For many years, various publishers in the Americas and Europe have had their books printed in China as a cost-saving measure (including many in the RPG field). Often the primary downside of this has simply been the time taken for the books to arrive, but it appears there can also be another problem, as the publishers of The Sassoon Files (a Cthulhu-based RPG supplement) have announced that all print copies of their book have been destroyed by the Chinese Government – for unspecified reasons.
The Sassoon Files is a collection of Cthulhu Mythos scenarios and campaign resources set in 1920s Shanghai (for both Call of Cthulhu and Gumshoe systems) and was Kickstarted back in September 2018, raising some $24,000 USD from more than 500 backers. The volume was due to ship from the printers very shortly. As a result of this recent turn of events, the publishers, Sons of the Singularity, have released a video statement.
If there were any silver lining to this unfortunate state of affairs it would be the notoriety this book will now receive as a result.
We launched our customisable notebook system, the Eternal Journal, last year and it's proved popular enough to develop an expanding range of materials for it. 🙂
Out now in the Yoggie Shoppe are new maps, cards and record sheets (including Jazz Age floor plans for The British Museum, a large [42x60 cm/16"x24"] A2 map of 1920s Central London and more).
Eternal Journal notebooks are ultimately configurable – even the covers can be changed. In response to feedback we've now retired the plastic disc edition and everyone can now go "full metal". Over the coming months we'll be developing the range further, and suggestions are always welcome.
Here's the original EJ video featuring Marty where he goes through just some of the possible options available at the moment.
To see what's on offer, visit: yog-sothoth.com/journal
Out from Chaosium comes Berlin: The Wicked City, a Call of Cthulhu supplement set in the eponymous city during the 1920s.
The volume contains an overview of Weimar Republic Berlin, guidelines on creating Investigators and details on notable characters as well as Investigator organisations. Weird elements of the Cthulhu Mythos are also present. Three scenarios are included (The Devil Eats Flies, Dances of Vice, Horror, and Ecstasy, and Schreckfilm) and a list of inspirational media for the setting is also provided.
Chaosium have flagged this book as being for mature readers (and players), though it's unknown if there is an age-bar on purchase.
The 272 book is available now in PDF from Chaosium's web site and DriveThruRPG.
The sad news has reached me that Larry DiTillio, author of the original Masks of Nyarlathotep (and screenwriter for Babylon 5, He-Man and many others) has passed away in his 70s after a long illness.
Larry was always a pleasure to talk to and always had a story to tell. As Yoggie's vaults are fairly deep I've unearthed a couple of interviews which I'll re-post here (one text, one audio).
His wonderful roleplaying creations will always live on and spring anew whenever they're played at the table.
The following is a recording of a post-interview chat from 2008 where Larry talks about his work on Call of Cthulhu and Babylon 5.The full Masks-related recording can be found on the Lovecraftian Tales from the Table DVD.
Golden Goblin Press have launched a crowd funding campaign to create a new anthology of 1920s adventures for Call of Cthulhu.
The Kickstarter for An Inner Darkness promises five to seven scenarios with a core theme where "Investigators battle against cosmic horrors while fighting for social justice..."
Golden Goblin plans to present historically accurate and challenging adventures featuring mature themes, offering a "... darker, harsher and more brutal tone than our fans might be used to".
Contributing authors include: Jeffrey Moeller, Brian Sammons, Helen Gould, Charles Gerard and Oscar Rios, with art by Rueben Dodd. The Kickstarter runs until 15th April and has an estimated delivery date of November 2019.
Many years ago, when I was in my mid teens and relatively new to Call of Cthulhu and role-playing in general, I ran the scenario 'Paper Chase' for two friends.
We were lodged in the box room in my parent's house in Eastern England, it was one of those very sloooow Sunday afternoons in the 1980s before shopping malls began appearing in the UK and when most other shops were closed. It was a grey day, very very still and unremarkable, the house was tucked away and no nearby traffic could be seen or heard, occasionally we heard the muffled sounds of the TV in another part of the house, but generally it was complete silence.
Those of you familiar with Paper Chase will know that it may well be at the top of the list of published scenarios, in terms of not much happening.
So we sat crossed legged on the floor, on this grey, quiet Sunday, playing one of the least dynamic scenarios ever put to paper......and yet slowly all three of us were drawn into the game and riveted. The stakeout of the house waiting for the book thief became real, we were all there just as if we'd been picked up and dropped into the scenario ourselves. When the protagonist finally showed itself we were all completely engrossed, no dice rolling, no out of character talking, nothing that the players characters weren't doing in the game.
And after an hour-long chat between protagonist and PCs, nothing else happened, both parties departed and the scenario came to an end.
I've always struggled to explain the mood in that box room to those that weren't there, I've never quite recaptured it in other games despite the sessions being more exciting/terrifying. But I do still meet up with my two old friends every now and then and we still bring up that scenario and that strange afternoon.
What about you? Tell me about your favourite Cthulhu experience
I'm aware of the conversion guide for MoN at http://site.pelgranepress.com/trail/files/conversions/TOC_Masksconversion_updated.pdf
Does anyone know if any work has been done on a conversion for the latest MoN version from Chaosium, i.e. the 2018 version for 7e CoC? I understand that there are quite a few changes.