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csmithadair

Resilient Talent

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csmithadair

The short text of the Resilient talent seems to differ from how it's portrayed in the example of its use in the Halving Sanity Loss description on page 61. The former simply states that you buy off Sanity loss with Luck on a one-for-one basis, while the latter is more complex and costly (after halving the loss through the normal Luck expenditure, halve it again through the talent). Per the example, the character ultimately spends 50 luck points to reduce what would have been a 20 point Sanity loss by 15 points. If it were one-for-one, it would have only cost 15 points (and another 5 points would have forestalled it all together). So, which is correct? I suspect it's the expanded version outlined on page 61. 

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LostAkiba

I'm also beset by the same problem.

 

Is there any restriction on the use of this talent?

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MikeM

A character without the Resilient Talent may use Luck to halve a Sanity loss - thus, 8 point loss is halved to 4 point loss by spending 16 Luck (double the original Sanity loss). It's a all or nothing move.

 

A character with the Resilient Talent may choose to:

 

a) Spend double the Sanity point loss in Luck points to halve to loss. (8 loss is halved to 4 by spending 16 Luck) (i.e. they are not using their talent)

b)  Use the resilient talent - spending 8 Luck to reduce the loss to zero (or any fraction thereof)

 

If a high loss - say 30 points - a character with the talent may spend up to 30 Luck to reduce it to zero (or a fraction thereof), while a hero without the talent would have to spend 60 Luck to reduce the loss to 15 Sanity points. 

 

Clearly, if you have the talent, you would use it over the standard Luck spend option.

 

But - if the character does for any reason wish to combine the talent with the standard Luck spend to reduce Sanity loss, they must first halve the loss through Luck (double the Sanity cost) before they can reduce it further with the talent's ability.  The example on p61 demonstrates this. Obviously it would be rare to combine things in this manner, but the possibility exists that a player may wish to do so.

 

 

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