Difference between revisions of "User:SavageBob/Sandbox"

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==Summary==
 
==Summary==
[[Leroy Turner]] is a jazz-man; he has a drinking problem, a broken heart, and an astonishing ability granted to him through a trumpet he believes to have belonged the great jazz musician Louis Armstrong.  When [[Bonato Gang|Archie "The Boss" Bonato]] and his gang gets wind of this ability, it sets Leroy, the gangsters, and the investigators on a path of tragedy and destruction culminating in a horrific confrontation at the [[Blue Heaven Ballroom]].
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A mysterious group recruits the investigators to stop a Syrian wizard from summoning an ancient Babylonian demon.
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==Spoilers - Keepers Eyes Only==
 
==Spoilers - Keepers Eyes Only==
 
'''Players should not read any further.'''
 
'''Players should not read any further.'''
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===Synopsis===
 
===Synopsis===
 
Describe the adventure in detail; no bias allowed.
 
Describe the adventure in detail; no bias allowed.
{{spoiler|
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{{spoiler|The scenario has two parts. In the first, a group called the Foundation tasks the investigators with stopping a Syrian wizard named Tarlik Kemral from summoning an ancient Babylonian demon to help me cast of the colonial yoke. During their searches, one investigator falls prey to an ancient curse and begins transforming into a nightmarish creature. Meanwhile, Kemral thrusts the investigators into an alternate realm known as the Opium Dream.
Takes place in 1930s. Syrian wizard Tarlik Kemral uses ancient knowledge to summon an ancient Babylonian war demon to make him marry a virgin. The creature will then help him repel the Western imperialists. But a mysterious group is opposing his plans. The PCs stumble into this conflict, recruited by "the Foundation," and oppose the Syrian to stop his power source, the opium dream. (69)
 
 
 
Two parts. Part one is about foiling Tarlik Kemral's plans. But they fall into a trap and encounter an ancient creature born of an ancient relic and imprisoned by the wizard. The Foundation wants them to free some prisoners, and they find the dark ramifications of his plans. (69)
 
 
 
One of the PCs falls ill to "the Crusaders' plague" and begins turning into a nightmare creature. The wizard, meanwhile, crushes the Foundation. The PCs are taken into the opium dream and only survive after some of their friends are sacrificed. They learn that the Syrian wants more than to activate ancient relics. They get the chance to work for the Foundation to stop the evil. (69)
 
 
 
Part 2 sends the PCs to Syria after the wizard. They befriend some Bedouins, who tell them of a future that must be recreated. But in their investigations, they are taken prisoner, allowing Kemral to find the tomb of the war demon in the heart of the desert. (69)
 
 
 
Left for dead, they're saved by the desert tribes, and thousands of camel riders escort them to face down the wizard and his demon in the opium dream. But the PC with the plague sees an alternate way in a dream. This PC finds themselves in the heart of the demon's palace and discovers that the Syrian is about to launch at his enemies dozens of creatures created from the opium scrolls. The PC then meets a young woman, the fiancée promised to the demon. (69)
 
  
The PC must warn the others and the camel drivers before it's too late. (69)
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In the second part, the investigators travel to Syria to stop Kemral once and for all. They befriend nomadic Bedouins, but they fall into a Kemral's trap, allowing him to discover the tomb of the demon he seeks deep in the desert. Left for dead, the investigators are said by the desert tribes, and thousands of camel riders escort them to a final confrontation with the sorcerer in the Opium Dream. When the plagued investigator sees that this, too, is trap, the investigators must warn the Bedouins to call off their assault.}}
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===References===
 
===References===
  
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'''Locations:'''  
 
'''Locations:'''  
* [[Blue Heaven Ballroom]]
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* [[Syria]]
* Morgan and Dupuy Funeral Home
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* [[Opium Dream]]
* The Bonato Gang's garage hangout
 
* a cemetery
 
  
 
'''Creatures:'''  
 
'''Creatures:'''  
* [[Zombie|Risen Dead]]
 
* [[Nyarlathotep]] (in background information)
 
* Gangsters, Federal Agents
 
  
 
'''Tomes and Artifacts:'''  
 
'''Tomes and Artifacts:'''  
* [[Unholy Trumpet]] ("Gabriel's Trumpet", actually belongs to Nyarlathotep)
 
  
 
'''Campaigns / Scenarios:'''  
 
'''Campaigns / Scenarios:'''  
* (none, though ''[[Masks of Nyarlathotep]]'' is a popular if unofficial connection)
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* [[Les 5 Supplices (campaign)|Les 5 Supplices]]
  
 
'''Organizations'''
 
'''Organizations'''
* [[Bonato Gang]]
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* [[The Foundation]]
  
 
===Comments===
 
===Comments===

Revision as of 02:41, 29 November 2019

Details

Front cover

Translated Title: The opium dream

Pages:

  • (6th ed.) 54 (30 for part 1, 24 for part 2)
  • (7th ed.) 49

Author: Samuel Tarapacki

Artist:

  • (6th ed.) Vintage photographs and paintings
  • (7th ed.) Vintage photographs and paintings, Loïc Muzy

Editor(s):

Setting: Syria, 1930s

Appears in:

Campaign: Les 5 supplices

Summary

A mysterious group recruits the investigators to stop a Syrian wizard from summoning an ancient Babylonian demon.

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Describe the adventure in detail; no bias allowed.

 Spoiler Section (Highlight to Read)
The scenario has two parts. In the first, a group called the Foundation tasks the investigators with stopping a Syrian wizard named Tarlik Kemral from summoning an ancient Babylonian demon to help me cast of the colonial yoke. During their searches, one investigator falls prey to an ancient curse and begins transforming into a nightmarish creature. Meanwhile, Kemral thrusts the investigators into an alternate realm known as the Opium Dream.

In the second part, the investigators travel to Syria to stop Kemral once and for all. They befriend nomadic Bedouins, but they fall into a Kemral's trap, allowing him to discover the tomb of the demon he seeks deep in the desert. Left for dead, the investigators are said by the desert tribes, and thousands of camel riders escort them to a final confrontation with the sorcerer in the Opium Dream. When the plagued investigator sees that this, too, is trap, the investigators must warn the Bedouins to call off their assault.


References

Player Handouts:


Locations:

Creatures:

Tomes and Artifacts:

Campaigns / Scenarios:

Organizations

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.