The Eyes Between Worlds

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Details

Pages: 17

Author(s): Kevin T. McKinnon, Dylan K. Sharpe

Artist(s):

Setting: 1920s Bhutan

Appears in: Strange Tales of Dread & Wonder.

Campaign:

Summary

In this scenario, players take on the roles of Chinese Triads who have come to the Kingdom of Bhutan in search of a lost stone horse figurine. This statue, it is believed was once owned by the warlord Genghis Khan, and formed part of the secret of his far-reaching power. One of the Investigators has finally deciphered the scroll which points the way to a valley in Bhutan where it is said the artefact may be found.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

The scenario begins in the middle of action: a pre-written narrative describes how the Tong violently assaulted a gaming den, killing most of those within. There follows an overland expedition as the group braves ghouls, gangs and hostile wildlife on their way to find their goal. They may even run across a "lost" Miskatonic expedition.

Eventually the journey leads to the temple of Aiueb Gnshal which is inhabited by an order of worshippers loyal to the strange god.

References

Player Handouts: A Quotation from The Cambuluc Scrolls, Background for the Investigators, Events leading up to the start of the scenario.

Locations: Bhutan.

Creatures: The scenario presents a new Lesser Other God called Aiueb Gnshal ("The Eyes Between Worlds"), Ghouls, Zombies.

Tomes and Artifacts: The horse figurine (whose powers are left to the Keeper to define)

Campaigns / Scenarios:

Comments

The scenario includes a description of several animals native to Bhutan.

Keeper Comments

Unlike most Call of Cthulhu (RPG) scenarios, The Eyes Between Worlds doesn't have a distinct plot or narrative. Rather it supplies a motivation for the characters plus stat blocks for characters, creatures, and a new Mythos god that they are likely to encounter along the way. It is left to the Keeper to fill in the rest.

The scenario does not include a map of the Temple of Aiueb Gnshal, without which it is difficult to consistently describe its layout. Keepers would probably benefit from investing time before running the scenario to sketch such a map (based on descriptions in the text).

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.