Lord of the Dance

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Details

Pages: 39

Author(s): David Hallett

Artist(s): Earl Geier

Setting: 1890s

Appears in: Dark Designs.

Campaign: A mini-campaign can be run by staging Eyes For The Blind followed by this scenario

Summary

Dorothy Amis, a relative or acquaintance of the Investigators, has suddenly become "bereft of reason" for no apparent cause. So bad is her condition that she has been confined to a private nursing home in Kent. Discovered huddled in an unfinished tunnel which forms part of the London Underground, questions have obviously been asked as to the circumstances behind her curious madness. It is up to the Investigators to unearth the truth.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

 Spoiler Section (Highlight to Read)
The previous attempt to summon the Dulcarnon -- the "spirit of Britain" -- was thwarted in Eyes For The Blind, but not all of the cabal of sorcerers were defeated. David Smythe, a survivor, is trying once again to bring part of this mystical spirit into the world although in a less ambitious fashion. His plan involves channelling a portion of the Dulcarnon into a painter called Fewkes with the expectation that the artist will be able to both wield its power and form the template for an army of beings under Smythe's control. Unfortunately, the "initiation" of Fewkes was witnessed by Dorothy Amis, a friend or relative of one of the Investigators, whose sanity was so shaken that she was confined to a nursing home. In the meantime, Fewkes' body has been moved to Cornwall and his mind and soul are imprisoned somewhere in the Dreamlands.

Investigating the sudden madness of Miss Amis leads Investigtors from the London Underground (where she was discovered) through a trail of clues to a neolithic site in Cornwall, the "Horn Dance" at Thaxted and Tollesbury on the Essex Coast. Ultimately the trail leads to a confrontation back in Cornwall where the Investigators have the opportunity to defeat the cabal of sorcerers once and for all.


References

Player Handouts: List the player handouts here.

Locations: Location 1, Location 2, etc.

Creatures: Beast 1, Beast 2, etc.

Tomes and Artifacts: Item 1, Item 2, etc.

Campaigns / Scenarios: Campaign 1, Scenario 1

Comments

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Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.