Horror of the Centuries (Scenario)

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Details

Challenge, Issue 76

Pages: 5

Author(s): J.B. Hill

Artist(s): Mark Ryberg

Setting: 1890s, 1920s, Modern

Appears in: Challenge, #76.

Campaign: N/A

Summary

When examining the notes of the late Professor Lester-Smith (See: Curse of the Centuries for details.), it is found that he may have located a lost Pharonic era tomb, but as it is located outside the borders of Egypt, the utmost secrecy is needed. So the Investigators are hired to locate the tomb and recover it's contents, for science of course...

Links

Link to outside reviews or helpful pages.

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

 Spoiler Section (Highlight to Read)
When examining the notes of the late Professor Lester-Smith (See: the scenario Curse of the Centuries for details.), it is found that he may have located a lost Pharonic era tomb, but as it is located outside the borders of Egypt, the utmost secrecy is needed. So the Investigators are hired to locate the tomb and recover it's contents, for science of course...

After a harrowing journey the Investigators will reach the tomb, inside they will face many dangers only to find that the tomb is as much a trap intended one specific character, the one given the 'Key to life', an Ankh needed to penetrate the tomb safely. Once in the presence of the sorcerer buried in the tomb that character will be possessed by the mind of the sorcerer and their mind cast into the sorcerers mummified body.


References

Player Handouts: None provided in game.

Locations: Egypt, Libya, Sitra Oasis, Siwa Oasis, Phorcydes Oasis

Creatures: Sand-Dweller (Mummified), Sorcerer, etc.

Tomes and Artifacts: Key of Life, Papyrus Scroll

Campaigns / Scenarios: N/A

Comments

The Oasis the PCs journey to is based very loosely on the story of Zerzura, a mythical oasis said to lie in the Western Deserts of Egypt.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

  • The scenario is fairly linear, with little investigation, Keepers may want to work out how to disguise this before hand.
  • Several of the encounters before reaching the tomb need to be handled carefully, as if overplayed they may cause the players to abandon the scenario.