I probably didn't explain myself very well, but my intention is to use the Pulp Cthulhu rules (mostly) as written. Playing through TTHS with vanilla CoC investigators does sound like an inevitable meat grinder!
I was actually more interested in suggestions on how to minimize some of the more over extravagant pulp elements (e.g., removing non-essential monsters and weird science) while avoiding a major plot overhaul. I realize it's a pretty tall order, but does that make any sense?
It does make sense. And my understanding is that the PULP CTHULHU rules have a sliding scale of options ranging from slightly hardier investigators -- similar to what I described -- all the way up to near Superhero levels. So, I was merely suggesting using the lower end of the scale. As far as reducing the amount of pulp elements in TTHS goes -- sorry, I haven't read it yet, so I have no specific suggestions for that scenario. I'm not sure what all is in there, but you may be able to replace some things that don't have a very Lovecraftian flavor with those that do. There was some weird science in HPL stories, such as in "Cold Air" and "From Beyond." Non-essential monsters could always be replaced with cultists, ghouls, ghoul-variations, shoggoth-variations, etc. So, there may be inspiration in the stories.
Every time I look at the cover of "The Two-Headed Serpent" I think of "Indiana Jones and the Temple of Doom"! Which in turn gets me to think about "Gunga Din"!
Edited by GRWelsh, 06 September 2017 - 06:14 PM.