Difference between revisions of "The Vault (Monograph)"
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Latest revision as of 03:58, 21 March 2011
Details
Product Code: CHA0358
Publishing Year: 2008
Pages: 74
Cover Price: $14.95
Author(s): Andre Kruppa
Artist(s):
Setting(s): 1920s
Format: MULA Monograph
Released as PDF: Yes
Contents
This adventure is intended for 4-6 players, and can be completed in a single 5-7 hour session. It is not a scenario for the squeamish keeper or players, and some may view the drama herein as harsh. The game begins on September 15, 1927.
Scene 1 – Opening the Door – 9:00 AM Thursday – September 15th
Most of the digging crew has been dismissed. The foreman, Harold Granby and two of his trusted crew remain above with a stock of crating materials.
The characters are gathered at the entrance to the vault. The tunnel is somewhat cramped and narrow. It is about 50 feet in length and extends down a flight of fieldstone steps from what was once the basement of an old house. Like a mining tunnel, it is shored up with strong wooden beams every few feet. At the end of the tunnel the characters face a solid granite door with a thick verdigris-covered copper ring. The door is rather plain and appears to have been marked with painted symbols that have been mostly worn away.
The scenario begins with the opening of the door.
Scenarios: The Vault (Scenario)
Additional: Character sheets and handouts
Front Cover Text
A Call of Cthulhu Scenario of Darkness and Terror set in the Roaring 20s
Comments / Trivia
This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session.
Links
Spoilers - Keepers Eyes Only
Players should not read any further.
Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.