There's lots of interesting stuff there, although it is rather more complex, I think, than what I'd like to use with my players.
I'm less keen on the Cthulhu Mythos use being made more random. I like the clarity of it,... I'm not sure how nasty it is in comparison.
Getting player buy-in might require a bit more, depending on the players, including the keeper. They require varying levels of tactical challenge, emotional involvement or creative control, and the skill of the keeper is recognising these and ensuring the conditions for their supply. And of course it's a balancing act between all the people at the table.
So true. The best Keepers know how to differentiate the "D'n'D Min/Maxers" from the "Diceless Roleplayers" at their table and offer opportunities for both ( and of course all shades of RPGer inbetween those extremes ). God, players who never GM don't know how hard we have it [holds back of hand to forehead].
Edited by Tony Williams, 18 November 2017 - 11:46 AM.