The Fellowship of the Witching Hour (Monograph)
Details
Product Code: CHA0328
Publishing Year: 2006
Pages: 88
Cover Price: $16.00
Author(s): David Sharrock
Artist(s): David Sharrock
Setting(s): World War II
Format: MULA Monograph
Contents
Mystery, occultism and mythology; compelling subjects best left to the open minded among us, perhaps, but with America teetering on the brink of war, and the onset of conscription seeming more and more inevitable, many are eager to distract themselves from the horrors of the real world by amusing themselves with the levity of the imaginary. Thus do a group of likeminded individuals seek solace in the Witching Hour bar, an atmospheric 'haunt' on the corner of Garrison and Main. Here they meet once a week to enjoy one anothers' company and to discuss mysteries, intrigue and strange local news.
Soon their casual interest and discussions progress, to be replaced by a more deep-seated fascination. So captivating do their discussions become, and so intriguing the news they share, that they begin venturing out together, beyond the safe confines of their favourite bar and into the moonlit streets and shadowy avenues of Arkham, there to observe first hand those many places where strange events have supposedly taken place.
This begins as entertainment, a way to experience exhileration in the spooky surrounds of a graveyard at midnight, or a purportedly haunted stretch of road in the gloomy forests outside Arkham. But when the group begin to experience first hand the things they have only previously talked about, their initial amusement escalates and becomes something altogether more exciting. Evidently, strange things really are abroad in the dark streets of Arkham.
The details of this mini-campaign are described on the The Fellowship of the Witching Hour (Campaign) page.
Campaigns: The Fellowship of the Witching Hour (Campaign)
Additional: Introduction, Player Handouts
Front Cover Text
Something evil comes ... For Call of Cthulhu
Comments / Trivia
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