The Tomb (Scenario)

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Details

Pages: 46

Author(s): Stephane Gesbert(?)

Artist(s): Kosja Kleye (handouts); Stephane Gesbert, Francois launet, Andy Hopp, David Grilla, and/or Meghan McClean

Setting: Dark Ages Hungary, November 1, 998 A.D.

Appears in: Cthulhu Dark Ages

Campaign: (none)

Summary

In the Eastern Marches of the Germanic Empire, in the woods north of Vienna, the investigators are traveling to join some warrior-monk missionaries in the village of Laa, an outpost on the eastern border of the Germanic Empire, on a mission to convert and pacify the heathen Magyars further east. The investigators might be soldiers, missionaries, guides, etc., and at least one investigator carries a letter of recommendation from the Church. Unfortunately, the monks never arrive at Laa, and the investigators are soon faced with threats from all around by the Magyar heathens, the local Slavs and Germans, and rumors of twisted "dwarves" and repulsive "maggots" among the mysterious forests, in the Black Hills, and around a mysterious Tomb in the surrounding countryside.

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Synopsis

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In the Eastern Marches of the Germanic Empire, in the woods north of Vienna, the investigators are traveling to join some warrior-monk missionaries in the village of Laa, an outpost on the eastern border of the Germanic Empire, on a mission to convert and pacify the heathen Magyars further east. The investigators might be soldiers, missionaries, guides, etc., and at least one investigator carries a letter of recommendation from the Church. Unfortunately, the monks never arrive at Laa, and the investigators are soon faced with threats from all around by the Magyar heathens, the local Slavs and Germans, and rumors of strange "locusts", twisted "dwarves" and repulsive "maggots" among the mysterious forests, in the Black Hills, and around a mysterious Tomb in the surrounding countryside.

The investigators are faced with a three-part mystery: first, they must find out what happened to the missing monks, and learn more about a mysterious black stone, while learning more about ominous local rumors about a sinister Dark One and terrifying Mi-go which have been terrorizing the countryside, looking for the stone. In the second part, the investigators must leave the village and encounter the Magyars. In the final part, the investigators descend into The Tomb to confront the horrors that have been oppressing the countryside, and meet their fates.


References

Player Handouts:

  • Tomb Papers 1: Donation Charter
  • Tomb Papers 2: Forest Laws
  • Tomb Papers 3: Trade Embargo Capitulary
  • Tomb Papers 4: Index of Pagan Superstitions
  • Tomb Papers 5: Revelation of Peter Verse 26
  • Tomb Papers 6: Hieron Aegypton
  • Tomb Papers 7: Written by Brother Christian
  • Tomb Papers 8: Kitab Al-Azif
  • Map: Hungary (page 129; not included in player hand-outs but could be used as one)
  • Map: Hinterlands of Laa
  • Map: Village of Laa
  • Map: Dark One's Tomb (not presented as a player hand-out, but might be useful as a handout after the tomb has been mostly explored)
  • Rumors and Research (not included in player hand-outs but could be used as handouts):
    • Rumors (page 133)
    • Facts Deducible from Documents (page 134)
    • Brother Christian's Digressions (page 138)
    • Nightmares (page 151)
    • Information (page 159-160)
  • Illustrations (not included in player hand-outs but could be used as handouts):
    • Illustration: Settlement of Laa (page 129)
    • Illustration: Burgolf's daughter, Brun (page 131)
    • Illustration: Funerary Well (page 148)
    • Illustration: Vivisection (page 152)

Locations:

  • Hungary
    • Hinterlands
      • The Forest
      • Dragan's Home
      • Slav Cemetary
      • Hermitage & Library
      • Foresters' Camp
      • Magyars' Camp
      • Ghost Village of Asparn
    • The Civitas (Settlement) of Laa
      • The Tower-House
      • Burgolf's Tavern and House
      • The Priest's House
      • Church
    • The Black Hill
      • The Pagan Wall
      • The Tomb
  • Mi-go Hell (an alien world)
  • Dark One Hell (a kind of Dreamland)

Creatures:

  • Mi-go, referred to as "ghosts", "Zwercs", "Wampyrs", "Bird Women", "maggots", "worms", "locusts", etc
  • Dark One
  • Magyars, Angry Slavic or German Mob, and assorted other potential human antagonists

Tomes and Artifacts:

  • Small Black Stone
  • Index of Pagan Superstitions (occult text)
  • Various Bibles and Apocryphal texts (occult text)
  • Hieron Aigypton
  • Kitab Al-Azif
  • Notes Written by Brother Christian
  • Pagan Artifacts:
    • 6' Wooden Idol
    • Stone Altar Platform
    • Pagan Wall, engraved in Germanic runes
    • 10' Black Monolith, engraved in Celtic runes (actually Latin transcribed in runes)
    • Embossed Metal Cauldrons, depicting monsters
    • 1000-Year-Old Bronze Calendar
    • Burial Goods and Treasures in various states of decay
  • Mi-go Vivisection
  • Crude Stone Tablets in unknown runes
  • 5' Limestone Idol
  • Mi-go Head Boxes
  • Gate to Mi-go Hell

Campaigns / Scenarios: (none)

Comments

Epigraph: "The living close the eyes of the dead, but the dead open the eyes of the living." - Old Slavic Saying

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

"The Tomb" is an initial incursion into the grim territories of Cthulhu Dark Ages. The scenario is historically set on November 1, 998A.D. and the days following. It transports the keeper and the players to the eastern marches of the Germanic Empire (present-day Hungary), in the thickly-wooded hills to the north of Vienna. The plot is generic enough to fit other times and places, as the keeper desires.