an article about the Prop Set in the near future.

    NfP is an Advanced Podcast [AAC audio] featuring artwork, chapters and links inside the file – and we'll leave it there.

    From Cthulhu Reborn comes Dateline: Lovecraft, a period prop resource for Lovecraftian games.
    Dateline: Lovecraft features a 1920s Arkham-related newspaper prop which includes a complete issue of the Arkham Advertiser with some 200 items to act as springboards (or red herrings?) for your game. Along with this comes a 58 page guide filled with suggestions and advice on making the paper as a physical prop and how to use the articles in your game. A set of detailed indices is also provided to help navigate the extensive content.
    Designed as a system agnostic resource, Dateline: Lovecraft will also be supported by a series of supplements, starting with a free tie-in scenario: Help Wanted by Jo Kreil.
    For more information, see @dce's Press Release in Arkham Market Square.
    Dateline: Lovecraft
    A system-independent prop resource which provides a huge Arkham-related newspaper prop for you to carve up and use to dream up some adventures of your own, or to add depth to your depiction of the Miskatonic Valley, or to drop clues into random published scenarios. It's a commercial (i.e., non-free) PDF package, available from RPGNow or DrivethruRPG.
    Price: $14.99 USD

  • Latest Forum Posts

    • TwotwelveAM
      The moon has always cast a shadow on this place. Through this filthy, four-paned, window behind which you've sat so many times before, alone. Always alone. Even now you sit, darkness surrounding you, the pale lunar luminescence casting a pallid demeanor on the empty parchment before you.   To whom shall you write of your recent experiences?  Who would believe the things you've seen? Who would care? Who should care?   Perhaps it is better to abandon the subject, to leave this decaying house on the borderlands, to let it fester in its own rot. The cold sea winds blowing seem intent on shattering your will to stay. You look through the glass, past the gibbering and howling gusts, at the bloated and gibbous shape hanging distant in the sky. There seems to be so little light left for you. Perhaps, there's enough to write what you've learned...   Yet, if you were to leave, if you were to forego what you've learned, what you've seen, if you were to embrace ignorance of the realities presented here, who knows how long you would have before the terrors you've experienced catch up with you? Bliss, there, you suppose, for a time. Bliss in looking the other way, in keeping the secret of the dark to yourself. But isn't what what it wants?   With an unsteady hand, and an uncertain recipient, you pick up the pen on your writing desk, a desk sheltered, for a time, from the wind, and the dark, and upon which, even now, the moon looks down upon, a hideous and mocking grin wrought upon its face, and you begin to write.    ----   Let us, you and I, in the epistolary fashion, craft a weird fiction. Let us do so in the cold and dark parts of the year, when the shadows grow long, and the nights of Netflix and instantly streamable garbage grow boring.   Let us do so in the form of physical letters as lain out by the game De Profundis. A simple search will allow you the opportunity to both purchase and read the game, though you don't necessarily need to have a copy in order to participate.   I'm looking for two or three people, regardless of location, who wish to embark upon an eldritch journey of the mind. Who wish to experience an otherworldly fascination with receiving and sending hand-written, typed, illustrated, perhaps even branded, correspondence, and sharing in an unfolding story of which none of us (our characters) may ever really escape.    The requirements would be simple - commit to writing letters and finishing the story that, once started, will likely take a matter of months to see to its end. The goal would be to complete the game in approximately 5-6 letters. That is merely a guide, of course, since if the game is truly interesting, and the players are interested, it could stretch out to a few more.   Once the group has been established I will write the initial letter from my character to yours, and things will then be underway.    Interested players should post here or send me a PM, and share how your character may relate to George Hankerton, who is included in the Game Setting information, below.    Summary Outline for Interested Parties Looking for 2-3 players for a single game. Post here or PM if interested with a few sentences why. Goal to complete game in 5-6 letters, in 6-8 months of time.     Game Setting January 1923 George Hankerton, a young banker from Ohio, has recently moved to the rural town of Bluestem, Montana. Why he's moved there and what he's been experiencing will be revealed to the recipients of his letters, whom will also experience their own strange happenings. Locations of the recipients may be anywhere, based on the interest of those writers.  Our Society will be a group of people who know/knew George; teachers, friends, enemies, coworkers, etc. Our Society goal will be provided to the recipients in the initial letters. The theme and style will be a low to medium level Cthulhu mythos game. In terms of comparison think 'The Lurking Fear', or 'The Whisperer in Darkness', though only in terms of mounting horror.     So, if you find that there is something fumbling and rattling at the latch of your creative interests, look no further, George may need some advice and assistance.  
    • Bishop
      Are the children kidnapped locally or from large towns or cities?  I imagine any missing children reports in Arkham would be noticeable, even if they were transient or immigrant.
    • TwotwelveAM
      To whomever may find this post,   It is with a certain hesitation that I put these trembling words to screen, fearing what I may and suffering trepidation of such a caliber, yet hoping (dare I venture such a thing) this message finds a welcome place in this void of chaos.   I come to this dark place, this bastion of madness, for wisdom, lore, and answers, richly collected and stored for the inquisitive scholar of archaic and strange realms. Even so, should I bravely and boldly speak of such a thing, I also seek camaraderie, perhaps a foolish thought, in this ever deepening vast and starless chasm; friends, acquaintances, peers, with which to quest for realities beyond our own.   So, to place a bookend on this, my initial scrawl upon these hallowed walls, I humbly bow to those who have lain here for leagues of endless time, the architects too, and to those, like myself, who have but stolen a glance through the crooked door which now stands ajar, and introduce myself.   What a kingdom of resource; what a land of lunacy; what a varied palace of bold pallor! I shall be pleased to call it home for a little while. 
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