I ran this at a local convention a little while ago and made some pre-genrated characters using art sourced from the net, the dropbox link is below. From memory:
I've just checked your characters. I like the presentation. It's very slick and simple. Personnally, I think I'll go with an auto-calc sheet for modern Cthulhu since my players are already used to it (Also, they won't know from the start what their characters are capable of).
I love the idea of having one of the characters doing drugs. If you don't mind, I think I'll take the liberty to add drugs stashed (Probably cocain) inside one of my characters' room. (It might be fun to see the player's reaction and maybe she/he will think that the character's health condition may be due to withdraw)
Hi, I think I've finished working on the investigators. I may make some change but you can use them if you want.https://fr.scribd.co...ated-Characters
My run of Forget Me Not will take places in the late 80's but I guess the investigators would work nicely in any modern setting.
Note that this is a document made for the Keeper, not the players. My intention is to give my players blank character sheets (With only the character's photo, name, birthplace, residence and age... Anything a id card could tell, and also their characteristics, SAN, HP, MP and Luck scores) and give them their skill scores during the game as their characters remember what they're capable of. The Profile are just indications for me about who each characters was before losing his/her memory. It helped me when I chose their skills and this way I have a few hints of what I can come up with for their room (For instance : a drug stash for the addict. A photo of Lyn for the guy who loves her in secret etc...) and how the NPCs
can describe their first encounter with them.
Also, I've placed the characters in a certain order. An order of "priority" if you will, depending of how many players I can gather for this adventure.
If there are only two players, one will be the Camera Operator, the other will be the Host.
If there are three players, I'll add the Production Assistant.
And so forth.
Unplayed investigators could also serve as NPCs
or missing people. (What if the homeless guy described in the module is non other than the para-psychologist wandering around the farmhouse since he was separated from the others?)