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Miskatonic University Podcast

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HomoLupusDomesticus

Really enjoying the podcast so far, guys. Very inspirational; even though I'm currently preparing to run a completely different RPG - Coyote Trail, an excellent western game from Precis Intermedia - it's got me eager to get back to Call of Cthulhu or at least to the Cthulhu Mythos.

 

The Bestiary and Special Collections are just awesome! I do hope we get many more of those.

 

It may be interesting to add ideas to the Bestiary for how someone could, at least temporarily, survive an attack by the nasty being discussed. In the case of the Hound for example, it would be great if the players could get a request for help from an NPC with part of his body missing. But for that to happen this NPC would have to survive an encounter with the Hound at least once.

 

As far as character creation is concerned, I personally add the condition that the characters my players come up with have some sort of connection to eachother and will be able to cooperate without too many problems.

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JonHook
I've been having a squiz around the forums...

 

LOL! We need more Australian Dictionary references, that's for sure.

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JonHook
Another great episode. I'd love to have the sections where you talk about chargen by them selves as something to let players listen to so as to bring some of them both down-to-earth and in-line with expectations.

 

Nigel

 

Very interesting idea. Keeper Dan is the magic man when it comes to editing our show. It'd be interesting to know if he could splice together a single recording that only has our character generation discussions in it.

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JonHook
It may be interesting to add ideas to the Bestiary for how someone could, at least temporarily, survive an attack by the nasty being discussed. In the case of the Hound for example, it would be great if the players could get a request for help from an NPC with part of his body missing. But for that to happen this NPC would have to survive an encounter with the Hound at least once.

 

That is a great idea. I'll keep that in mind for the next Bestiary segment.

 

As far as character creation is concerned, I personally add the condition that the characters my players come up with have some sort of connection to eachother and will be able to cooperate without too many problems.

 

That's funny, we just began recording an actual play, and we even recorded the character generation portion of the game. I'm the keeper for this game, and I did insist that Dan and Murf's characters have a connection of some sort in order to avoid the "You look trustworthy" bit of the game. Spoiler, their characters are cousins.

 

I'm not sure, but I think we're going to wait until the whole actual play is finished being recorded before we edit them together and release them. I think. To be honest, I'm not sure. We haven't discussed the release schedule of the actual play yet. I think we can finish the game in 6 or 8 hours. So I don't know if we're going to edit them together into one or two long recordings, or just release them in the two-hour segments that we're recording them in.

 

Oh well, look for them soon. We are playing "The Ilsely Variant," by Rick Hudson, published in the "Dead Leaves Fall" monograph. That is the Chaosium Halloween Contest monograph from 2011.

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Koakai

I have a copy of the 1897 Sears and Roebuck reprint at my house, since it was a great resource when I was taking historical archaeology in university. Nothing quite like flipping through that book in order to see just how the style of things was back then and how things have changed.

 

Apparently the sears roebuck archive has been opened up online, but I have yet been able to disgorge any goodies from it's depths. It has defeated me thus far. But the site for that is at http://www.searsarchives.com/

 

A cool site I just found while looking around is at http://www.zimbio.com/Old+Catalogs . A gentleman is taking a lot of time scanning old catalogs and putting them up on flikr. Apparently he runs an old catalog site, but hey, it has Canadian catalogs, which I find cool. http://forrestflanderscentral.typepad.com/

 

And just a second quick edit in here. Glanced at the wikipedia entry for mail order and found the list of first publication. Nothing in the UK prior to 1900.

 

Year Mail Order Catalogues were founded

Montgomery Ward: 1872 (US)

Eaton's: 1884 (Canada)

Sears: 1893 (US)

Universal Stores: 1900 (UK)[11]

Freemans: 1905 (UK)[12]

Empire: 1907 (UK)[13]

Grattan: 1912 (UK)[14]

L.L.Bean: 1912 (US)

Eddie Bauer: 1920 (US)

La Redoute: 1922 (France)[15]

Littlewoods: 1932 (UK)[16]

Miles Kimball: 1935 (US)

Vermont Country Store: 1945 (US)

Walter Drake: 1947 (US)

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nclarke

The issue in the UK is likely to be the proximity of shops to most areas of habitation. Unlike the US where the huge distances from the East Coast centers of production meant that it was difficult to pop down to the store not many UK folks were likely to be further than a shortish walk or a short bus or train ride from a town where most goods were available in the shops.

 

Edit: I suspect that the UK based catalogues may have offered a selection of ladies apparel in the latest styles which might take some time to percolate from say London or Manchester to the wilds of Wolverhampton.

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Donnovan_Sunrider

nclarke, I like the idea of editing the segments together for a solid character generation block. I can even include the character gen from our live play game we just started as a real example. I can't guarantee anything regarding when I'll have that ready, though. I have a lot on my plate at the moment.

 

Koakai, those are some great links! I plan to make a game resource page for the MUP site, and those will be on it.

 

HomoLupusDomesticus, I also give the characters a means of connection and reasoning for investigation. I created the Miskatonic Area Paranormal Society, a club run by one of the MU professors that people with an interest in odd things can join and go on ghost hunts and the like. I basically modeled it on TAPS from Ghost Hunters... Okay, ripped-off is more correct.

I tell my players that their characters should have some connection with MAPS, and as things get stranger and possibly more lethal, I state that other members (AKA replacement characters) are already "on their way". They'll just never arrive until a current character has died. ;-)

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HomoLupusDomesticus

I also rule out incompatible backgrounds or professions unless the players come up with a good story to make them work anyway. For example, if one of them is keen on playing a cop I'll strongly suggest that none of the others play a mob member. Considering job oibligations, in this cae I'll also suggest that they all play cops.

In general CoC characters should be more curious and motivated to investigate than perhaps could be considered "realistic". That's just a condition for the game to work at all. Players questioning their character's motivation to continue investigating all the time only slow down the game.

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epossing

MU Podcast is now one of my favorite listens. It's up there with Unspeakable Oath and YSDC: Public Podcasts.

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Donnovan_Sunrider

That's high praise indeed, thank you!

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JonHook
Episode 5 has just been released. Get it while it's hot!

http://www.mu-podcast.com/5

 

I want to apologize right now for my gibbering at the very end of the show. My son came down and was desperately trying to get my attention so I was only half-listening when Dan was talking about the H. P. Lovecraft Literary Podcast and how much he likes that show. So then I chime in, like an idiot, with my overly professed love for the show.

 

So let me just set the record straight now. While I am deeply in love with the HPL Literary Podcast, I am not so in love as to be fast-talked into killing a man over it. One's love of something, even a podcast, can only go so far.

 

Maybe now I sound less like a gibbering idiot. Right?

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Gracehoper

Is it possible to enter the character contest with more than one character?

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JonHook
Is it possible to enter the character contest with more than one character?

 

No, one entry per person, please. If you make several characters, pick your best one and send it in.

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HomoLupusDomesticus
The Bestiary and Special Collections are just awesome! I do hope we get many more of those.(...)

Perhaps you could have another, similar, item on the show but about specific Mythos locations, a kind of travel guide perhaps.

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JonHook
Perhaps you could have another, similar, item on the show but about specific Mythos locations, a kind of travel guide perhaps.

 

That is an awesome idea! Please consider it stolen. Not "Oceans Eleven" kind of stolen... more like Tooth Fairy stolen. :)

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HomoLupusDomesticus
That is an awesome idea! Please consider it stolen. Not "Oceans Eleven" kind of stolen... more like Tooth Fairy stolen. :)

Hey, I was posting it with the intention of having you "steal" it if you liked the idea. You could alternate between Bestiary, Special Collections and Mythos Locations (not sure what you should call this item in the show) or, even better, have one of each on every show, unless other items turn out requiring more time of course.

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Donnovan_Sunrider

We do have some time limitations on recording. Both of the other guys have little kids, and we try to record before they get up in the morning. So, we give ourselves a window from 5 am to 7 am dedicated. Occasionally a tyke might get up before our designated time, and we adjust accordingly.

Things that are pre-recorded can be added in post, however. So anything submitted by listeners can be listened to by all of us prior to recording and then inserted after the fact.

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Donnovan_Sunrider

We just released the first episode of our live play game of The Ilsley Variant! This episode covers character creation and the beginnings of play. I hope everyone enjoys the show.

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JonHook
We just released the first episode of our live play game of The Ilsley Variant! This episode covers character creation and the beginnings of play. I hope everyone enjoys the show.

 

I'd love to know what folks think of our actual play game.

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Skyman

Well done. Where did you find the digital painting on the website? Very fitting. BTW My wife, Danielle, wanted to let you know that Jon sounded very academic and could have talking about anything like calculus or fixing a busted engine in a Harley motorcycle. She said the podcast was apply named.

As for the actual game play...good start. I like this scenario and its nice to see Jon handle the narrative for the curiosity component because I think this scenario may seem intimidating to some keepers to play out who might have read the scenario and not feel the curiosity component is strong enough to pull in the players. Can't wait to listen to the next one. I like how everyone goes over what their character is like and what would motivate them. Richard is kinda fun to listen to as he kinda doesn't come across like 'I know it all' and evokes what players in general would ask which is something I think useful for those trying to get a feel for the game plus his deep voice Sounds like Sam Elliot.

One thing I would like to point out is that you guys came across a situation where someone rolled an 11 or something and the character had something like 50% chance. Jon noted it was on the edge of a crit but did not expand on it further. I think it might be kinda informative if you guys had briefly touched/reviewed on how a crit is derived and the impact it has on outcomes... Just saying not that I want to drag the play out more than what's entertaining.

I like how you guys demonstrated the research aspects and gave context to what was gained or not gained. Good times. I look forward to your next episode. I like how this scenario ends.

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JonHook

Hi Skyman! That is so cool that you and your wife have already listened to the first part of the actual play. Thank you so much for the kind words, and you hit the nail on the head about how Keeper Murf sounds like Sam Elliot.

 

I do get wrapped-up into the game when I'm playing/keeping, but if I think about it while we're playing I'll point out any rule clarifications as we come across it.

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Donnovan_Sunrider

The painting of The King on the Throne is my personal photoshop results. I started with two different images from the Age of Conan MMO. Then I found the sword separately and applied a few filters to help make it all look painted.

 

We're having a great time playing the game. I'm getting a kick out of the interactions between Richard and Wally.

 

Criticals have been discussed in the regular podcast in episode 3, but it makes sense to just give a brief mention during play as well.

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Skyman

Well great job Donnovan Sunrider! Looking forward to the interaction between the PCs.

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fubarinpa

Whoo hoo! I got a shout-out for my itunes review of the podcast! Wait, my itunes name is FubarFromFangoria? Wow, its been a long time since I wrote a podcast review on itunes. Gotta change that.

 

Any-whoo, the show is awesome. You guys are only six episodes in and you are doing better then most game podcasts that have been recording for years (like my own work. I'm still using a tin can to record Skype interviews).

 

Keep up the good work!

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