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Lisa

Eternal Lies SPOILERS GMs ONLY

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XsamiX

Music of the spheres is a great scenario Lisa, so you should definitely add it to your campaign. Radio telescopes were still in their infancy so you would have to handwave it. It should work fine if your players aren´t too much into science and/or too picky about stuff like that.

As usual wikipedia has some good info.

 

http://en.wikipedia.org/wiki/Radio_telescope#Early_radio_telescopes

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Lisa

Music of the spheres is a great scenario Lisa, so you should definitely add it to your campaign. Radio telescopes were still in their infancy so you would have to handwave it. It should work fine if your players aren´t too much into science and/or too picky about stuff like that.

At least one of my players is very much into science, alas -- not a dealbreaker, but a tricky spot. What do I need to patch with "Yeah, it shouldn't work that way... and yet, it does."

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Lisa

Still debating whether or not to use that scenario. Meanwhile, last session went well, and I'm finding more questions to ask I prep for next session.

 

So, last session was still Ethiopia. Another session will wrap it and possibly get into Malta.

 

Ethiopia broke everyone except one person at least a little, though not in theo way I expected. Nope, the PCs aren't having trouble taking the cultists down, physically. Mentally, though... the horror is coming from what they realize they're prepared to do to their enemies. The hardened mob boss was silently weeping, and wishing aloud that this were only over money, like a typical mob war -- where one doesn't shoot children. He's denying himself any false comfort, and is well aware they're wiping out a village of people who did not choose to be cultists so much as get twisted by the manipulations of the Agony on the Wind.

 

The Nectar addict's currently in protective custody. I don't know if the others will let him out when they go to find Ayers or keep him locked up in Massaua, as he's been having the worst trouble of any of them with the heat. He's the only one without Outdoorsman.

 

If they do keep him locked up, I can have him kidnapped to Malta, so either way, the player will have things to do. Rereading Malta again, I realized I have some questions.

 

Dr. Solazzio is drugging patients with Nectar.

 

1. What is this about trace amounts? The dosage of Nectar for a hit is very low. Is this even lower? How much lower?

 

2. What effect does it have? The same as a hit? Something else? If so, what? If the same, is there a lot of sex in the hospital or what? And, how does Nectar affect the prepubescent?

 

3. What does it mean to be a Nectar addict, mechanically, when there is no Nectar around? If the group rescues the kids, this will come up. One of my players got her PC addicted to Nectar, and he believes that, really, except for the Bangkok flavor, Nectar's lovely and no big deal. He never needs a bigger dose. It doesn't seem to him to have any nasty after effects or side effects, apart from wanting more Nectar, and hey, he's dealt with that, right? (The player is well aware the PC is wrong and plays this to the hilt. But, mechanically? As near as I can tell, mechanically, there's no penalty when there's no Nectar to be had.)

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lclaudius

Folks, I'm starting to run EL with a very experienced group and I'd like to exchange a few ideas.

 

We're now on the Savannah chapter, and they will meet Joy Grove's inmates tonight. I don't believe we will go much further than that tonight.

 

But I'm already preparing the next steps, and what's bothering me so far is Savannah 15 (The Thugs). This is one encounter that I'd like to use, even if just to show the PCs how serious the situation is.

 

As written, the thugs spent some time on Siam and were sent to Savannah to watch Joy Grove, and they're very deep into their nectar addiction.

 

And there's the rub. Where do they find the nectar in Savannah? Does it make any sense to have a (however small) nectar operation in Savannah? It's a port city, after all. Or perhaps it would be more adequate to have them be mere common, local thugs; but then who would they be working for?

 

Please share your ideas on this. Thank you for your help.

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csmithadair

 

Dr. Solazzio is drugging patients with Nectar.

 

1. What is this about trace amounts? The dosage of Nectar for a hit is very low. Is this even lower? How much lower?

 

2. What effect does it have? The same as a hit? Something else? If so, what? If the same, is there a lot of sex in the hospital or what? And, how does Nectar affect the prepubescent?

 

Well, anyone who looks at ingredient labels for things they want or need to avoid has probably run across a warning that there may be trace amounts of various things in the product. The idea being that it's not an actual ingredient, but as various foods share the same equipment, there's a chance that some miniscule amount could get in there, so caveat emptor. So that's the sort of thing I think of. Basically, it's something that is present in such small amounts that, even if it's detectable, it's not really quantifiable.

 

So I don't think it has the same effect as a hit, even though a fairly small hit is potent. Its presence is apparently important for the doctor's magickal workings, but that may be all. On the other hand, individual Keepers might like to have some level of debauchery or at least mania going on in the hospital.

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Lisa

Well, anyone who looks at ingredient labels for things they want or need to avoid has probably run across a warning that there may be trace amounts of various things in the product. The idea being that it's not an actual ingredient, but as various foods share the same equipment, there's a chance that some miniscule amount could get in there, so caveat emptor. So that's the sort of thing I think of. Basically, it's something that is present in such small amounts that, even if it's detectable, it's not really quantifiable.

 

So I don't think it has the same effect as a hit, even though a fairly small hit is potent. Its presence is apparently important for the doctor's magickal workings, but that may be all. On the other hand, individual Keepers might like to have some level of debauchery or at least mania going on in the hospital.

 

I like that idea -- some debauchery or mania, but mostly small amounts. That said, I am still trying to figure out answers to a couple of questions.

 

Just what does (Los Angeles / Malta) Nectar do to the pre-pubescent?

What does getting trace amounts of Nectar do to / for a Nectar addict? This one is really not an academic question, given one of the PCs is a Nectar addict and is the one most likely to wind up under Dr. Solazzio's care.

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Lisa
As written, the thugs spent some time on Siam and were sent to Savannah to watch Joy Grove, and they're very deep into their nectar addiction.

 

And there's the rub. Where do they find the nectar in Savannah? Does it make any sense to have a (however small) nectar operation in Savannah? It's a port city, after all. Or perhaps it would be more adequate to have them be mere common, local thugs; but then who would they be working for?

 

Please share your ideas on this. Thank you for your help.

 

Okay, I used the thugs in NYC, for various reasons, but it's still a very good question. My default assumption:

 

These are long term agents. Savitree Sirikhan makes sure they get Nectar. Perhaps she has Lowman mail it to them. Perhaps Luc and his team drop by every now and then with some.

 

But, that said, at least one of my players is convinced that there's a major mouth under Joy Grove, because how else would the minor mouth get on the wall?

 

I don't think there should be a major mouth in Joy Grove -- I mean, yes, totally go ahead and put one there if you want it. I'm just going by practicalities, given the asylum's been around for decades, and it's not logical, but you can handwave that. But, what I'm thinking is that maybe there's somewhere in Savannah, either a decayed manor / farm / plantation / whatever or an apartment building or house in the city center, such as it is, where there's a major mouth, and where cultists live. Any thoughts on where to put it that ISN'T Joy Grove?

 

Alternatively, you can rule that minor mouths can make Nectar on their own, and that the Liar's using its link with the Focus to make that minor mouth. The Focus wouldn't know.

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lclaudius

Okay, I used the thugs in NYC, for various reasons, but it's still a very good question. My default assumption:

 

These are long term agents. Savitree Sirikhan makes sure they get Nectar. Perhaps she has Lowman mail it to them. Perhaps Luc and his team drop by every now and then with some.

 

But, that said, at least one of my players is convinced that there's a major mouth under Joy Grove, because how else would the minor mouth get on the wall?

 

I don't think there should be a major mouth in Joy Grove -- I mean, yes, totally go ahead and put one there if you want it. I'm just going by practicalities, given the asylum's been around for decades, and it's not logical, but you can handwave that. But, what I'm thinking is that maybe there's somewhere in Savannah, either a decayed manor / farm / plantation / whatever or an apartment building or house in the city center, such as it is, where there's a major mouth, and where cultists live. Any thoughts on where to put it that ISN'T Joy Grove?

 

Alternatively, you can rule that minor mouths can make Nectar on their own, and that the Liar's using its link with the Focus to make that minor mouth. The Focus wouldn't know.

I'm not overly concerned about the minor mouth on the wall, because it can be easily thought of as a premonition. And I wouldn't put a major mouth under Joy Grove, either; as you say, it would be a little hard to explain.

 

Hm... If they're long-term agents, it would make sense to have them receive a supply of nectar. But, by the same token, they would need to be able to live in Savannah on their own. I'm not talking about expenses --- if they receive nectar, they can receive money as well --- but even the low life in Savannah would notice a handful of non-local thugs, especially if they don't speak any human language.

 

On the other hand, if they're local enforcers, who would have hired them? It certainly makes sense to have a long-term agent in Savannah, but perhaps someone a little more capable than mere riffraff? Of course, when the group tried to find this agent, he would have already left town. It seems to make more sense this way.

 

Let it be clear that I don't intend to give the PCs a trail here; on the contrary, I want to have them reach a dead end if they pursue this line of investigation. But I feel that there should be more of a backstory to account for the thugs.

 

Thanks for your reply. Lisa.

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Lisa

Okay, yes, I like the idea of the premonition. It explains a lot. And, we know that these thingst appear in other locales without anything sinister buried underneath.

 

That said, in Malta, the various locations are at least near the Major Mouth, which is why I'm not utterly adverse to it showing up somewhere in Savannah, although I have another thought. Setting that thought aside for the moment, I think SS has spies in Joy Grove. These wouldn't be from Thailand, and they would speak English. So, they could be handling communications for imported thugs.

 

So, figure one, maybe two folks who work in or near Joy Grove or can otherwise get access there -- cook, food supplier, building inspector, whatever. These contact either SS or someone who gets in touch with SS. But, that said, the Thai thugs, if you play as written, are clearly in town. If they weren't, they couldn't attack the PCs before they left Savannah. So, yes, they're being managed by the long term, not round-the-bend plant.

 

I am thinking I saved myself more problems than I realized when I moved the Thug Attack to New York.

 

Now, about my weird idea. So, Martin's got Samson Trammel as a Source of Stability, and is actually worried about the guy. Samson Trammel is worried that Martin and his friends will destroy all the Nectar, and is probably begging and praying the Liar not to let that happen. I'm vaguely considering having the Liar grant that prayer by having Samson generate Nectar, like having it bubble up in his mouth or something. Whether Samson can get his high off that Nectar, that's another question. But, if one is thinking that far out of whack already, maybe one of the Thai cultists is a Nectar font.

 

Or maybe you want to keep it simple and have the folks in Savannah just get money and Nectar every few weeks.

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lclaudius

Hmm... I like the idea of spies in Joy Grove. And this is nothing sinister, just a "If someone shows interest in Job, please tell me" kind of deal.

 

And then Sirikhan's agent gets the information that some out of town folks are snooping around Job, and sics them some local thugs, who don't have any idea of who he is, it was just a job, you know? In this case, they wouldn't want the case from Henslowe's farm, but just frighten the PCs off the trail.

 

Yes, I think this would work. At this stage of the campaign, I'd really like to keep things simpler.

 

Thanks, Lisa, this surely helps. 

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Lisa

Sure thing!

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Lisa

My blog's now updated with write ups and handouts from last two sessions.

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JustinAlexander

I strongly recommend against having a Major Mouth in Savannah: You want the depth of approach both for pacing reasons and also for long-term thematic enforcement. You want to differentiate the cult centers; make it a challenge for the players to find those cult centers; and also show that the cult has global tendrils that reach far beyond the cult centers. If you put a Major Mouth there, you turn it into just another Malta-Bangkok-Mexico City. It flattens the campaign.

 

(The appearance of the Minor Mouth is not actually problematic: Page 35 describes Minor Mouths as arising "spontaneously from its worship, from the saturation of an area with its influence, or due to the call of his adherents in the ofrm of spells". The mystic link between Edgar Job and the Thing is sufficient to explain the connection, but Douglas Henslowe is also inadverently venerating it through his manic obsession.)

 

The Thai thugs aren't problematic, either: They're specifically rendered incapable of speech so that they can't be interrogated and create an inadvertent trail back to Bangkok. How are they operating locally? Well, they're easy to trace (being kind of absurdly notable), but it doesn't tell you much: People find it odd that they communicate only by written note, but their money is good and they have lots of it. If the PCs push, they can trace them back to where they live and discover that a crate gets shipped to them monthly (it contains their supply of nectar). It's easy enough for the crate to be a dead end.

 

Or you can get ambitious and allow this to be a legitimate trail to Bangkok: Daniel Lowman is the one shipping the crate and the return address is his townhouse. There's actually plenty of information in Bangkok to continue their investigation and it's not a bad introduction to the cult. (This is what I set up, although my players didn't follow the lead and still ended up in LA.)

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JustinAlexander

Here's my question: Turns out Ko Krok Island is a real place, but it's actually about the size of two city blocks:

 

Ko_Krok_Island.jpg

 

(You can also check it out on Google Maps as "Ko Khrok".)

 

So now I'm trying to decide between:

 

(1) Altering the encounters there to match the real place;

(2) Fictionalizing the size of the island; or

(3) Switching it to a completely fictional island in the bay

 

Thoughts?

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Lisa

I'd finesse the size of the island.

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csmithadair

I'd finesse the size of the island.

Perhaps it was bigger then.

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Lisa

I've updated my blog. We did have a session last night, so it's no longer quite current and I'm boggling at the various terrible plans folks are considering. (The players know they're terrible plans.)

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bitwise

I'm in the process of rewriting the police report for my game (one of my players is a cop so it has to be realistic within reason), but I need to know specifically what information cannot be in the report.  I can pretty much guarantee that it will be scrutinized by my group, but I can come up with reasons why specific leads are not followed up on.  The jurisdicional dispute is not a very good reason for it to be half-assed and would have been resolved on the scene on the first day, whichever detective started the case is going to be stuck with it without a really good reason otherwise. 

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bitwise

Yeah, I ran that by my husband (also a cop, but not in the group), but he didn't find it very convincing.  The bureaucratic dispute is wholly unrealistic, not that it would occur, but that it would affect anything simply because at the scene a detective is going to be assigned from either LA County or LAPD and the case is not going to change jurisdiction once that happens.  Also, he said that Job's self defense case was so strong that the only way he wouldn't be aquitted was by not making it to trial by reason of incompetence, which would be the most likely way for him to be institutionalized in Savannah, but that's not a problem he just won't be convicted of manslaughter, it's not like he's going to be let out of the institution any time soon since they can legally hold him almost indefinitely.  Going over the details the police seem to have found as much out as they could reasonably have, but is there some specific information that is being avoided here?  What are the authors trying to suppress or can I just forget about that part?  

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rylehNC

Perhaps a studio leaned on law enforcement to prevent bad publicity involving the movie stars.

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Zed Lopez

I came up with an alternate background to address what is and isn't in the police and public record in a way I could countenance.

 

http://www.yog-sothoth.com/topic/26538-altern-al-lies-another-way-in-to-eternal-lies-spoilers

 

I omitted Savitree's thugs from Savannah. I can see Savitree considering Joy Grove's residents harmless and ignoring them. I can see her considering them loose ends and ordering them kidnapped or killed. I could also imagine Savitree letting them live to see who showed an interest in them if and only if she had sufficiently well-placed informants in Joy Grove that she was confident about who they were telling what, but that's very different from three thugs on the outside. I can't figure out a degree of interest in them that would justify the expense of watching Joy Grove from the outside for years without taking action. (I avoid the "they're a crazy cultist -- you can't expect them to act rationally" card wherever possible -- relying on it is a quick route to everything feeling capricious.)

 

I figure Savitree and Trammel simply never found out that Henslowe and Job survived.

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Lisa

I assumed she did have people in Savannah, perhaps working at Joy Grove. But, yes, you can totally cut that bit without serious loss.

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Lisa

Perhaps a studio leaned on law enforcement to prevent bad publicity involving the movie stars.

Hadn't thought of that. Might have been the one Clarendon was working for -- or you could expand one of the surviving B-movie stars' role. Maybe the studio acted to protect this person, but due to being shaken from the experiences and the addiction, the career petered out anyway.

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rylehNC

Does anyone know what the rare book Gateway to the Godhead is (see page 232)? Has the original wound up in SS' library? What kind of Mythos Tome has a dust jacket?

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