Dead Boarder (scenario)

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Details

Title: Cults of Chaos - "Dead Boarder: A grisly discovery leads to a mind-shattering experience!"

Pages: 32

Author(s): Todd Gardiner, Mike Mason

Cartography: Todd Gardiner

Editor(s): Mike Mason

Layout: Nicholas Nacario

Setting: 1930s Providence

Appears in: link


Summary

A reclusive dreamer and frequent traveler to the Dreamlands has lost his ability to travel to the realm of Dreams and, in his despair, has turned into a madman desperate for any clue that would lead him back to the world of dream, ultimately undertaking a disastrous mystic ritual.


Links

Link to outside reviews or helpful pages.

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

 Spoiler Section (Highlight to Read)
A reclusive dreamer and frequent traveler to the Dreamlands has lost his ability to travel to the realm of Dreams and, in his despair, has turned into a madman desperate for any clue that would lead him back to the world of dream, ultimately undertaking a disastrous mystic ritual, a trap set by a banished sorcerer to make his return to this earthly plane at the dreamer's mortal expense.


References

Player Handouts:

  • Handout 1 - Spell (Greek)
  • Handout 2 - Spell (English)
  • Map - Gardner's Room
  • Pre-Gen Investigators (with role-playing hooks/tips):
    • Landlord/Landlady
    • Bookstore Owner
    • Business Associate
    • Nosy Neighbor
    • Tough Guy/Dame
    • Beat Cop

Locations:

Creatures:

  • patrol officer and police detective (friendly by default)
  • Deadite

Tomes and Artifacts:


Comments

List dedication, trivia, images, anything else of note.

  • This is an extended version of our popular one-hour demo scenario, designed to introduce new players to the fun of Call of Cthulhu gaming. The scenario's normal one-hour time limit has been removed and up to six-players can be accommodated to provide everyone with a taster of the game. Where necessary, specific examples of rules at various points in the story are referenced. In preparing to run this scenario you should be up-to-speed with the Call of Cthulhu 7th Edition rules. Advice on moving the story forward is also provided. The scenario is written to ensure that all players, no matter who is running the game, have a very consistent play experience. While intended as a convention style taster game, you are free to use the story as a jumping off point for a longer game.

Keeper Comments

Comments to Keepers about this scenario; Possibly how to run it successfully. Keep general DISCUSSION on the talk page.