The Raid on Innsmouth

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Escape from Innsmouth

Details

Pages: 57 (1st ed.)

Author(s): Kevin A. Ross, Fred Behrendt, Scott Anlolowski, Mike Szymanski, Mark Morrison

Artist(s): Jason Eckhardt, John T. Snyder, Tom Kalichack

Setting: 1920s

Appears in: Escape from Innsmouth

Summary

This climactic adventure recreates the U.S. government's raid on the town of Innsmouth.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

The investigators meet with the leaders of the raid in Boston before embarking on the following 6 interlocking objectives:

  1. The Esoteric Order of Dagon: The main goal of this objective is the seizing of the EOD's headquarters and the capture of its leaders.
  2. The Marsh Mansion: This part of the raid calls for the capture of the Marsh family at their mansion.
  3. The Smugglers' Tunnels:This mission calls for the raiders, in boats, to enter the old smugglers' tunnels running under Innsmouth, clearing them out, and then destroying them.
  4. Devil Reef: The Coast Guard has been assigned to patrol the harbor and Devil Reef to prevent any escape in boats, as well as keep any Deep Ones from aiding the town.
  5. Y'ha-nthlei: A Navy submarine has been assigned the task of torpedoing Y'ha-nthlei.
  6. Marsh Refinery: ...

References

Player Handouts:

Locations: Boston, Innsmouth, Y'ha-nthlei, Devil Reef

Creatures: Deep One, Deep One Hybrid, Carnivorous Crustaceans, Nyarlathotep, Shoggoth-Spawn, Dagon, Star-Spawn of Cthulhu

Tomes and Artifacts: The Book of Dagon (tablets)

Comments

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Keeper Comments

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