Mansions of Madness (Supplement)

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This article is about the Call of Cthulhu supplement. For other uses of Mansions of Madness, please see Mansions of Madness (Disambiguation)

Details

1st Edition
2nd Edition
3rd Edition, Volume 1

Publisher: Chaosium


1st Edition

Product Code: 2327

Publishing Year: 1990

Pages: 128

Cover Price: $17.95

Author(s): Fred Behrendt, Michael DeWolfe, Keith Herber, Wesley Martin, Mark Morrison

Artist(s): Lee Gibbons, Janet Aulisio, Sam Inabinet, Carol Triplett-Smith (maps), Martha J. McNulty (Lovecraft portrait)

Format(s): Softcover

ISBN: 0-933635-63-4


2nd Edition

Product Code: 23110

Publishing Year: 2007

Pages: 160

Cover Price: $21.95

Author(s): Fred Behrendt, Michael DeWolfe, Keith Herber, Wesley Martin, Mark Morrison, Penelope Love, Liam Routt

Artist(s): Lee Gibbons, David Lee Ingersoll, Janet Aulisio, Sam Inabinet

Setting(s): 1920s

Format(s): Softcover

ISBN: 1568822111 / 978-1568822112


3rd Edition (Volume 1: Behind Closed Doors)

Product Code: 23167

Publishing Year: 2020

Pages: 226

Cover Price: $19.99 (PDF)

Editors: Lynne Hardy, Mike Mason

Authors: Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, Mark Morrison

Artists: Dan Barker, Lee Gibbons, Doruk Golcu, Josu Hernaiz, Rachel Kahn, M. Wayne Miller, Matthew Mooney

Setting(s): 1920s

Format(s): PDF

ISBN: 978-1-56882-499-4


Contents



Scenarios:

Additional: Player Handouts

1st Edition Front Cover Text

Five Frightening Adventures in Dark and Deserted Places

1st Edition Back Cover Text

Mansions of MADNESS

Five Frightening Adventures in Dark and Deserted Places

"'Tis a grove-circled dwelling
Set close to a hill,
Where the branches are telling
Strange legends of ill;
Over timbers so old
That they breathe of the dead,
Crawl the vines, green and cold;
By strange nourishment fed...."
--H.P. Lovecraft

Where the Sane Fear to Tread

In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.

However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.

Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness.

MANSIONS OF MADNESS is a new collection of five independent tales set in the 1920s. Of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several nights to complete. They can readily be used as plot twists, interesting diversions or red herrings.

2nd Edition Front Cover Text

Six Classic Explorations of the Unknown, the Deserted, and the Insane

2nd Edition Back Cover Text

Where the Sane Fear to Tread

In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.

However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.

Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness.

MANSIONS OF MADNESS is a collection of six independent tales for Call of Cthulhu. Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several evenings to complete. They can readily be used as plot twists, interesting diversions or red herrings.

3rd Edition Front Cover Text

Volume 1: Behind Closed Doors

3rd Edition Back Cover Text

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios:

  • Mister Corbitt Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?
  • The Crack'd and Crook'd Manse Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?
  • The Code Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?
  • The House of Memphis World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?
  • The Nineteenth Hole Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

Comments / Trivia

List dedication, color plates, rarity of the book, etc.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Comment here to Keepers about this book. Comments on specific Scenarios and Campaigns go on their respective pages. Keep DISCUSSION on the talk page.