Cthulhu Dark has sort of become my first port of call when running horror scenarios. I like the elegant simplicity of the rules, the fact that you are not asked to keep track of hit points or health, and the simple rule: if you fight a supernatural creature directly, you will die. That forces players to think of other ways of tackling the threats they face, other than just opening fire or throwing sticks of dynamite at it.
With that in mind, I have begun using Cthulhu Dark quite often to run scenarios written for Call or Trail - usually but not always with very good results. This had me wondering - what other published scenarios have my fellow Yoggies used with Cthulhu Dark? What worked, what did not?
I'll go first. I used Cthulhu Dark to run the superb "Dockside Dogs", written by Paul Fricker of this parish, and it worked extremely well.
I also used Cthulhu Dark for Robin Laws "the Night I Died" from Shadows over Filmland (originally written for Trail), as well as running a heavily tweaked version of Mater Lachrymarum (from the late Miskatonic River Press). All of these were great fun and easy to run. Plus, there is the original Purist Trilogy by Graham which, hardly surprisingly, also works really well with Cthulhu Dark.
On the other hand, Cthulhu Dark did not work so well for Millionaire's Special (originally for Trail). My rule of thumb at the moment is that if there is going to be a lot of combat (as opposed to a one off desperate fight at the end) Call or Trail are probably better bets. Similarly, if you are running a campaign, as opposed to a one-shot, the older games with their crunchier rule sets may work better.
Ps: I am really not trying to start any arguments about which rule set is "better" - just curious if others have used Dark to run scenarios written for another game.