Darklaw (Scenario)

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Details

Front Cover of Imagine Magazine, issue 13

Pages: 4

Author(s): Simon Redgrave

Artist(s): Dave Carson, Stephen Jones

Setting: 1922

Appears in: Imagine, Issue 13

Campaign: N/A

Summary

Strange things are happening at a house abandoned since a terrible murder in 1898.

Links

Link to outside reviews or helpful pages.

  • [Link 1]
  • [Link 2]

Spoilers - Keepers Eyes Only

Players should not read any further.

Synopsis

 Spoiler Section (Highlight to Read)
The 1898 murder took place when the homeowner discovered his wife was a cultist of Y'golonac. When the investigators visit the house they will find that it is inhabited by several Y'golonac cultists (One of whom is the owner of the house.) who are using a "gadget" to tap the undead brain of the deceased cultist.


References

Player Handouts: None provided, but the Keeper could create the newspaper reports, police and aslyum files mentioned in the scenario as handouts.

Locations: Besant House

Creatures: Cultists, Raven, Animated corpse

Tomes and Artifacts: The Witch Cult in Western Europe, Page from the Revelations of Glaaki, Knife with Elder Sign carved into the blade, Strange Machine.

Campaigns / Scenarios: N/A

Comments

List dedication, trivia, images, anything else of note.

Keeper Comments

  • The house is located in an unspecified New England town, but really there is nothing stopping a Keeper from relocating the scenario to anywhere in the United States.
  • This is one of the very few scenarios I've seen to discuss possible police reactions to Investigator activity, players who resort to gun-play may find themselves facing charges.
  • The hook provided in the scenario is very weak, either the house and it's story catches the investigators interest or a third party sends them information that leads them to the house. Keepers may wish to come up with a stronger hook.

Keep general DISCUSSION on the talk page.