Hobo Quest

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Pages: 25

Author(s): Joseph Donaghue

Artist(s): The Monograph has no art (except a couple of period photographs of characters), Andrew Dawson is credited with Layout Assistance.

Setting: 1920s

Appears in: Cthulhu Masters Tournament.



This scenario puts the players into the shoes of six hoboes riding the US Rail network. They are confronted with hostile authorities, shadows from their pre-hobo life and, worst of all, the fear that the infamous Rail Killer may catch up with them.


Spoilers - Keepers Eyes Only

Players should not read any further.


During the fighting in France during World War I, soldiers stumbled upon a colony of Insects from Shaggai in the Argonne Forest. While the tenacious creatures survived the battle and eventually recovered from their losses several key pieces of equipment from their nest lay missing, taken by the soldiers as trophies. The colony sent out several swarms of Shan to search out and recover these items.

One such group of Insects was sent to America where it promptly inhabited some human hosts, sending them off in search of the equipment. This group of six Shan-infested humans are the Investigators, hobos who travel the length and bredth of America at the subconscious suggestion of their insect possessors. This fact, and the every more gruesome fact that they themselves are the feared Rail Killer, are entirely unknown to their waking selves.


Player Handouts: Missing Persons Poster.

Locations: Pittsburgh, Mount Ayre Indiana

Creatures: Insects from Shaggai.

Tomes and Artifacts: Components of the Shan's life support.

Campaigns / Scenarios:


Keeper Comments

This scenario is presented more as a sketch than a fully developed adventure. The plot is laid out but many of the details would need to be sketched in by the Keeper.

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.