The End of Paradise

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Details

Call of Cthulhu (D20)

Pages: 12

Author(s): Monte Cook and John Tynes

Artist(s): Call of Cthulhu (d20) Art Team

Setting: Modern Anywhere, USA

Appears in: Call of Cthulhu (d20)

Campaign: (none)

Summary

Paradise is coming back. The aging Paradise Theater, built in the 1890s and once the finest venue in town, has been closed since the 1970s, until a recent art group bought the theater and began renovations, with the theater scheduled to reopen in a few days. However, there's trouble in Paradise: mysterious accidents and rumors of hauntings are plaguing the renovations. The investigators must solve this mystery, and fast: the secrets of the Paradise are covered by dust and dimmed by age, but those secrets still have teeth!

Links


Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

 Spoiler Section (Highlight to Read)

Workers renovating the Paradise Theater have been seeing and hearing strange things and experiencing mysterious accidents. As the investigators dig into the theater's history and explore the building, they have supernatural experiences of their own, while uncovering long-buried secrets and conspiracies, leading up to a catastrophe planned to occur on the theater's opening night resulting in the theater's patrons being sacrificed to the "Sound and Light", also known as the "All-in-One", "The Key and the Gate", and "The Sky-Door": an avatar of Yog-Sothoth.


References

Player Handouts:

  • Paradise Theater Map
  • Paradise Theater GM Map (for keeper use)
  • Illustration of theater's tragic opening night

Locations:

  • Modern Any Town (Arkham or Providence are suggested)
  • Paradise Theater
  • Any Town General Hospital
  • Source of Research (either footwork at St. Matthew's Orphanage, Any Town Police Department, Any Town Newspaper, and Any Library; or, internet research and a few phone calls, depending on the era)

Creatures:

  • Cultist
  • Crazed Cult Minion
  • Burning Tentacles of Film (lesser servitor of Yog-Sothoth)

Tomes and Artifacts:

Organizations:

Campaigns / Scenarios: (none)

Comments

List dedication, trivia, images, anything else of note.

Trivia: The "Robert" who never appears on-screen is apparently the ghost of Robert Allen, the theater's builder, though this is never explicitly stated (and probably works best without explanation). Robert Allen is implied to be a relative of Zadok Allen, the drunk from "The Shadow Over Innsmouth".

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

Setting: a "modern" setting (2002) in Lovecraft Country is suggested, but little prevents this scenario from being relocated virtually anywhere; it's probably easiest and most logical to set the scenario at some point from the 1970s to the present (after television changed the role of movie theaters in America), but with minor adjustments and a new backstory the scenario could probably be used at any time from the 1920s to the present day.

Special Notes:

  • "This adventure has been designed for a group of 1st-level investigators. It takes place in the modern day, in an older neighborhood within an unnamed city or town."
  • The D20 Call of Cthulhu team provides as part of their scenario format a formal selection of possible "hooks" to the scenario, depending on the style of horror game being run, ranging from traditional Lovecraft-style tales, to X-Files or Delta Green style conspiracy stories, to pulp style adventure.
  • It might be possible for investigators to "win" this scenario with no combat; combat with most of the "monsters" in the scenario can be avoided through investigation and social skills.
  • If the investigators play their cards right, they can beat the scenario with no combat and no evidence that anything was accomplished besides seeing some strange things. Keepers may want to add some stronger hint that stopping the cultists prevented a disaster. (Perhaps if the fire at the theater is prevented, a mysterious fire breaks out instead in the nursing home room where the cultist minion was kept, resulting in the cultist's death, and some strong hint that the repercussions of a failed summoning attempt resulted in danger for Richard Jacobs as well.)
  • The scenario's authors include what they call "whammies", little sequences representing disturbing visions and other strange events that don't have a direct role in the plot and could as easily be figments of the investigators' imaginations as they could represent the results of hauntings or psychic abilities, but do suggest something weird and wrong is going on, which is a nice way to emulate the style of horror films like The Legend of Hell House (1973), The Shining (1980) or Poltergeist (1982); these "whammies" are a nice innovation that can be used in BRP scenarios as well.

Sequel Plot Hooks: The last section of the scenario includes a paragraph suggesting hooks for sequel adventures.

Conversion Notes

To Do: notes for converting research rolls, monster/npc stats, and tome stats from D20 to BRP.