No Man's Land

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Details

Front Cover

Publisher: Chaosium

Product Code: 2385

Publishing Year: 1998

Pages: 80

Cover Price: $14.95

Author(s): Sam Johnson

Artist(s): Tom Sullivan, John Mirland, Drashi Khendup (maps, murals & altars)

Setting(s): World War I (October 1918)

Format(s): Softcover and scanned/OCR PDF

Contents

WWI Mythos Action with the Lost Batallion

THE DATE IS OCTOBER 2, 1918. In France, soldiers huddle in hastily-dug trenches, faith their only protection against the never-ending artillery barrage. It is the time of World War I — the Great War — when mankind proves itself capable of atrocities never before conceived. As above, so below. Beneath the cracked and shattered soil of the Argonne Forest lives something that waits, lurking and feeding upon misery—something inhuman. Very soon the members of the doomed Lost Battalion will stumble upon this mystery older than Mu, and then the fate of the world will lie in their hands.

No Man's Land includes rules for generating soldier characters in WWI and a guide to a soldier's life in the period, detailing dangers from shell-shock to mustard gas. It is the first of the Cthulhu Master's Tournament books, which are designed to be run as stand-alone or tournament adventures. It originally formed part of the Cthulhu Master's Tournament at GenCon. No Man's Land can also act as the basis of a campaign set in the 1920s. Match your wits against the masters of Mythos horror!

Scenarios: The Fog of War, Against the Star Spawn

Articles: One of the Appendices, The Soldier's Lot includes extensive source material and rules for running scenarios in WWI

Additional: Introduction, History of the Lost Battalion, Player Handouts, Keeper's Handouts, Pregenerated characters (fullly populated Investigator sheets)

Front Cover Text

WWI Mythos Action with the Lost Battalion

Back Cover Text

No Man's Land

CMT - Cthulhu Master's Tournament

The date is October 2, 1918. In France, soldiers huddle in hastily-dug trenches, faith their only protection against the never-ending artillery barrage. It is the time of World War I — the Great War — when mankind proves itself capable of atrocities never before conceived. As above, so below. Beneath the cracked and shattered soil of the Argonne Forest lives something that waits, lurking and feeding upon misery—something inhuman. Very soon the members of the doomed Lost Battalion will stumble upon this mystery older than Mu, and then the fate of the world will lie in their hands.

No Man's Land includes rules for generating soldier characters in WWI and a guide to a soldier's life in the period, detailing dangers from shell-shock to mustard gas. It is the first of the Cthulhu Master's Tournament books, which are designed to be run as stand-alone or tournament adventures. It originally formed part of the Cthulhu Master's Tournament at GenCon. No Man's Land can also act as the basis of a campaign set in the 1920s. Match your wits against the masters of Mythos horror!

<also includes general advertisements for Chaosium's Call of Cthulhu gaming supplements and fiction>

Comments / Trivia

This book reprints scenarios which made up two rounds of the Cthulhu Masters' Tournament at GenCon '93 (under the title "Screams in No Man's Land". Unlike many other reprinted tournament scenarios, the authors of this book have elected to make as few changes as possible from the original format.

Dedication: "This book is dedicated to Kevin A. Ross, without whose timely intervention the Masters' Tournament would never have been more than a happy memory, and to the Goo Crew of the 1993 Cthulhu Masters' Tournament who brought the round to life: Wayne Clemmer, Daniel Eastland, James Nance, Doyle Wayne-Ramos Tavener, and Dustin Wright."

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.