The most alluring horizon in Call of Cthulhu, for me, is the idea of investigators actually becoming part of the mythos they fight against. Genuinely becoming proficient in the kinds of magus arts that are normally reserved for insane villains. The idea that, in a spell-heavy campaign context, an investigator that is low on their sanity meter is not only battered and worn down but also a reservoir of pent up sorcerous rage with nothing to lose. An academic bloodhound of the esoteric that ends his career in an explosion of wizarding warfare against an alien acolyte that is his superior in terms of knowledge, not power.
Anyway, coming from that, I find myself a bit disappointed with the magic system in the core book. It's a cool start, granted, but ultimately the spell list boils down to a bunch of fire-and-forget multitools. They take a span of time to learn and penalize you in terms of an accelerating downward Sanity spiral, but they're still a bit utilitarian. I guess I'm looking for something that is a bit more robust, in terms of either processes required in becoming magical or difficult choices that the magician has to make for every blast or divination.
Are there any supplements or online resources for alternative magic systems for Call of Cthulhu? I'd bet there are, but I'm new at this and search tools are failing me for some reason. Any ideas are more than welcome, I'm only just starting to brainstorm this out for myself.
Edited by Patterns, 24 September 2017 - 07:18 PM.