His Pleasant Dream Was Shattered

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Details

Pages: 10

Author(s): Oscar Rios

Artist(s): (none)

Setting: 1920s Arkham, Massachusetts

Appears in: Horror Stories From The Red Room

Campaign: (none)

Summary

The Investigators are the only hope for Bartholemew "Barty" Appley IV: once a respectable gentleman of leisure and an amateur historian, engaged to a lovely young teacher named Ms. Hanna Pickering. His life began its downward self-destructive spiral after the death of his father, Bartholemew Appley III. They had always been close and his father’s sudden death of a heart attack left the younger Appley heartbroken. This natural grief of Bartholemew Appley IV turned into something quite different during a visit to the family crypt. Now, young Appley is rarely sober for long: he has a drinking problem, and hosts huge parties out of his fine home, fueled with illegal whiskey supplied by the O'Bannion Gang, which Appley frequently leaves in a drunken fugue to drive drunk across the Arkham countryside. Tragically, Young Bartholemew Appley III has finally gone too far, hurting innocent people in a drunk driving incident, and the investigators are his only hope for salvation....

Links


Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

Describe the adventure in detail; no bias allowed.

The Investigators are the only hope for Bartholemew "Barty" Appley IV: once a respectable gentleman of leisure and an amateur historian, engaged to a lovely young teacher named Ms. Hanna Pickering. His life began its downward self-destructive spiral after the death of his father, Bartholemew Appley III. They had always been close and his father’s sudden death of a heart attack left the younger Appley heartbroken. This natural grief of Bartholemew Appley IV turned into something quite different during a visit to the family crypt. Now, young Appley is rarely sober for long: he has a drinking problem, and hosts huge parties out of his fine home, fueled with illegal whiskey supplied by the O'Bannion Gang, which Appley frequently leaves in a drunken fugue to drive drunk across the Arkham countryside. Tragically, Young Bartholemew Appley III has finally gone too far, hurting innocent people in a drunk driving incident, and the investigators are his only hope for salvation....

The investigators must intervene on Bartholemew Appley’s behalf. They must prevent him from being committed to Arkham Sanatorium or conviction of vehicular assault. They must free him from his connection to the O’Bannion Gang, who supply the illegal alcohol for his parties. Lastly, they must save Mr. Appley from himself. Unless forced to come to terms with the horrors he witnessed in his family’s crypt, Mr. Appley eventually kills himself. Alcoholism is already accomplishing this but the possibility of a fatal accident, or a direct suicide attempt, grow likely as his situation deteriorates.

References

Player Handouts:

  • (none)

Locations:

  • 1920s Arkham, Massachusetts
    • Appley Home
    • Appley Family Crypt
    • St. Mary's Hospital (to meet with Appley and other characters)
    • Also, probably other locations for talking to NPCs:
      • Hanna Pickering probably meets the investigators at St. Mary's Hospital, but might meet them elsewhere.
      • Members of the O'Bannion Gang directly relevant to the scenario typically hang out at the Appley Home, but the investigators might end up at the gang headquarters dealing with gang leaders, or they might need to contact the gang after evicting them from the property, if the investigators drive the scenario in those directions.
      • Prosecutor Royce Putnam's office
      • The Manning family, either at the St. Mary's Hospital or in their home
      • Dr Hardtrom in his office at Arkham Sanitarium, or on consultation with Appley in St. Mary's Hospital

Creatures:

  • Ghouls
  • Gangsters, and possibly other human NPCs (such as an out-of-control Appley)

Tomes and Artifacts:

  • (none)

Campaigns / Scenarios:


Comments

List dedication, trivia, images, anything else of note.

  • The title of the scenario, the epigraph, and Appley's nickname are references to Toad's wild ride from the children's literature classic, "The Wind in the WIllows"....
    • “Toad saw that he was trapped. They understood him, they saw through him, they had got ahead of him. His pleasant dream was shattered.” - from The Wind in the Willows by Kenneth Grahame.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

Setting: Nominally 1920s Arkham, with locations and characters that directly reference Arkham elements established in detailed source books, but the scenario could probably be easily adapted to other locations by simply changing the names of characters and locations.

Special Notes:

  • The scenario generally can be resolved as-written without violence, except for dealing with the rather pathetic Ghouls (who generally don't seem to deserve the violence: they're starving, and spared Appley's life as best as possible by trying to convince him he was dreaming); creative keepers should consider providing some sort of peaceful resolution for the Ghoul problem. Meanwhile...
  • The O'Banion Gang suggests another problem, an unpleasant problem which can only be bought off as-written, as resorting to violence with them is extremely dangerous. Some keepers might prefer to encourage the Ghoul and Gang problem to solve each other, by inserting a sub-plot involving the gangsters trying to find Appley's hidden wealth and stumbling upon the Appley family crypt while snooping around, where the Ghouls are desperately looking for a fresh meal, while the investigators need a way to get them all to leave the property, permanently, preferably with minimal direct violence....

Dependence on Halloween: The monograph this scenario is included in is related to Chaosium's "Halloween Horror" contests, but there are are no references to Halloween in this scenario.

Sequel Plot Hooks: No explicit sequel plot hooks, though the characters and Arkham setting naturally lend themselves to connections with any Arkham and Lovecraft Country based scenarios.