More than thirty years after its original publication, Chaosium have released a new edition of Terror Australis, their Australian sourcebook for Call of Cthulhu.
The new and much expanded edition features resources for 1920s Australia, background on cities, the Mythos, Alcheringa ("Dreamtime") and two (new) large scenarios; all clocking-in at over 300 pages (compared to c. 140 for the 1987 release).
Terror Australis is available directly from Chaosium's web site in PDF format, with the print edition coming in 2019. Chaosium is also following its now standard practice of "buy the PDF, get that expense discounted against the future print edition" (essentially the PDF becomes "free" when you then buy the print book).
Call of Cthulhu in the Land Down Under
The supplement contains sections on: Australian History and Geography, Australians, Resources for 1920s Australia, Australian Cities, Alcheringa, the Mythos in Australia and two longer scenarios: Long Way From Home and Black Water, White Death.
Price: $21.99 USD (PDF)
Chaosium's product descriptions are somewhat lengthier than they used to be, so I don't think "cut & pasting" the page text would work here anymore. You can read the full description (and pick up the PDF) at...
There must be something in the Arkham water at the moment as another Cthulhu gaming magazine makes its debut.
After the launch of Bayt al Azif last month comes Hypergraphia, this time from @gladius at Gladius Games. Hypergraphia is a "...digital fanzine of dark horror gaming for multiple systems including Call of Cthulhu and Cthulhu Dark". The 58 page publication is available in PDF from DriveThruRPG and the first issue includes a short Call of Cthulhu scenario.
It's great to see a resurgence in magazine support for Cthulhu gaming. Long may it continue!
Hypergraphia Magazine Issue #1
A digital fanzine of dark horror gaming for multiple systems including Call of Cthulhu and Cthulhu Dark. In this issue we look at the many ways that language, writing, and books can be used in your horror games. We bring you a plethora of NPCs, artefacts, and scenario seeds about writing, words, iconography, and occult tomes to jumpstart your own scenarios or inject linguistic concepts into an existing story you're telling. Including A Remembrance of Things Past, a short Call of Cthulhu 7th edition scenario, wherein your players will discover that language really is a virus.
Contributions from members of the Miskatonic University Podcast, Skype of Cthulhu, Weird Works, and Squamous Studios.
Yes, it's that time of year for more Shoggy Secrecy in Secret Shoggoth XIII! (I've always found 13 a rather nice number.)
Secret Shoggoth is our annual festive mystery gift exchange. This year it's ably run once again by Helen who has posted details in the Yoggie forums of how to take part in this rather fun and enjoyable community event.
The deadline for entry this year is Friday, 16th November 2018, so plenty of time to join in!
Come join us for another year of mystery, surprise and (modest) gift-giving with Secret Shoggoth XIII! (I've already signed up. 🙂)
This edition of NfP marks the sad news of the passing of Greg Stafford, founder of Chaosium, legendary game designer and creator of Glorantha. I first encountered Greg's cosmos when introduced to RuneQuest (II) over thirty years ago and for me, his approach to Arthurian roleplaying, Pendragon, remains a personal favourite and one of the shining lights in the history of games. He will be missed by many.
Greg Stafford: 1948-2018
Greg would no doubt have wished us to play on and and we still have plenty of news (and views) to bring you in our own light-hearted style, including another look at the HPLHS Masks of Nyarlathotep Gamer Prop Set (so big it would need multiple shows to do it full justice), a new RPG magazine, digital Cthulhu gaming, upcoming YSDC events, and of course – more.
Patrons have access to the complete NfP archive (see below).
Thought traditional RPG zines were dead? Not so. Out from Bayt al Azif comes the eponymous first issue of a new Cthulhu Mythos gaming magazine, courtesy of @JS113.
Inside Bayt al Azif's 80 pages you'll find three scenarios (and a solo adventure), reviews, interviews (Rogue Cthulhu, Chris Spivey) history pieces, comics and more. You can pick up a copy (PDF and POD) via DriveThruRPG.
With The Unspeakable Oath moving to a Patreon model, Bayt al Azif joins The Arkham Gazette as another traditional-style Cthulhu gaming magazine on the market.
Bayt al Azif #1
A magazine for Cthulhu Mythos roleplaying games
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and Gumshoe (Trail of Cthulhu/The Fall of Delta Green ).
A group of teenagers must survive the night in an abandoned school (Modern Era).
A team of investigators must determine the truth behind a massacre of Vietnamese civilians by American soldiers (US-Vietnam War).
A band of secret agents must discover what has been smuggled into Damascus (Dark Ages).
1 solo adventure set in the Miskatonic University library.
Tables for running random chases.
A overview of every Cthulhu mythos RPG release of 2017.
Classic Cthulhu RPG reviews.
Interviews with Rogue Cthulhu and Chris Spivey.
Advice, history, comics, and more...
Price (USD): $6 (PDF), $10 (Print + PDF)
That's awesome! Lucky players! I did something similar with a lengthy NatGeo issue I faked, with an edited version of the Antarctic Manual as the main content. And for Pym's book I bought a vintage copy for each of the players off of eBay. Highly recommend it.
I wonder how soon the brick and mortar shops will be receiving their orders. I pre-ordered mine from the local store. Anxiously I await getting my mitts on my fourth different version of this magnificent beast of a campaign.
I had a group that had a very close call with...
Ghouls aren't stupid, so I just had this one use hit and run and stealth tactics. I decided to be nice and have it just try to subdue all of the investigators first, then it planned to kill them and let them age for a while before eating them. So it just worked on dividing them and knocking them out or otherwise capturing them one by one. The last two investigators finally got the jump on their opponent and found themselves more than a but stunned to realize that it was "only" a ghoul, and just one at that.