The Moonchild

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Details

Pages: 36

Author(s): Paul Fricker

Artist(s): Jonathan Wyke, Chris Lackey, Steff Worthington (maps)

Setting: Modern (2013) Milton Keynes and Northampton, England

Appears in: Nameless Horrors (Supplement)

Campaign: (none)

Summary

David Barber was driven to make a terrible pact to save his son's life, allowing a great evil to be unleashed upon a unsuspecting world. Drawn together by a mutual acquaintance, the investigators must work together or fall under the spell of the Moonchild.

Links

  • (review needed)

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Describe the adventure in detail; no bias allowed.

 Spoiler Section (Highlight to Read)

David Barber was driven to make a deal with the Devil to save his son's life. In doing so he has allowed a great evil to assume the form of a human child. The investigators were all part of an amateur occult society at college along with David, back in the early 1990s. Now some twenty years later they are drawn back together by a mutual acquaintance. Soon they will come face to face with the Moonchild, who knows more about them than they could possibly guess.


References

Player Handouts:

  • maps, lists, charts (generally for keeper use, some may be suitable for use as player handouts as well):
    • list: Dramatis Personae (a list of NPCs)
    • chart: Relationship Map
    • chart: Family Tree
    • map: Sarah Moore's Home
    • map: David Barber's Home
    • map: Mari Cubine's Home
    • optional rules: Using the Tarot or Ouija Board (may be useful for other other scenarios or in a larger campaign)
    • optional rules: Amputation
    • list: Appendix C (list of pre-gen investigators; Appendix A also includes information for using some as NPCs)
  • illustrations:
    • The Ritual
    • Dramatis Personae (not intended as a handout, but might be used as one)
    • Reunion at the cafe
    • Shaun doesn't pay attention to the investigators
    • Stacey stays in the hospital for her own good
    • Drastic measures to be rid of Bradley's influence
    • Alicia listens to the Bradley Tapes
  • handouts:
    • Player Introduction (background information and hooks)
    • Sarah Moore's Story (appears to be intended to be read out loud, but can also be handed out)
    • six pre-gen characters

Locations:

Creatures:

Tomes and Artifacts:

  • tome: Monstres and Their Kynde
    • spell: "The Ritual of Transcendent Conception"
  • tome: The Bradley Recordings
  • artifacts: thirteen enchanted pocket knives
  • artifact: Jacob's Sheep Skull ("Ram's Skull")
  • artifact: Tarot cards (rules)
  • artifact: Ouija Board (rules)
  • tomes: Occult Books, such as:
    • Enochian Magic
    • The Book of Baphomet
    • The Dragon of Two Flames
    • Natural Satanic Witchcraft
    • The Sinister Tradition
    • The Horned Altar
    • Lords of the Left-hand Path
    • The Qabalah Workbook for Magicians
    • Liber Lunae: Book of the Moon and Sepher ha-Levanah

Organizations

  • Northampton College Occult Society

Comments

List dedication, trivia, images, anything else of note.

  • Trigger Warning: Note that this scenario alludes to abuse of a child (that child actually being a Mythos entity), and that one of the pre-generated investigators' backstories includes accusations of sexual misconduct.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

Setting: The scenario is presented by default in the town of Milton Keynes and nearby Northampton, in England, in 2013, but keepers should feel free to adjust them to preference; the specific location is not important, only that it is a university or college town, with the potential to have a student group that shared an interest in the occult (the benefit of setting the scenario in a place with which you are familiar is that it is easier to describe the locations, and you will literally feel more at home when running the game); the handouts have been written with this in mind, and specific place names have not been used, making it easier for keepers to set the game in any location of choice. However, specific dates have been listed in the investigators' backgrounds, since the timeline of events holds important clues; if a keeper wishes to change the year in which the scenario is set, the listed years should be carefully adjusted. Aside from the easily adjustable date clues, however, nothing in particular locks this scenario to a specific time or location.

Special Notes:

  • Six of the group of Thirteen are presented as pre-generated investigators. The players can make/use their own investigators, though these would need to be made within specific guidelines to fit the scenario. If you have fewer than six players, simply use the spare investigators as non-player characters (NPCs). If you have more than six players you might wish to rewrite some of the NPCs as investigators (or add more investigators, though this will change the number from the mystically significant 13.)
  • The scenario appears by default to be combat-free, though combat information is provided should the investigators decide turn to violence.

Sequel Plot Hooks: None by default. Probably works best as a stand-alone one-shot scenario - the pre-gen investigators might not appeal to most players for use in an extended scenario.