By PoCSmoked Herring
The party spend the night in Montreaux, and in the morning load their luggage and an unconscious Grace onto the Orient Express once more, heading for Milan. Violet and the Colonel are joined at breakfast by one Col. Herring and his ineffectual wife. The two Colonels get on like a house on fire, but a luncheon with them and Mrs. Sunderland does not go well when the Duc des Esseintes arrives demanding the scroll.
The singed party arrives in Milan, to find the mood in the Professor's home town strangely subdued. Unfortunately the Professor is too badly injured to enjoy his homecoming.
As Violet and Mrs. Sunderland explore the shops of Milan, Grace finally awakens, remembering "nothing".
By PoCGrace Under Pressure
Penniless, Grace goes to ground in a nearby hotel. Meanwhile the Professor and Mrs. Sunderland decide to attempt to recover the scroll alleged in the diary to be stored safely in Dream Lausanne, using the preparation recovered from Edgar's room.
By PoCKeeping it in the Family
The remaining party members further discuss Mrs. Sunderland's recent alliances. Col. Goodenough is less than happy. The Orient Express pulls in to Constantinople, and the group experiences grevious trouble at the station, further confirming the Colonel's opinion of foreigners.
Two old friends await them in Constantinople – Amelia Scott, cousin of Violet's husband and (much to Col. Goodenough's displeasure) a modern woman, and Dr. Maximillian Calibré, fedora-wearing American archaeologist (whose resemblance to any person living or dead is entirely coincidental).
We get to know our new party members as the group checks into the Moulin d'Orange Grand. With their missing property returned, the party is now in possession of the complete Sedefkar Simulacrum.
Our heroes decide to drown their recent sorrows in copious amounts of alcohol, and old "hollow-legs" Calibré finds his fabled drinking skills desert him when he needs them most.
The next morning in the market, the party acquire a new ally, Feyar, thanks to the Colonel's stick, and head to the University library. Research there leads them to the famous Topkapi palace museum, where Amelia's silver tongue gains them access to the Sedefkar Scrolls, and a surprise that no one sees coming...
By PoCThe Beginning
The start of the campaign, proper. We learn about Dr. Smith's specialties and habits. The party attends Dr. Smith's presentation at the Challenger Trust Banquet Lecture. Smith's London house burns down and he and his manservant go missing. In a London hotel a man is murdered three times.
The party investigates the disappearances of Professor Smith by visiting his estate, the neighbouring town and grocer. They receive an urgent message summoning them to a secret meeting with Smith where they learn of the Sedefkar Simulacrum. They then begin preparations for their journey on the Simplon Orient Express. A terrible sight awaits them at the British Museum.
By PoCBedhops & lockpicks
The party decide to head to the graveyard island in Venice, where they encounter an intermittently-accented gravedigger and uncover the headstone of Alvise Gremanci.
Mrs. Sunderland takes solace from her grief in alcohol, aided by Dr. Winstanley (apparently sponsored by the Pimm's corporation).
Led by clues from Alvise's gravestone, the group head to the famous Gremanci doll's house, where after some bartering with the aged Mr. Gremanci and a peculiar request from the Colonel, the party are invited to dinner by the slightly younger Sebastiano Gremanci.
At the dinner party, our heroes learn more about the history of the sorcerous Alvise, but are too distracted with their own social scheming to pay much attention. Grace gets Dr. Winstanley drunk for her own nefarious purposes, whilst Mrs. Sunderland manages to get drunk all by herself (despite Violet's best efforts).
An eventful dinner party leads to an eventful night, and there are some awkward silences over breakfast the following morning.
By PoCDarkest before the Dawn
Our heroes, minus one member, accompany Aktar on a stealthy trip into the Shunned Mosque. Aktar has time to regret his choice of companions on a short trip in a rowing boat.
Within the bowels of the Mosque, Mary further hones her skills with a sub-machine gun, whilst the Colonel displays the somewhat surprising ninja prowess of a one-eyed geriatric with a gammy leg. After a brief perusal of mysterious potions, the group are soon cunningly disguised amongst many cultists, and are once more betrayed and captured.
Our heroes witness the return of Makryat and the loss of the Simulacrum before they are re-united with a more-or-less complete old friend, and a much-less-complete even older one.
Despite Max's best efforts, our heroes are subjected to a long monologue as Makryat gloats at them in their cell, and they learn something of the dreadful fate that awaits them.
Events prove that it is always darkest before the dawn, however, and soon the party is once more contemplating a journey across Europe...
We also learn something of the Professor's taste in women (blue veined, mature, with a waxy coating).
In the evening to Le Chat Noir for an auction for the scroll, however neither the Duc nor Mr Wellington appears, leaving the party in the tedious company of one Maximillian von Wurtheim – Grace is impressed.
Worried the party head to investigate the shop, where they find the bodies of William Wellington partly flayed on the floor and Edgar dead of a drug overdose in his bed.
Later during a trip to the Library, Grace stumbles upon a rare German text with extremely disturbing illustrations. She is struck by a sudden realisation that her friends are controlling her every move and whim and are not to be trusted. She heads to the hotel, gives Violet the slip and meets with Max von Wurtheim once more. Under his guidance she returns to the hotel to secure the funds they require to start the new life she craves together in the Exotic East, and a scuffle ensues with the cat-like Mrs. Sunderland. Grace flees once more empty handed and gives the Colonel and Violet the slip.
By PoCThe Hamper House of Horror
Trieste, 1925. The party head for the spectacular caves of the Grotti di Postumia, and secure the services of a local tour guide. Descending into the dank bowels of the Earth, the investigators are attacked by their guide and his disreputable colleagues who seek the Colonelâ€™s new medallion for some dark arcane purpose. They in turn are attacked by a gang of fez wearing Turks and a large fire fight ensues, during which several party members are wounded, heroically. They flee under cover of darkness and the noise of combat. After some time they find a foreboding hidden chamber containing a large subterranean lake. Suddenly they are accosted by some immense telepathic power which instructs them to leave the medallion and go, so after some quick bartering Mrs. Sunderland throws the medallion into the heart of the lake, much to the upset of the Colonel. Searching the piles of occult paraphernalia and discarded offerings around the lake they eventually stumble upon a leg of the simulacrum and free it from its covering of flowstone. They flee on foot and are followed by the guides who are once again ambushed by Turks allowing the party to escape. Hurrying towards the town a 3rd fight breaks out leaving both sides heavily wounded while Mrs. Sunderland and party slip off into a waiting taxi and safety. Back in Trieste, they make rapid plans to depart on the Orient Express, pack and board the train.
By PoCA favour to a friend
We meet the characters get a sense of their personalities and backgrounds. George Walker contacts Col. Neville "Never" Goodenough requesting help bidding on some items at the House of Ausperg auction house. The characters make an appearance at the House of Ausperg before the auction. There is also a visit (against Violet's wishes) to the British Museum, to research the items up for auction.
The Auction scenario was originally from The Asylum and is used here as a segue to the main campaign.
By PoCA grave situation
Venice, 1925. Day dawns over the city of Venice and an awful stench pervades the air. After sampling the delights of Parma Kippers, the party attends the funeral of Maria Stagliani's father. During the ceremony, they hear scratching noises from within the bow-festooned coffin and many professional opinions are given as to the amount of air present in the heavy stone tomb in which the coffin is incarcerated. The party leaves the funeral by gondola but a fight breaks out with their treacherous gondolier and (following a botched roll) Violet falls in the stinking, greasy water of the Venetian canals. The party reaches the Gremanci Doll Works and the old storeroom packed with dolls. Mrs. Sunderland deftly unlocks the door to the accounts store and the Colonel and Violet search for clues.
By PoCTo dine, perchance to shop...
Taking the train from London, the investigators cross the channel to Calais and board the Orient Express rail coaches for Paris, and a research trip to the Bibliotheque National.
Staying at the Moulin Noir, the ladies embark on an epic shopping foray and visit the Eiffel Tower and other iconic places of interest. Meanwhile Mrs. Sunderland and the Colonel are ably assisted in the Library by some hired help. They and the Professor make a series of discoveries regarding a corrupt noble, the Comte Fenalik, who resided at Poissy and was seized by the Kings Guard on the eve of the French Revolution and incarcerated in Charenton. Rumour of despicable activities in the cellars of the house are discovered.
By train to Poissy. Violet, ever the thespian, performs a fan dance in the local town hall and makes a splash with the locals. Obtaining the address of the old estate of the Comte Fenalik they take a taxi to the house of the town Doctor, Christian Lorien and engage in dinner, wound a small child and stay the night. Scratching at the window and a hellish visage haunt the young girlâ€™s dreams...
By PoCThe Langorous, restrained bidding goes normally...
Moretti instructs the ladies on proper auction etiquette and techniques. They practice bidding on cakes. Moretti meets with the deputy head of acquisitions at the British Museum to conduct further research. In the evening the party attends the auction at the House of Ausperg. There they meet several society types including Professor Julius Smith and his manservant. We also learn how much of a polyglot Professor Moretti truly is. During the auction there is a theft and a horrible murder!
By PoCOriginal trailer for the Horror on the Orient Express game by the Innsmouth House Players. Recorded in 2007.
Sofia, 1925. Milos suffers an unfortunate mustard-gas relapse and returns to the hotel, whilst Violet becomes increasingly reliant on her all-too-regular morphine doses. Whilst the other (relatively) healthy members of the party visit the library, Violet keeps her cravings at bay by shopping for hats.
The Colonel, prompted by his visions and certain discoveries at the library, suggests a trip to the local caves, and is frustrated when his suggestion is not received enthusiastically by the younger party members. Whilst the rest of the group return to the Moulin de Violet, Colonel Goodenough persuades a local boatman to take him up the river where he happens upon a scene of terrible carnage, and recovers something that he thought was lost for good.
He fails to find the object of his quest, however, and rejoins the rest of the party at the hotel. Later that evening, Mrs. Sunderland also unexpectedly recovers something long-lost, as an old friend steps out of the past and into her bedroom.
The evening's surprises are not yet exhausted, however, as in an adjoining room Violet gains a new perspective on her recent misfortune, and in still another room Grace embraces her newly-acquired sorcerous power.
The following morning, a woman no-one has laid eyes on before enters the Moulin de Violet with a recommendation from Milos, and thus Mary Dawson joins the party as Mrs. Sunderland's new PA. She immediately ingratiates herself by skilfully (if mysteriously) making a cup of tea just the way Mrs. Sunderland likes it.
The reinvigorated party follow the Colonel's lead to the mysterious cave he discovered the previous evening. Whilst the rest of the party discuss porridge, Col. Goodenough re-enters the cave, but discovers nothing more.
By PoCPhillips the binaural recording head, as used in the Innsmouth House Players' game of Horror on the Orient Express.
By PoCSaint Valentine's Day Massacre?
Yugoslavia, 1925. The party stay overnight in Oraszac. After breakfast, the Colonel receives a present and an awkward social situation from a new friend. After a discussion of dressings and dressing changes, the party is ready to go into the woods today, searching for the right arm of the Simulacrum.
Deep in the woods the group find a strange hut, wherein the Colonel expresses a previously unmentioned interest in tapestries. Milos displays his pulling power when he finds the item that the party seek, but the partyâ€™s triumph rapidly turns to horror when the inhabitants of the hut display their true nature.
Fleeing the scene, the Colonelâ€™s present only adds to our heroes troubles, and Violet is forced to face up to some unpleasantness.
Further tragedy awaits them upon their return to Oraszac, and they seek sanctuary in the church of Father Filopovic.
The following morning finds our group safe, if not necessarily sound, on board the Orient Express once more, bound for Sofia. Pursuit is never far behind but a ribbon of iron proves the groupâ€™s salvation, and Grace is finally free to complete her studies into arcane knowledge, learning the dark secrets and the terrible price of the mysterious Body Warping of Gorgoroth...
By PoCA diagram showing where people sat during play (in relation to the recording head).
By PoCHelen from the Innsmouth House Players' game of Horror on the Orient Express.
By PoCChez Lorien
The Investigators excavate the entrance to the Comte de Fenalik's ruined cellars in the garden of the Doctor's house, and find many terrible things and horrific sights.
After not too thorough an investigation a piece of the fabled Sedefkar Simulacrum is recovered and transported to Paris by train.
Back at the Moulin Noir, recuperation and bathing follows and the travellers determine to embark on the Orient Express, after a traditional French poodle magic show and night at the opera to see the Italian diva Caterina Cavollaro.
By PoCBlood, Sweat & Tears
After dinner, the party actually decide to follow up on a side-plot, though there is a brief pause whilst a broken Helen repairs herself. Max and Mary head to the library together to investigate "Garaznet: the thief" amongst the narrow and cozy stacks, whilst the other members of the group pay a visit to Sir Douglas Rutherford, the British ambassador, and learn of the disappearance of his son, James.
The staff of the embassy are gathered in the garden for questioning, and shocking events follow (the Colonel's seen worse in the war, mind you!).
Following a suggestion from the ambassador, the group decide to head to the baths to meet with the unfortunately (though accurately) named Beylab the Perspirer. The meeting is informative but soon takes a horrific turn and our heroes make a rapid exit from the bath house (some without even wearing towels!).
We also enjoy discussion of the excellence of German tentacles, and learn why Paul now wields ultimate authoritaaah as a Keeper. Discussions include the love glove, and the best way to conceal weaponry in a bath house.
By PoCAhhh... Venice!
The party board the uncharacteristically late Orient Express once more, bound for Venice. On the train they encounter the recently bereaved and rather upset Maria Stagliani and her maid. Upon their arrival at Venice, Maria is set upon by an unpleasant fascist gentleman, and the party come to her aid.
Staying at the Gritti Palace, the group enjoy a night in Venice and listen to the songs from the canals. In the morning, the Colonel tucks into a delicious plate of Parma kippers, before our heroes head to the hall of records in search of the mysterious Alvise Gremanci, who brought one of the pieces of the simulacrum to Venice.
An afternoonâ€™s searching (whilst Violet stares longingly at the nearby shops) proves fruitless, and our heroes pay a visit to Maria, only to be refused entry by her loyal maid. A meeting with her paramour Georgio later in the day reveals her tale of woe, and we learn of the fiery passion that burns within the heart of young Italian men (and exactly what the Colonel thinks of such matters).
An evening at the hotel is marred by a scream in the night and death on the canal.
By PoCHead Games
The episode starts in a familiar fashion – the party are graverobbing. They encounter the insane Companion of the Dead, who soon learns to regret sneaking up on the Colonel.
Within the grave of Garaznet our heroes discover a shocking sight, and soon find themselves betrayed, and held captive in a most unpleasant fashion by the Brothers of the Skin. In a fit of panic, Mrs. Sunderland reveals all. Help comes from an unexpected quarter, and the party flee to the Bosphorus, where they suffer a delayed reaction to the horrors they have just experienced.
Mrs. Sunderland shows her true feelings towards an old friend, whom no one else can see, whilst Mary Dawson becomes extremely tongue-tied. The now-rather-unstable group encounter Aktar, who has seen first-hand the terrible truth of the Brothers of the Skin, and agrees to help them enter the Shunned Mosque.
By PoCIllustration by Eric M. Smith of an on board scene from Horror on the Orient Express.
By PoCExamples of "Keeper Cards" used during the Innsmouth House Players' game of Horror on the Orient Express.
By PoCOrient Express notebook and period British coins from Horror on the Orient Express.