Difference between revisions of "The Watchers of Walberswick (Scenario)"
(→Spoilers - Keepers Eyes Only: Added a more detailed synopsis and a comment on the fact that both towns featured in the scenario are real locations.)
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Revision as of 11:29, 24 January 2017
Pages: 20-22 (White Dwarf, Issue 50)
Author(s): Jon Sutherland
Artist(s): Unnamed ?
Members of the Bedford Archaeological Research Society are asked to identify a bone found in a village museum.
Link to outside reviews or helpful pages.
- [Link 1]
- [Link 2]
Spoilers - Keepers Eyes Only
Players should not read any further.
Spoiler Section (Highlight to Read)
The Investigators (Who are all assumed to be members of an Archaeological Society) have been given the job of investigating the origin of an odd bone found near the village of Walberswick. The bone comes from the remains of a Deep One. As the players investigate the area they may uncover a small group of Deep Ones and hybrids who are in the process of evacuating the area following the death of a collaborator ashore.
Player Handouts: There are no specific handouts, but there are two newspaper articles included in the text that could be made into handouts.
Creatures: Deep Ones, Deep One Hybrids
Tomes and Artifacts: N/A
Campaigns / Scenarios: N/A
Both of the towns featured in the scenario are real locations in England that are located on the Suffolk coast not far from the historical location of the English Dunwich.
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.