Pulp Cthulhu

From CthulhuWiki
Jump to: navigation, search

Details

Front Cover

Publisher: Chaosium

Product Code: 23107

Announce Date: 2001

Expected Publication Date: 2016

Project Status: On Track?

Expected Page Count: 274

Author(s): Mike Mason, Alan Bligh, James Lowder, Paul Fricker, Jeff Tidball, Glyn White, Wolfgang Baur, Matt Sanderson, and Dan Kramer.

Artist(s): Jonathan Wyke, Linda Jones, Reuben Dodd, Richard Pace, Victor Manuel Leza Moreno, Roman Entsov, Chris Lackey, Fifa Finsdottir, Stephanie McAlea (cartography), Dean Engelhardt (cartography)

Additional Credits: William Jones, Dustin Wright (original concept), writers for Basic Roleplaying (for elements used), Troy Wilhelmson (Astounding Adventures, for elements used), Chad Bowser (Cthulhu Dark Ages 2nd Ed., optional dodging rules), Scott Dorward, John Kingsnorth, John D. Rateliff

Setting(s): 1930s Pulp

Format(s): Softcover (and PDF?)

ISBN: 1-56882-250-2; 978-1-56882-091-0

Contents

Pulp Cthulhu: Reckless Adventures in the 1930's jumps into the decade of pulp adventure! Enter a time when the world changes. Economic despair brings a nation low, while an eldritch shift in the fabric of reality unleashes dark horrors, and tempts heroes. Join in as secret societies and occult leagues battle against horrific creatures in a timeless struggle for existence.

Pulp Cthulhu expands upon the Call of Cthulhu setting and rules system, allowing for fast-paced, cinematic game play. It provides rules for insane scientists, reanimators, mentalists, gadgeteers, professor-sorcerers, supernatural detectives and much more. Tune the level of pulp to suit play, or simply add pulp to an existing Call of Cthulhu campaign. Get into the fight! Battle cosmic horrors for the future of the humanity.

  1. INTRODUCTION (Mike Mason)
    • Pulp-O-Meter: How Much Pulp?
    • Using Pulp Cthulhu with Call of Cthulhu
  2. CHAPTER 1: THE PULPS (Alan Bligh and James Lowder)
  3. CHAPTER 2: CREATING PULP HEROES (Mike Mason)
    • Choose a Pulp Archetype
    • Determine Pulp Talents
    • Determine Occupation
    • Pulp-O-Meter: Optional Rules
  4. CHAPTER 3: PULP ORGANIZATIONS
  5. CHAPTER 4: GAME SYSTEM (Mike Mason)
  6. CHAPTER 5: PULP SANITY (Paul Fricker)
  7. CHAPTER 6: PULP MAGIC, PSYCHIC POWERS, AND WEIRD SCIENCE (Mike Mason)
    • Pulp Magic
    • Psychic Skills
    • Psychic Attacks & Possession
    • Weird Science & Sample Gadgets
  8. CHAPTER 7: RUNNING PULP GAMES (Mike Mason)
  9. CHAPTER 8: THE 1930s (Jeff Tidball)
  10. CHAPTER 9: PULP VILLAINS AND CHARACTERS (Mike Mason and Alan Bligh)
  11. Scenarios & Fiction
  12. CHAPTER 15: REFERENCES
  13. Index
  14. Pulp Hero Sheet

Front Cover Text

Call of Cthulhu Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos MIKE MASON WITH BLIGH, LOWDER, TIDBALL, WHITE, FRICKER, BAUR, SANDERSON, AND KRAMER Chaosium, Inc.(R)

Back Cover Text

Calling All Heroes! It’s Time To Take the Fight to Cthulhu! Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos! Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on "the Pulps" themselves and the 1930s era, when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere they see fit. A Time For Heroes And A Time For Adventure! For Call of Cthulhu 7th edition. You must have a copy of the Call of Cthulhu Keeper Rulebook to use this supplement.

Comments / Trivia

Original (2000s-era) Front Cover

Over more than a decade, this book has been announced as an upcoming Chaosium release. Various incarnations were dual-statted (d20 and BRP), but the most recent appears to be single-statted using a variant BRP.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.