Difference between revisions of "Trail of the Golden Spike (Scenario)"
ShimminBeg (talk | contribs) m |
|||
Line 51: | Line 51: | ||
[[Category:CoC:1920s scenarios]] | [[Category:CoC:1920s scenarios]] | ||
[[Category:CoC:Wild West scenarios]] | [[Category:CoC:Wild West scenarios]] | ||
+ | [[Category:CoC:Western scenarios]] | ||
[[Category:CoC:One-shot scenarios]] | [[Category:CoC:One-shot scenarios]] | ||
Latest revision as of 05:17, 20 November 2021
Details
Pages: ###
Author(s): Aaron Allston
Artist(s): Stephan Peregrine, Elena Schott, Carolyn Schultz
Setting(s): 1920s
Appears in: Trail of the Golden Spike (Supplement).
Summary
A pulp adventure for the Hero system, with supplementary information for running the adventure in the Call of Cthulhu ruleset.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Synopsis
- "Spike was a multi-part adventure with a definite end. "
- "It involved the search for a lost gold mine out West, a mysterious aerial villain calling himself The Condor, attacks on the PCs by pale assailants who may or may not be dead. Aviator adventure plus Western plus weird mystery."
References
Player Handouts: List the player handouts here.
Locations: Location 1, Location 2, etc.
Creatures: Beast 1, Beast 2, etc.
Tomes and Artifacts: Item 1, Item 2, etc.
Comments
List dedication, trivia, images, anything else of note.
Keeper Comments
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.