Haunted Molesbury

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Details

Pages: 17

Author(s): Brian Hensley

Artist(s):

Setting: Modern England, Halloween

Appears in: Halloween Horror 2.

Campaign:

Summary

RAF Molesbury is but a shell of its former glory. Originally a fighter base during WWII, it was given over to the American Air Force during the Cold War to station long-range photo reconnaissance aircraft. As the Soviet Union fell, the necessity of the base diminished and cut-backs have closed the aircraft wings at the base.

Links

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

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Molesbury is a modern day US Airforce base not far from the village of Little Kingston. One particular piece of American culture that has been preserved in the midst of this sleepy British locale is Halloween -- the base has a long history of running a "haunted house" in celebration of the occasion. This involves them dressing up a building on-base with all manner of scary props and then using this as the centrepiece of their Halloween night party. Airmen volunteer to operate the haunted house or to dress up in scary costumes to populate it.

For the past 12 years the Molesbury Haunted House was set up in an old hangar. That building has recently been declared condemned, forcing the organizers to move the haunting to a new location: an old dormitory building. In moving scary props from the hangar to the dormitory, personnel also inadvertently picked up and relocated some very dusty boxes that had lain forgotten in a back store room. A couple of the items hidden away in these boxes have some kind of weird power -- they could be from a UFO wreckage, or maybe recovered equipment from Nazi experiments. Whatever the origin, these strange devices have now become part of the newly set up Haunted House. Their emanations have a strange effect on the House itself -- making its imaginary horrors much more real. They also affect the volunteers running the House -- instead of merely pushing and prodding visitors in order to scare, they begin to take much more malevolent activities. The longer the exposure to these odd Mythos energies, the more these terrible changes manifest. Until on the night of Halloween itself things begin to go seriously awry.


References

Player Handouts:

  • Nightmare #1 and #2,
  • History of RAF Molesbury,
  • Flower Lady Newspaper Obituary,
  • Website article: Ghostly Sightings at Molesbury,
  • Website article: New Base Haunted House

Locations:

  • Molesbury is in England; modern era (post-1990s) October 30-31.

Creatures:

  • Deranged actors and animated props (Bats, Zombies, Clown, Teddy Bear, Animated Body Parts, Maniacs, Giant Spider)

Tomes and Artifacts:

  • Floating Brass Lantern (hypnotism effect),
  • Jacob's Ladder (drains sanity),
  • boxes of unused non-prop artifacts.

Campaigns / Scenarios: (none)

Comments

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.

Setting: Modern England with American investigators; changing the setting might require some extensive work. The background details refer frequently to WWII, the Cold War, and fall of the Soviet Union, and the scenario is set in a U.S. Air Force base in England, and some time is spent in describing the adjustments the English make to the American military base and American airmen, as well as the adjustments that the American PCs might make in visiting England. It may be possible for a creative Keeper to change the setting to post WWII West Germany, Japan, South Korea, or something similar with the help of some research, but it might otherwise be difficult to reset this in another era or country. The PCs are assumed to be Americans for the sake of a couple descriptions, but I don't think it would require any serious changes to accommodate a party of English investigators, or visitors from anywhere else in the world, for that matter.

The nature of the artifacts and the military base setting might plausibly lend this scenario to an easy adaptation for Delta Green.

Dependence on Halloween: Fairly significant: a key location is a simulated "Haunted House" for entertaining American airmen and curious English tourists on Halloween, with an accident central to the plot depending on the normally light-heated nature of the Haunted House as entertainment. As a result, it would probably be extremely difficult to separate this scenario from Halloween.