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  1. Today
  2. The moon has always cast a shadow on this place. Through this filthy, four-paned, window behind which you've sat so many times before, alone. Always alone. Even now you sit, darkness surrounding you, the pale lunar luminescence casting a pallid demeanor on the empty parchment before you. To whom shall you write of your recent experiences? Who would believe the things you've seen? Who would care? Who should care? Perhaps it is better to abandon the subject, to leave this decaying house on the borderlands, to let it fester in its own rot. The cold sea winds blowing seem intent on shattering your will to stay. You look through the glass, past the gibbering and howling gusts, at the bloated and gibbous shape hanging distant in the sky. There seems to be so little light left for you. Perhaps, there's enough to write what you've learned... Yet, if you were to leave, if you were to forego what you've learned, what you've seen, if you were to embrace ignorance of the realities presented here, who knows how long you would have before the terrors you've experienced catch up with you? Bliss, there, you suppose, for a time. Bliss in looking the other way, in keeping the secret of the dark to yourself. But isn't what what it wants? With an unsteady hand, and an uncertain recipient, you pick up the pen on your writing desk, a desk sheltered, for a time, from the wind, and the dark, and upon which, even now, the moon looks down upon, a hideous and mocking grin wrought upon its face, and you begin to write. ---- Let us, you and I, in the epistolary fashion, craft a weird fiction. Let us do so in the cold and dark parts of the year, when the shadows grow long, and the nights of Netflix and instantly streamable garbage grow boring. Let us do so in the form of physical letters as lain out by the game De Profundis. A simple search will allow you the opportunity to both purchase and read the game, though you don't necessarily need to have a copy in order to participate. I'm looking for two or three people, regardless of location, who wish to embark upon an eldritch journey of the mind. Who wish to experience an otherworldly fascination with receiving and sending hand-written, typed, illustrated, perhaps even branded, correspondence, and sharing in an unfolding story of which none of us (our characters) may ever really escape. The requirements would be simple - commit to writing letters and finishing the story that, once started, will likely take a matter of months to see to its end. The goal would be to complete the game in approximately 5-6 letters. That is merely a guide, of course, since if the game is truly interesting, and the players are interested, it could stretch out to a few more. Once the group has been established I will write the initial letter from my character to yours, and things will then be underway. Interested players should post here or send me a PM, and share how your character may relate to George Hankerton, who is included in the Game Setting information, below. Summary Outline for Interested Parties Looking for 2-3 players for a single game. Post here or PM if interested with a few sentences why. Goal to complete game in 5-6 letters, in 6-8 months of time. Game Setting January 1923 George Hankerton, a young banker from Ohio, has recently moved to the rural town of Bluestem, Montana. Why he's moved there and what he's been experiencing will be revealed to the recipients of his letters, whom will also experience their own strange happenings. Locations of the recipients may be anywhere, based on the interest of those writers. Our Society will be a group of people who know/knew George; teachers, friends, enemies, coworkers, etc. Our Society goal will be provided to the recipients in the initial letters. The theme and style will be a low to medium level Cthulhu mythos game. In terms of comparison think 'The Lurking Fear', or 'The Whisperer in Darkness', though only in terms of mounting horror. So, if you find that there is something fumbling and rattling at the latch of your creative interests, look no further, George may need some advice and assistance.
  3. Bishop

    Missing person stats? 1920s

    Are the children kidnapped locally or from large towns or cities? I imagine any missing children reports in Arkham would be noticeable, even if they were transient or immigrant.
  4. To whomever may find this post, It is with a certain hesitation that I put these trembling words to screen, fearing what I may and suffering trepidation of such a caliber, yet hoping (dare I venture such a thing) this message finds a welcome place in this void of chaos. I come to this dark place, this bastion of madness, for wisdom, lore, and answers, richly collected and stored for the inquisitive scholar of archaic and strange realms. Even so, should I bravely and boldly speak of such a thing, I also seek camaraderie, perhaps a foolish thought, in this ever deepening vast and starless chasm; friends, acquaintances, peers, with which to quest for realities beyond our own. So, to place a bookend on this, my initial scrawl upon these hallowed walls, I humbly bow to those who have lain here for leagues of endless time, the architects too, and to those, like myself, who have but stolen a glance through the crooked door which now stands ajar, and introduce myself. What a kingdom of resource; what a land of lunacy; what a varied palace of bold pallor! I shall be pleased to call it home for a little while.
  5. PoC

    Patron Temptation Thread

    A new nameless scenario begins, featuring a jump in time and space and with new characters for this adventure. Also available to Yoggie Patrons - game recordings from YSDC Games Day 2018, including the Dreamland RPG by @khyungbird. ...and coming up, a Cthulhu Breakfast Club LIVE Hallowe'en Special.
  6. HidingFromMyPlayers

    Missing person stats? 1920s

    I would assume the salami is mostly a way to dispose of the bodies, and so it's being mixed in with actual pork and/or beef that normally goes into the salami.
  7. Welcome to YSDC! The following may be of interest: A search in this forum will also bring up related NecronomiCon threads.
  8. Version


    The Lesser Banishing of the Pentagram It's 1926 and Adepts of The Order of the Cerulean Light in Bradford encounter a new and disturbing strangeness during their magical ceremonies. A scenario by Steve Dempsey.
  9. Hey Guys! I'm a newbie here, and I'm just looking for some info about Necronomicon. From what I've been able to gather the tickets are tiered and give you different levels of access to panels and events. Is this correct? I'm trying to go ahead and set money aside for everything that I'll need, so I'm wondering about pricing. Thanks for your help!
  10. Bishop

    Cults of Azathoth?

    I had forgotten Lumley went that direction in his Titus Crowe stories. But to a rather far extreme. I enjoy reading Lumley, but always felt he was influenced way too much by Derleth. Which of course makes sense since they corresponded and Lumley wrote for Arkham House.
  11. ragr

    Are Investigative Abilities redundant?

    I think you raise an interesting point, Tony, although I also think that criticism is a little harsh. My introduction to Gumshoe came through Esoterrorists which clearly laid out that it was for experienced role-players in its preamble. When it came to outlining how to gather clues the language was very clear and mercifully terse: 1) get yourself into a scene where relevant information can be gathered and 2) you have the right ability to discover the clue and 3) tell the GM that you're using it. This section was followed up with an example of how this would work in play as well as how to use Spends. Whilst 3 doesn't spell out that you have to describe your character's actions it is clearly implied that you need to do more than hold your hand out. To be honest I applaud Pelgrane for the fact that I don't have to splash out for yet another product that wants to elaborate on the obvious with page bloat, although I sympathise if you're new to the hobby. This wouldn't be a good entry point. I can't say how this applies to ToC as I read that after Esoterrorists and Gumshoe was now assimilated, but I have to question what sort of CoC game have folks been playing previously to make the play assumptions highlighted above? And, how on Earth could Pelgrane have remedied such ingrained habits? It's a broader issue.
  12. Tony Williams

    Are Investigative Abilities redundant?

    I put the blame for this squarely with Pelgrane - they wrote all the GUMSHOE books as if the readers were experienced CoC players and could bodyslide from how they play investigative RPGs under BRP into GUMSHOE. They made no attempt to put actual play examples into the GUMSHOE books for newbies and hence we get this misconception of "Clue for this location please!" as the proper method of play.
  13. numtini

    Are Investigative Abilities redundant?

    I can unfortunately remember some Actual Plays that sounded exactly like this. But it's certainly not how I run the game. I'm pretty much your other example, though I'd probably drag out the dots further.
  14. Tony Williams

    Are Investigative Abilities redundant?

    That statement worries me. How exactly do you play around the table ? Player ( who has correct Art History IA ) "Is there a clue in this room ?" Keeper: "Yes, the painting on the wall is obviously a forgery and, what's more, the errors make you think it can be read as a map" Or Player (who has correct Art History IA) "I examine the painting on the wall for inconsistencies." Keeper: It's obviously a forgery and, what's more, the errors make you think it can be read as a map." Players can't just walk into a room and say "Clue please!" they have to say something like "I do X via Investigative Ability Y to achieve Z" to get the clue. Hence my answer is agreeing with Tatty's: And an addition that players like to have their characters differentiated from each others' - having different IAs from each other is part of that.
  15. Since Nyarlathotep indeed has taken over Larkin and actively controls him, whenever his vessel is in trouble (see the new MoN-edition), the god should kick in for good and do everything trying to rescue his vessel. Flying in an airplane however, N. might realize that his vessel would not survive a fall from several thousand feet of height. So, why not have the pilot suffer from an illusion to land at a spot acceptable to the god and then have the police, the Kharisiri and who knows what waiting for them. Puno is a good choice here, since Lake Titicaca allows the Aeromarine 75 to land safely and as a somewhat larger city, Puno will have a sizeable police force to be used as the god seems fit.
  16. ragr

    Are Investigative Abilities redundant?

    The rule specifically state that all you have to do is to get into a scene where the clue is available and use the relevant ability to find the clue. You need to be at the scene in order to get the clue and if you're not you won't get the clue through that IA; you might get it by another, of course. Don't forget that the gaining of the clue is just the beginning of the process as IA's do not inform you, the player, what the clue means; that's where the sitting around the table and thrashing things out as a group comes into the equation.
  17. One of the neat things regarding the scenario "Hell in Texas" is the inclusion of a reddit thread in the story. I believe it's a nice way to include "modern" elements that genuinely affect the investigation. Also, it gives PCs more stuff to do - they can try to contact reddit users, or try to identify them through their online activity with a computer use roll. The scenario also suggest the supplied reddit thread can grow over time, "with other volunteers discussing weird events at the hell house". I think it would be fun to go beyond that, and create new reddit threads. I personally think it can be hard for investigators to figure out what they need to do with the Hell House, so I went ahead and created a new reddit thread that heavily hints at the incoming disasters. The thread is intended to be available shortly before the Hell House opens, so that clueless investigators have a last chance to stop the atrocities before it is too late. I attached the pdf for the reddit to this post. Feedback is very welcome, & feel free to use it for your own game. Reddit - House Opening.pdf
  18. DrMonster

    Road to R'lyeh

    Bing for BRP Bing began his career as a member of the Rhythm Boys but soon distinguished himself as a solo romantic crooner. He stumbled upon Bob during his travels, and the two became partners and (usually) friendly rivals for the attentions of any beautiful women they encounter. Bing oozes easygoing folksy charm, which not only attracts the ladies but also enables him to talk Bob into participating in yet another one of his ill-considered money making schemes. His entrancing ballads usually earn them enough cash to make it to the next stop on their tour schedule, or they would if Bing wasn’t such a sucker for a hard luck story told by a pretty girl. Sudden loss of funds is a source of friction between the two, but Bing’s smooth talking can usually get them another job quickly. Mythos-ness – low “Going My Way,” 1944, and “The Bells of St. Mary’s,” 1945 – He played a Roman Catholic priest in two movies. That’s got to be worth something when battling the bad guys, right? “Road to Rio,” 1947 – Tries to save an heiress from an evil hypnotist. “The Legend of Sleepy Hollow,” 1949 – Narrator, voice of Brom Bones. “A Connecticut Yankee in King Arthur’s Court,” 1949 – Look, time travel! STR 11 CON 14 SIZ 11 INT 12 POW 10 DEX 13 APP 11 Move: 10 Hits: 25 (CON+SIZ) Damage Bonus: +0 Armor: None Attacks: Brawl 40%, 1d3 Skills: Always Gets the Girl 72%, Bargain 57%, Fast Talk 74%, Golf 54%, Hide 42%, Insight 37%, Language (English) 60%, Language (You Don’t Have to Know the Language) 32%, Listen 40%, Perform (Sing) 80%, Perform (Dance) 49%, Perform (Snappy Patter) 52%, Persuade 70%, Spot 35%, Stealth 42% Powers: +40% to Sing (4), +40% to Always Gets the Girl (4), +20% to Bargain (2), +20% to Fast Talk (2), +20% to Snappy Patter (2) Failings: Sucker for a sob story (1) Notes: Characteristics randomly rolled except for SIZ, which was assigned per Bing’s height on imdb.com. As a spellbinding songster Bing got epic level skill points, 400 plus 120 personal skill points (INTx10). He also received heroic level superhero build points, equal to highest characteristic for 14.
  19. Kneller

    Your Campaigns: Scifi or supernatural?

    I don't know if I would agree. To experience something does not mean one knows/understands it. It could just as easily be some really messed up thing that happens, resolves, and you're left with no real answers. You're just grateful to have survived. I think Colour out of Space is a good example of this. They never really figure it out what was in the meteor and how it had the effect that it did. And, to make matters worse (IIRC), the tainted land gets integrated into a reservoir. So, the same situation could resurface in a much worse fashion.
  20. Yesterday
  21. lastmessiah

    Are Investigative Abilities redundant?

    Same here, but it made me question the approach. Since every investigator has all the bases covered as a group, all that's really required is for one of them to ask for the clue and have the relevant ability. If they don't have it, there is no real game effect because one of them has to have it. I started the discussion because I'm wondering if I'm misinterpreting the rules somehow or if I'm failing to consider certain scenarios and edge cases. I understand that the core clues should always be delivered regardless, but there may be a slicker and more streamlined way to handle investigative abilities.
  22. cloud64

    Mythos Tomes and "Atmosphere"

    I have too, and your comment was a spoiler for me. Might be worth putting it in a spoiler tag. Don’t worry, I’m not too bothered, but it’s a damn fine series and its always better to not know what’s coming. Ta
  23. TacoBill

    London Horror Festival 2018

    Bit late to the party on this one but there seem to be a couple of Lovecraft-themed plays still to ...er… play before the festival ends. Looks like it's too late for Pickman's Model, but there's still Providence (29-31/10) and Asenath's Tale: The Thing on the Doorstep (1-3/11) to go. https://www.oldredliontheatre.co.uk/london-horror-festival.html
  24. Dante7

    Mythos Tomes and "Atmosphere"

    I've been working my way through the podcast The Magnus Archives and part of the mythology in that series revolves around specific books Here's a link to the series's wiki showing some of the books, with links to the books' own pages for the more prominent ones http://the-magnus-archives.wikia.com/wiki/List_of_books
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