The Travesty (Scenario)

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Front Cover

Pages: 8-10

Author(s): Chris Klepac


Setting: 1920s

Appears in: The Unspeakable Oath, Issue 03, The Resurrected Vol. 2: Of Keys and Gates, The Resurrected Vol. 3: Out of the Vault


The investigators are hired by a hotel manager. Strange things are happening at the Goodrest Inn.


Spoilers - Keepers Eyes Only

Players should not read any further.


 Spoiler Section (Highlight to Read)
The hotel is built on a hill where an ancient mythic Amerindian entity is buried, which stirs occasionally to stalk the land. Previous owners of the house knew of a ritual to keep the creature at bay, but the family have died out, and the new owner converted it into a hotel with no knowledge of its secrets. The other guests are largely red herrings, but a snowstorm will blow in by evening, trapping them in the hotel while events unfold. The windows begin to show peculiar vistas, and beings formed of warped body parts invade the hotel. The Investigators must defeat them, discover a journal that details the ritual to banish the entity, and perform it while they hold the entity at bay.


Player Handouts:

Locations: Lake Superior, Wisconsin

Creatures: The Travesty, The Breed

Tomes and Artifacts: Diary of Garret Moss


Keeper Comments

 Spoiler Section (Highlight to Read)
The scenario has plenty of opportunity for roleplaying with a variety of NPC guests, but they aren't relevant to the plot, so this can be strung out or cut short as desired. Similarly, research beforehand will reveal little information, so Keepers may want to hint to players not to waste too much time on this (or invent more information for them).

The entity can be defeated by performing the ritual, or sheer violence. The former solution relies on finding the lost journal and following instructions, which aren't really guessable by players otherwise. Relocating this anywhere suitable is simple, though simply following a set of instructions may seem rather tame to some groups. There's also a draining POW vs. POW battle of wills, which may be quite difficult for some parties, and can impinge on campaign play.