A Ring of Toadstools
Author(s): Oscar Rios
Artist(s): Gibel Attridge
Appears in: Halloween Horror 2.
Campaign: Cthulhu Dark Ages
This scenario can take place almost anywhere in England, Scotland or Ireland (Ireland is the default), sometime around 960 AD during All Hallow’s Eve (also known as Oiche Samhain or Samhain Night). While the folklore and traditions do vary between these countries they are similar enough that the theme of the scenario are still appropriate. Keepers can set the scenario anywhere they wish although it may require some alteration. For our purposes the scenario takes place in the fictitious town of Sogailraugh.
Spoilers - Keepers Eyes Only
Players should not read any further.
Spoiler Section (Highlight to Read)
Locals in the village of Sogailraugh, a thin spot between our world and Tir na Nog where the villagers are tormented by the Sidhe (fairies), have invited the investigators to participate in a local Samhain (Halloween) festival. The investigators get caught up in a mystic quest to travel between worlds to save four lives, Sidhe and human, while the Sidhe plot to replace village children with changelings.
- map of village
- rumors (the dozens of rumors are not hand-outs, but could be printed/copied and used as hand-outs)
- fortune-teller's prophecy/quest (not a hand-out, but it's probably a good idea to print/copy it and use it as a hand-out)
Tomes and Artifacts:
- Four-Leaf Clover (+10% bonus to luck) or fey treasure (gold cup)
- shower of acorns (permanent +1 INT) or fey treasure (silver sword)
- enchanted apple (permanent +1 CON) or fey treasure (jeweled crown)
- wood cup of fey wine (immunity to detrimental aging effects, gained only if investigators give away all other fairy gifts)
Campaigns / Scenarios: (none)
The scenario includes a (computer generated?) map of the Dark Ages village and surrounding countryside, and three or four nice hand-drawn pictures of the village and fairy folk and changelings.
Setting: Dark Ages British Isles
Special Notes: There are virtually no Mythos elements to this adventure by default, and this adventure is almost purely based on folklore. Keepers wishing to tie this in more closely to traditional Call of Cthulhu elements may wish to re-cast the Tir na Nog fairy land as a Dark Ages version of the Dreamlands: it would require very little effort to simply give the descriptions of the fairy folk and their world a Dunsanian Dreamlands flavor (see "The Dream-Quest of Unknown Kadath" for ideas: descriptions of the vivid colors of sky and hills and mountains, the textures of exotic materials, misty cities in the distance, hints of peculiar dream peoples and creatures lurking in the background, references to Ulthar and other dream locations, etc.) Like many of these Halloween scenarios involving investigators a Halloween festivals, players could probably be encouraged to tell ghost stories of their own.
The scenario includes a map of the village of Sogailraugh with numbers on it referring to a map key that wasn't included in the scenario - this is because there was actually two parts to the submission, and only one part was included; the missing part consists of detailed source material for the village which could make it suitable as a setting for future adventures. The author explains the omission here: (link)
Dependence on Halloween: Somewhat heavy; the scenario is tightly interwoven with the Dark Ages mythology around Samhain night and the fairy Otherworld/afterlife of folklore, and would be weakened by downplaying this theme.