The Thing at the Threshold, Part 2: The Benighted

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Details

Included in "The Thing at the Threshold"

Pages: 38

Author(s): Paul McConnell

Artist(s): Neal Sutton

Setting: 1920s

Appears in: The Thing at the Threshold (Supplement).

Summary

The Investigators receive a letter from a famous explorer, recently returned to America following an expedition that seems shrouded in mystery.

Links

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Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Action in this campaign-chapter is split between Lovecraft Country (where it begins) and locations in England (where it proceeds thanks to a trip through a Gate).

The request made of the Investigators is simple: the explorer wants to make an after-hours visit to the Miskatonic University Library to conduct some research on his behalf. During this mission, however, a byakhee attacks apparently on a mission of its own.

References

Player Handouts: List the player handouts here.

Locations: Arkham, Southern England (Tearnmouth: a fictional village in Dorset near the real Durdle Door, and Dartmoor)

Creatures: Byakhee, Deep Ones

Tomes and Artifacts: Unaussprechlichen Kulten

Campaigns / Scenarios: This scenario forms the second chapter in The Thing at the Threshold (Supplement), which consists of three scenarios.

Comments

In a rather atypical turn of events, the Investigators are given a key to the University Library, with which they can simply let themselves in after hours. The section of the library they have been directed towards (a classroom at the rear left on the library building's first floor) is close to a secret subterranean secret vault used by the University to secure "certain valuable artifacts". The byakhee which arrives smashes into the hall via a stained glass window, then demolishes a wooden panel to uncover the granite steps leading down into "ancient foundations."

Keeper Comments