I've got a lot of Cthulhu material, but evidently "The Stars are Right!" and "Unseen Masters" are not among them. I've haven't come across much in the way of a good synopsis of the scenarios in those products. Any chance you could provide some insight before I buy the PDFs?
Ok, you can find some good reviews of the modules in rpg
.net and also other places in the web. I can provide a few tips from my experience playing some of the scenarios, so here goes…
The Stars are right.
Love’s lonely children: Probably named after a song of Nick Cave, it is one of the best scenarios I have played as it successfully uses “evils” of modern society as a background for the Mythos corruption. I have modified it in order to fit a more 00s setting. It does have some mature matters, so you might not find it appropriate for young children.
The music of the spheres: This is a very good investigative scenario with a strong scientific flavor. It needs minimal work to bring it up-to-date.
Darkest Calling: This is one of the two scenarios added in the second edition. It is a good one, set in interesting locals (Arizona desert, Indian reserves and more) and it puts the players in a strong moral dilemma.
I have not played the other scenarios, but they mostly look interesting. “Fractal gods” deals with computers, but since it has been written for the 1st
edition of the book (90s) it would need some research and modernization. “The gates of delirium” would be better played with a small group I think. I was less impressed by “This fire shall kill”. It has some nice touches, but I think it would need a lot of work to make the plot believable and coherent.
The Wild Hunt: This is a very good scenario that can keep you involved for 3-6 sessions. It is investigative of course and full of interesting characters and a very dark and dirty modern feel of the metropolis, as the one created in the film “Seven”, for example.
Coming of Age: Another long investigative scenario, but also with many opportunities for combat. It interweaves the story with elements from conspiracy theories, Satanism, inter-global corporations and of course with some very classic elements of the Mythos. Somehow it didn’t work very well for our group, but I still think it has many possibilities.
The Truth Shall Set You Free: This is an interesting, novel, but also difficult to play scenario. I haven’t tried it, but it I think it would need at least one player with theatrical inclination.