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ScottDorward

The Good Friends of Jackson Elias

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yangtze

Fabulous show, chaps! I think I'm now sold on 7th ed as a supplement to my beloved 4th and 5.6th eds. :) Idea for a future show: discuss types of clues, how to provide multiple routes to key clues, how much work investigators should put into obtaining clues, how you each plant clues within your scenario writing, in short: clues! Unless you've already done this? Haven't listened to all episodes yet...

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PaulFricker

In our latest two episodes we've been looking at the author and artist Clark Ashton Smith and one of his stories, The Seven Geases. If you are unfamiliar with his work, this is the author who brought us a number of the entities that form part of the wider Cthulhu Mythos, such as Tsathoggua, Atlach-Nacha and the Voormis among others. 

 

The Seven Geases

 

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Clark Ashton Smith

 

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On 28/09/2016 at 23:24, yangtze said:

Fabulous show, chaps! I think I'm now sold on 7th ed as a supplement to my beloved 4th and 5.6th eds. :) Idea for a future show: discuss types of clues, how to provide multiple routes to key clues, how much work investigators should put into obtaining clues, how you each plant clues within your scenario writing, in short: clues! Unless you've already done this? Haven't listened to all episodes yet...

 

Thanks yangtze - pleased hear that you're enjoying 7th ed and the podcast! As to the clue-finding theme, it's something we've touched on, but I don't think we've devoted an episode specifically to the topic - if I'm mistaken, please let me know :)  That may provide an interesting theme for a future show, thanks.

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PaulFricker

We've released a trilogy of episodes about running games: Beginnings, Middles and Ends. You can find the whole lot here - or click on individual episode linked images below.

 

In each episode the three of us discuss everything we do when we run games, how we start things off, how we try to build tension, create atmosphere, maintain pacing and ultimately, how we wrap things up. I'm sure many of you will have things you could add - I'd love to hear them.

 

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PaulFricker

We're delving into the history and mystery of Dagon in Episode 98

 

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PaulFricker

Mike Mason joins the Good Friends for a discussion about investigative games. 

 

In part 1 (this episode) we delve into what constitutes an investigative game, as well as how to design and write one. In the next episode, we'll be looking at how to run investigative games.

 

 

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KnygathinZhaum

Awesome, listening right now. Also wanted to say hello to you guys. Love your work, love the podcast.

 

alsoplustoo: Hi, Mike!

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PaulFricker

You can look forward to hearing Mike Mason again next episode too! And thanks for the kind words :)

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MikeM

Hi KnygathinZhaum!

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PaulFricker

Just what is so good about investigative games? Mike Mason joins us once again for our second episode on this topic, this time focusing on how we run investigative games. Click right >here< to check out episode 104.

 

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KnygathinZhaum

Dudes. Just picked up the Pulp rulebook and the pdf for 2HS. Really loving it so far! You guys have done a superb job with your dissemination of Keeper information making it very easy (and fun!) to tweak, write & take notes. Just wanted to give some accolades. Any idea on the arrival of the hardcovers? Keep up the GREAT work!!

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MikeM

Hard cover of THS is on its way - the ships carrying it have docked in the UK and USA - should be on their way to our warehouses any day - then it'll be up on the website. 

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KnygathinZhaum

Hard cover of THS is on its way - the ships carrying it have docked in the UK and USA - should be on their way to our warehouses any day - then it'll be up on the website. 

 

Thanks, Mike!

 

:8E: :wub:

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GrahamW

The latest episode was great, thank you!

 

Can we get more interviews with Mike Mason, though? He was great, but the guy you had on the last episode was a bit dull.

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KnygathinZhaum

Hard cover of THS is on its way - the ships carrying it have docked in the UK and USA - should be on their way to our warehouses any day - then it'll be up on the website. 

 

Just ordered! (Running my very first Pulp session tomorrow afternoon, Chapter 1 of The Two Headed Serpent!)

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PaulFricker

Creating and playing NPCs in Call of Cthulhu is the topic for our latest two-part show:

 

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The Good Friends of Jackson Elias is a podcast about Call of Cthulhu and related topics.

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PaulFricker

We discuss Lovecraft's story 'The Call of Cthulhu' and interview Sandy Petersen about the story and it's influence on the Call of Cthulhu rpg.

 

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Yes, this is part 1 in which we look at the first two parts of the story. In the next episode we'll be wrapping up with the third part of the story and looking at what we can take from the story for gaming. We'll also be featuring an interview with the HPLHS.

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PaulFricker

Necronomicon Seminar: Call of Cthulhu Campaigns including announcement and news about the new edition of Masks of Nyarlathotep.

 

Bonus episode recorded at Necronomicon 2017. This time it’s the turn of the seminar about Call of Cthulhu campaigns. Once again, Mike Mason chairs the discussion, and Lynne Hardy joins Matt, Paul and Scott to nominate our favourite published campaigns and talk a little about what makes a campaign work.

 

Mike also took this opportunity to announce the new version of Masks of Nyarlathotep. This was good timing, as everyone who had worked on the revision was on the panel. Obviously, we discuss the new edition a little, as well as some other new campaigns in the Chaosium pipeline.

 

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PaulFricker

Favourite CoC Scenarios seminar from Necronomicon with Badger McInnes, Christopher Smith Adair, Chad Bouchard (AKA Keeper Chad of the Miskatonic University Podcast), Paul Fricker and Mike Mason, recorded live in Providence. Check out the episode here.

 

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This was a great topic and raised some interesting comments from panelists and audience alike.

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PaulFricker

Ep115: Shub-Niggurath, from inception to the pint of mother's milk on your doorstep.
 
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We're back and we're dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother's milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
 
Shub-Niggurath appealed to us greatly, as she is so loosely defined in the original fiction. Her evocative soubriquet of The Goat of the Woods with a Thousand Young has inspired many writers since Lovecraft to find interesting uses for her. Her roles and identities in games and fiction are almost as numerous as her progeny.
 
In our discussion, we try to pin down where Shub-Niggurath came from and how she has grown and mutated in fiction and RPGs. We then build on this to offer some ideas about how you could use Shub-Niggurath in your own games. Her role as a corrupted and corrupting force of nature and her connection to witch cults make her suitably fecund inspiration, birthing many abominable ideas.
 
As we announced recently, there is a new edition of The Blasphemous Tome in the works. This is the fanzine we produce for the wonderful people who back us on Patreon. We're putting out an open call for submissions. If you have a short article (300-1,000 words) or some black-and-white artwork that you think would fit the Tome, we would love to see it. 
 
We also offer a fresh warning about the dangers of Attract Fish, especially if it involves kissing a Dover sole. Just don't do it, kids.
 
Other Stuff

Be warned, there is singing in this episode, or at least something approximating it. As regular listeners will know, we rely on the generosity of our Patreon backers to fund the show. One of the ways we give thanks to them is to sing the praises of our $5 backers. This episode sees two such songs. Not having met for some weeks, we had a lot of pent-up creative energy. I think the sounds we produced this time number amongst our strangest emissions.

 

[Tracking links removed. ~Mod.]

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PaulFricker

Ep116: The Shunned House. Yes friends, here's a Halloween treat for you, come with us as we explore the shunned house, remember to bring your own framethrowers (checking first they are military grade of course).

 

We dig into Lovecraft's classic tale to discover what we can take as inspiration for our games. 

 

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PaulFricker

We discuss Ron Edwards' game Sorcerer in our latest episode

 

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Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a game. This is not to say that it's not fun or interesting to play. It's a challenging RPG, but a rewarding one.

 

In our discussion, we make reference to the indie games website, The Forge. While the discussion forum is no longer active, its archived content is still accessible. If you have any interest in playing Sorcerer (or other indie games of the period), there are plenty of insightful threads to be found there. Another useful resource we mention is Christopher Kubasik's Play Sorcerer. While the book itself was never completed, you can find several chapters on the linked blog. This is essential reading for Sorcerer GMs. Kubasik also created the TV series, The Booth at the End, which explores many of the same themes as Sorcerer. Finally, we mention the range of Sorcerer mini-supplements, as well as the excellent Dictionary of Mu.

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PaulFricker

The Blasphemous Tome Issue 3, Call of Cthulhu fanzine should be out soon! Now licensed by Chaosium, this issue will feature a new Pulp Cthulhu adventure by Scott Dorward. The Blasphemous Tome is a paper-only fanzine, produced with a retro-80s aesthetic. 

 

For more information and a look at some cool cover art from Jonathan Wyke, check out our blog.

 

Everyone who backs us via Patreon before the end of 2017 will receive a copy. 

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PaulFricker

Ep118: The Mythos as Religion. What does it mean to believe in the gods of the mythos, how would it compare with real-world religions?

You can find it here.

 

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PaulFricker

Episode 119: The Mythos as Religion (Part 2). Also Matt talks about his Call of Cthulhu sequel scenario which accompanies the Idol of Cthulhu Kickstarter. You can hear it all here.

 

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PaulFricker

In Ep121 we ask does system matter? If not then why are there so many out there? We mostly focus on Cthulhu related systems and consider how they might alter the way the same scenario might go under each system.
 
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Inspired by our mention of Ron Edwards' System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
 
In the news segment, Matt and Paul briefly share their experiences of Dragonmeet 2017. Paul and Scott have been busy recording extra material for our Patreon backers. As we mention in the episode, we have just released the second of our series of Weird Whisperings. These are our recordings of some of the weird tales we've discussed on the podcast. The latest release is Paul's reading of Lovecraft's The Outsider. There is a short sample at the end of this episode. If you are a backer, please check your email or our Patreon page for details about how you can download your goodies.

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