Captives of Two Worlds
Author(s): Sandy Petersen
Artist(s): (maps by Carolyn Schultz-Savoy et.al.)
Appears in: H.P. Lovecraft's Dreamlands
When a young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, the investigators find that the Dreamlands is far more than just a place of wonder: they can also use the Dreamlands to their advantage against the horrors of the Mythos.
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A young woman asks the investigators to look into the disappearances of her dog and best friend in Bensamin, Vermont, and to protect her uncle from the sinister locals, but she is unaware that her reclusive uncle is actually a deranged cultist, and has a horrific fate in store for the girl in the clutches of the naughty tentacles of his experiment. Shortly after arriving in Bensamin, the investigators are kidnapped by degenerate hillbilly cultists and chained securely in a basement, left with only one way out: to pursue their captor into the Dreamlands. Their one hope of escape is to hunt him down in the Dreamlands and force him to let their waking forms go. This scenario demonstrates to the players that they can use the Dreamlands to their advantage against the horrors of the Mythos.
Player Handouts: (reproduced in Handouts Appendice)
- Captive Papers #1: Map of Vermont
- Captive Papers #2: The Doctor's Tale
- Captive Papers #3: Uncle John's Story
- Map of Celephais
- Not presented as handouts, but could be copied and cut up for use as handouts:
- Sally's Story
- Map of Monroe House
- Vermont, 1920s
- Montpelier Library
- Dr. Woodlock's office in Montpelier
- Monroe House
- Evil Cultist
- Degenerate Bensaminite hillbillies
- Uncle John's Experiment
Tomes and Artifacts: (none)
Campaigns / Scenarios: (none)
List dedication, trivia, images, anything else of note.
Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.
Setting: 1920s Vermont, but could be reset to other eras and locations fairly easily.
Special Notes: According to the scenario's author, the scenario requires at least one of the investigators to be a fairly experienced dreamer, the scenario runs well even with just one investigator. The scenario's subtitle suggests that the Dreamlands will prove to be a place of "danger and horror", but since the investigators spend most of their Dream time in pleasant Celephais, there's little justification for that description (the events occurring in the Waking World are where all the horror happens). I don't think the scenario ever explains exactly what happened to Sally's friend; the poor dear might still be locked up in a closet in the basement, waiting to become the mother of a new race in a few months....
Sequel Plot Hooks: The scenario includes a section of "Loose Ends" at the end which suggest sequel adventures.