The Great Old Ones (Supplement)

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This article is about the Call of Cthulhu supplement. For other uses of Great Old Ones, please see Great Old Ones (Disambiguation)

Details

Front Cover

Publisher: Chaosium

Product Code: 2321

Publishing Year: 1989

Pages: 176

Cover Price: $17.95

Author(s): Marcus L. Rowland, Kevin A. Ross, Harry Cleaver, Doug Lyons, L.N. Isinwyll

Artist(s): Tom Sullivan, Sean Schoonmaker, John B. Monroe, Greg Stafford

Setting(s): 1920s

Format(s): Softcover

Contents

Scenarios: The Spawn (Scenario), Still Waters, Tell Me, Have You Seen The Yellow Sign?, One In Darkness, The Pale God (Scenario), Bad Moon Rising

Additional: Introduction by E.C. Fallworth, Blank Character Sheets (in English and other languages), Yearly calendars, Player Handouts (perforated for removal)

Front Cover Text

New Adventures Against the Cthulhu Mythos

Back Cover Text

THE GREAT OLD ONES

Six New and Deadly Adventures Profusely Illustrated by Tom Sullivan

Ancient Mystery

"They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky. Those Old Ones were gone now, inside the earth and under the sea; but their dead bodies had told their secrets in dreams to the first men ... The prisoners said that it had always existed and always would exist, hidden in distant wastes and dark places all over the world until the time when the great priest Cthulhu from his dark house in the mighty city of R'lyeh under the waters, should rise and bring the earth again beneath his sway." -- H.P. Lovecraft

CTHULHU and his minions plot against the peace and surety of the natural world, but so do a host of Powers distinct from him. Along with Great Cthulhu, these entities comprise the Great Old Ones, awesome beings who came to this planet hundreds of millions of years ago, and who dwell here yet in the dark places, just beyond the reach of man.

THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen The Yellow Sign?" make a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusual contract; "Bad Moon Rising" is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently.

This book is a companion to publications such as CTHULHU NOW, H.P. LOVECRAFT'S DREAMLANDS, CTHULHU BY GASLIGHT, and TERROR AUSTRALIS, which situate Cthulhu players in various times and places.

Comments / Trivia

Page 57 of this book features the first appearance in print of the now-famous "Yellow Sign" sigil (drawn by Kevin Ross for the scenario bearing its name), which appears in many other Chaosium publications. Although the Yellow Sign was described previously in fiction, this is the first time an artistic realization of the fearsome symbol was presented. Much sanity was lost by readers. Kevin's original design, submitted to Chaosium, was actually upside-down and back-to-front from the version that was printed.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.